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** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#ifndef QSSG_RENDER_MATERIAL_DIRTY_H
#define QSSG_RENDER_MATERIAL_DIRTY_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
QT_BEGIN_NAMESPACE
class QSSGMaterialDirty
{
private:
enum Flag : quint8
{
Dirty = 1 << 0,
DirtyWithinFrame = 1 << 1,
AllDirty = Dirty | DirtyWithinFrame
};
Flag m_dirtyFlag = AllDirty;
public:
QSSGMaterialDirty() = default;
void setDirty() { m_dirtyFlag = AllDirty; }
bool isDirty() const { return (m_dirtyFlag != 0); }
void clearDirty() { m_dirtyFlag = Flag(0); }
void updateDirtyForFrame()
{
m_dirtyFlag = DirtyWithinFrame;
clearDirty();
}
};
QT_END_NAMESPACE
#endif // QSSG_RENDER_MATERIAL_DIRTY_H