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#ifndef ROTATION_TRANSLATION_SCALE_GLSLLIB
#define ROTATION_TRANSLATION_SCALE_GLSLLIB
mat4 rotationTranslationScale( in vec3 rotation, in vec3 translation, in vec3 scaling )
{
mat4 st = mat4( scaling.x, 0.0, 0.0, 0.0
, 0.0, scaling.y, 0.0, 0.0
, 0.0, 0.0, scaling.z, 0.0
, translation.x - 0.5, translation.y - 0.5, translation.z - 0.5, 1.0 );
vec3 s = sin( rotation );
vec3 c = cos( rotation );
mat4 r = mat4( c.y * c.z, -c.x * s.z + s.x * s.y * c.z, s.x * s.z + c.x * s.y * c.z, 0.0
, c.y * s.z, c.x * c.z + s.x * s.y * s.z, -s.x * c.z + c.x * s.y * s.z, 0.0
, -s.y , s.x * c.y , c.x * c.y , 0.0
, 0.5 , 0.5 , 0.5 , 1.0 );
return( st * r );
}
#endif