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| |
| #ifndef QSSG_RENDER_BUFFER_MANAGER_H |
| #define QSSG_RENDER_BUFFER_MANAGER_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrenderimagetexturedata_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
| #include <QtQuick3DAssetImport/private/qssgmeshutilities_p.h> |
| #include <QtQuick3DUtils/private/qssgperftimer_p.h> |
| #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| |
| #include <QtCore/qmutex.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QSSGRenderMesh; |
| struct QSSGLoadedTexture; |
| class QSSGRenderContext; |
| class QSSGInputStreamFactory; |
| struct QSSGMeshBVH; |
| namespace QSSGMeshUtilities { |
| struct MultiLoadResult; |
| } |
| |
| class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGBufferManager |
| { |
| public: |
| QAtomicInt ref; |
| private: |
| typedef QSet<QString> StringSet; |
| typedef QHash<QString, QSSGRenderImageTextureData> ImageMap; |
| typedef QHash<QSGTexture *, QSSGRenderImageTextureData> QSGImageMap; |
| typedef QHash<QSSGRenderMeshPath, QSSGRenderMesh *> MeshMap; |
| typedef QHash<QString, QString> AliasImageMap; |
| |
| QSSGRef<QSSGRenderContext> context; |
| QSSGRef<QSSGInputStreamFactory> inputStreamFactory; |
| QSSGPerfTimer *perfTimer; |
| ImageMap imageMap; |
| QSGImageMap qsgImageMap; |
| QMutex loadedImageSetMutex; |
| StringSet loadedImageSet; |
| AliasImageMap aliasImageMap; |
| MeshMap meshMap; |
| QVector<QSSGRenderVertexBufferEntry> entryBuffer; |
| bool gpuSupportsDXT; |
| |
| void clear(); |
| |
| QSSGMeshUtilities::MultiLoadResult loadPrimitive(const QString &inRelativePath) const; |
| QVector<QVector3D> createPackedPositionDataArray( |
| const QSSGMeshUtilities::MultiLoadResult &inResult) const; |
| static void releaseMesh(QSSGRenderMesh &inMesh); |
| static void releaseTexture(QSSGRenderImageTextureData &inEntry); |
| |
| public: |
| QSSGBufferManager(const QSSGRef<QSSGRenderContext> &inRenderContext, |
| const QSSGRef<QSSGInputStreamFactory> &inInputStreamFactory, |
| QSSGPerfTimer *inTimer); |
| ~QSSGBufferManager(); |
| |
| void setImageHasTransparency(const QString &inSourcePath, bool inHasTransparency); |
| bool getImageHasTransparency(const QString &inSourcePath) const; |
| void setImageTransparencyToFalseIfNotSet(const QString &inSourcePath); |
| void setInvertImageUVCoords(const QString &inSourcePath, bool inShouldInvertCoords); |
| |
| // Returns true if this image has been loaded into memory |
| // This call is threadsafe. Nothing else on this object is guaranteed to be. |
| bool isImageLoaded(const QString &inSourcePath); |
| |
| // Alias one image path with another image path. Optionally this object will ignore the |
| // call if |
| // the source path is already loaded. Aliasing is currently used to allow a default image |
| // to be shown |
| // in place of an image that is loading offline. |
| // Returns true if the image was aliased, false otherwise. |
| bool aliasImagePath(const QString &inSourcePath, const QString &inAliasPath, bool inIgnoreIfLoaded); |
| void unaliasImagePath(const QString &inSourcePath); |
| |
| // Returns the given source path unless the source path is aliased; in which case returns |
| // the aliased path. |
| QString getImagePath(const QString &inSourcePath) const; |
| // Returns a texture and a boolean indicating if this texture has transparency in it or not. |
| // Can't name this LoadImage because that gets mangled by windows to LoadImageA (uggh) |
| // In some cases we need to only scan particular images for transparency. |
| QSSGRenderImageTextureData loadRenderImage(const QString &inImagePath, |
| const QSSGRef<QSSGLoadedTexture> &inTexture, |
| bool inForceScanForTransparency = false, |
| bool inBsdfMipmaps = false); |
| QSSGRenderImageTextureData loadRenderImage(const QString &inSourcePath, |
| const QSSGRenderTextureFormat &inFormat = QSSGRenderTextureFormat::Unknown, |
| bool inForceScanForTransparency = false, |
| bool inBsdfMipmaps = false); |
| QSSGRenderImageTextureData loadRenderImage(QSGTexture *qsgTexture); |
| QSSGRenderMesh *getMesh(const QSSGRenderMeshPath &inSourcePath) const; |
| QSSGRenderMesh *loadMesh(const QSSGRenderMeshPath &inSourcePath); |
| QSSGRenderMesh *loadCustomMesh(const QSSGRenderMeshPath &inSourcePath, |
| QSSGMeshUtilities::Mesh *mesh, |
| bool update = false); |
| QSSGMeshBVH *loadMeshBVH(const QSSGRenderMeshPath &inSourcePath); |
| QSSGMeshUtilities::MultiLoadResult loadMeshData(const QSSGRenderMeshPath &inSourcePath) const; |
| |
| QSSGRenderMesh *createMesh(const QString &inSourcePath, |
| quint8 *inVertData, |
| quint32 inNumVerts, |
| quint32 inVertStride, |
| quint32 *inIndexData, |
| quint32 inIndexCount, |
| QSSGBounds3 inBounds); |
| QSSGRenderMesh *createRenderMesh(const QSSGMeshUtilities::MultiLoadResult &result, |
| const QSSGRenderMeshPath &inSourcePath); |
| |
| // Remove *all* buffers from the buffer manager; |
| |
| void invalidateBuffer(const QString &inSourcePath); |
| |
| }; |
| QT_END_NAMESPACE |
| |
| #endif |