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| |
| #include "qssgrenderlightconstantproperties_p.h" |
| |
| static const char *lconstantnames[] = { "position", |
| "direction", |
| "up", |
| "right", |
| "diffuse", |
| "ambient", |
| "specular", |
| "coneAngle", |
| "innerConeAngle", |
| "constantAttenuation", |
| "linearAttenuation", |
| "quadraticAttenuation", |
| "range", |
| "width", |
| "height", |
| "shadowControls", |
| "shadowView", |
| "shadowIdx", |
| "attenuation" }; |
| |
| QSSGLightConstants::QSSGLightConstants(const QByteArray &lightRef, const QSSGRef<QSSGRenderShaderProgram> &shader) |
| : position(lightRef + lconstantnames[0], shader) |
| , direction(lightRef + lconstantnames[1], shader) |
| , up(lightRef + lconstantnames[2], shader) |
| , right(lightRef + lconstantnames[3], shader) |
| , diffuse(lightRef + lconstantnames[4], shader) |
| , ambient(lightRef + lconstantnames[5], shader) |
| , specular(lightRef + lconstantnames[6], shader) |
| , coneAngle(lightRef + lconstantnames[7], shader) |
| , innerConeAngle(lightRef + lconstantnames[8], shader) |
| , constantAttenuation(lightRef + lconstantnames[9], shader) |
| , linearAttenuation(lightRef + lconstantnames[10], shader) |
| , quadraticAttenuation(lightRef + lconstantnames[11], shader) |
| , range(lightRef + lconstantnames[12], shader) |
| , width(lightRef + lconstantnames[13], shader) |
| , height(lightRef + lconstantnames[14], shader) |
| , shadowControls(lightRef + lconstantnames[15], shader) |
| , shadowView(lightRef + lconstantnames[16], shader) |
| , shadowIdx(lightRef + lconstantnames[17], shader) |
| , attenuation(lightRef + lconstantnames[18], shader) |
| { |
| } |