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| |
| #ifndef QSSG_RENDER_GEOMETRY_H |
| #define QSSG_RENDER_GEOMETRY_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
| #include <QtQuick3DAssetImport/private/qssgmeshutilities_p.h> |
| |
| #include <QtCore/qbytearray.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderGeometry : public QSSGRenderGraphObject |
| { |
| public: |
| enum PrimitiveType { |
| UnknownType = 0, |
| Points, |
| LineStrip, |
| LineLoop, |
| Lines, |
| TriangleStrip, |
| TriangleFan, |
| Triangles, // Default primitive type |
| Patches |
| }; |
| |
| struct Attribute { |
| enum Semantic { |
| UnknownSemantic = 0, |
| IndexSemantic, |
| PositionSemantic, // attr_pos |
| NormalSemantic, // attr_norm |
| TexCoordSemantic, // attr_uv0 |
| TangentSemantic, // attr_textan |
| BinormalSemantic // attr_binormal |
| }; |
| enum ComponentType { |
| DefaultType = 0, |
| U8Type, |
| I8Type, |
| U16Type, |
| I16Type, |
| U32Type, // Default for IndexSemantic |
| I32Type, |
| U64Type, |
| I64Type, |
| F16Type, |
| F32Type, // Default for other semantics |
| F64Type |
| }; |
| Semantic semantic = PositionSemantic; |
| int offset = -1; |
| ComponentType componentType = DefaultType; |
| }; |
| |
| explicit QSSGRenderGeometry(); |
| virtual ~QSSGRenderGeometry(); |
| |
| QString path() const; |
| const QByteArray &vertexBuffer() const; |
| QByteArray &vertexBuffer(); |
| const QByteArray &indexBuffer() const; |
| QByteArray &indexBuffer(); |
| int attributeCount() const; |
| Attribute attribute(int idx) const; |
| PrimitiveType primitiveType() const; |
| QVector3D boundsMin() const; |
| QVector3D boundsMax() const; |
| int stride() const; |
| |
| void setPath(const QString &path); |
| void setVertexData(const QByteArray &data); |
| void setIndexData(const QByteArray &data); |
| void setStride(int stride); |
| void setBounds(const QVector3D &min, const QVector3D &max); |
| void setPrimitiveType(PrimitiveType type); |
| |
| void addAttribute(Attribute::Semantic semantic, int offset, |
| Attribute::ComponentType componentType); |
| void addAttribute(const Attribute &att); |
| |
| void clear(); |
| void clearAttributes(); |
| |
| QSSGRenderMesh *createOrUpdate(const QSSGRef<QSSGBufferManager> &bufferManager); |
| |
| protected: |
| Q_DISABLE_COPY(QSSGRenderGeometry) |
| |
| bool m_dirty = true; |
| QSSGRenderMeshPath m_meshPath; |
| QSSGMeshUtilities::MeshData m_meshData; |
| QSSGRef<QSSGMeshUtilities::QSSGMeshBuilder> m_meshBuilder; |
| QSSGBounds3 m_bounds; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSSG_GEOMETRY_H |