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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
QT_BEGIN_NAMESPACE
QSSGRenderLight::QSSGRenderLight()
: QSSGRenderNode(QSSGRenderGraphObject::Type::Light)
, m_lightType(QSSGRenderLight::Type::Directional)
, m_scope(nullptr)
, m_diffuseColor(1, 1, 1)
, m_specularColor(1, 1, 1)
, m_ambientColor(0, 0, 0)
, m_brightness(100)
, m_constantFade(1)
, m_linearFade(0)
, m_quadraticFade(1)
, m_areaWidth(100)
, m_areaHeight(100)
, m_coneAngle(40.0f)
, m_innerConeAngle(30.0f)
, m_castShadow(false)
, m_shadowBias(0.0f)
, m_shadowFactor(5.0f)
, m_shadowMapRes(9)
, m_shadowMapFar(5000.0f)
, m_shadowFilter(35.0f)
{
flags.setFlag(Flag::PointLight, false);
}
QT_END_NAMESPACE