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| ** |
| ** Copyright (C) 2008-2012 NVIDIA Corporation. |
| ** Copyright (C) 2019 The Qt Company Ltd. |
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| ** This file is part of Qt Quick 3D. |
| ** |
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| |
| #include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| QSSGRenderModel::QSSGRenderModel() |
| : QSSGRenderNode(QSSGRenderGraphObject::Type::Model) |
| { |
| } |
| |
| QSSGBounds3 QSSGRenderModel::getModelBounds(const QSSGRef<QSSGBufferManager> &inManager) const |
| { |
| QSSGBounds3 retval = QSSGBounds3::empty(); |
| if (geometry) { |
| retval = QSSGBounds3(geometry->boundsMin(), geometry->boundsMax()); |
| } else if (!meshPath.isNull()) { |
| QSSGRenderMesh *theMesh = inManager->loadMesh(meshPath); |
| if (theMesh) { |
| const auto &subSets = theMesh->subsets; |
| for (const auto &subSet : subSets) |
| retval.include(subSet.bounds); |
| } |
| } |
| return retval; |
| } |
| |
| QT_END_NAMESPACE |