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/****************************************************************************
**
** Copyright (C) 2014 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt 3D Studio.
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vec4 directionalFactor( in vec3 normal, in vec3 viewDir, in vec3 normal_col, in vec3 grazing_col, in float exponent, in vec4 base )
{
float f;
f = clamp(dot(viewDir, normal),0.0, 1.0 );
f = 1.0 - pow(f, 1.0/exponent);
vec3 directionalColor = mix( normal_col, grazing_col, f );
vec4 color = base * vec4(directionalColor, 1.0);
return color;
}