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/****************************************************************************
**
** Copyright (C) 2014 NVIDIA Corporation.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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** This file is part of Qt 3D Studio.
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texture_return fileTexture( in sampler2D sampler, in vec3 colorOffset, in vec3 colorScale, in int monoSource, in texture_coordinate_info uvw
, in vec2 cropU, in vec2 cropV, in int wrapU, in int wrapV, in int gammaMode )
{
vec4 t4 = texture( sampler, uvw.position.xy );
vec3 t3 = colorOffset + colorScale * t4.xyz;
// When we want to operate in linear color space uncomment the lines
if ( gammaMode == gamma_srgb )
{
t3 = pow( t3, vec3( 2.2 ) );
}
texture_return tr;
tr.tint = t3;
tr.mono = monoChannel( vec4( t3, t4.w ), monoSource );
return( tr );
}