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** Copyright (C) 2019 The Qt Company Ltd.
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#ifndef QSSG_RENDER_THREADED_IMAGE_LOADER_H
#define QSSG_RENDER_THREADED_IMAGE_LOADER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DUtils/private/qssgdataref_p.h>
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
QT_BEGIN_NAMESPACE
enum class ImageLoadResult
{
Succeeded,
Failed,
};
class IImageLoadListener
{
public:
QAtomicInt ref;
virtual ~IImageLoadListener() {}
virtual void OnImageLoadComplete(QString inPath, ImageLoadResult inResult) = 0;
virtual void OnImageBatchComplete(quint64 inBatch) = 0;
};
typedef quint32 TImageBatchId;
class QSSGInputStreamFactory;
class QSSGBufferManager;
class QSSGAbstractThreadPool;
class QSSGPerfTimer;
class IImageBatchLoader
{
public:
QAtomicInt ref;
virtual ~IImageBatchLoader() {}
// Returns an ID to the load request. Request a block of images to be loaded.
// Also takes an image that the buffer system will return when requested for the given
// source paths
// until said path is loaded.
// An optional listener can be passed in to get callbacks about the batch.
virtual TImageBatchId loadImageBatch(QSSGDataView<QString> inSourcePaths,
QString inImageTillLoaded,
IImageLoadListener *inListener,
QSSGRenderContextType type) = 0;
// Blocks if any of the images in the batch are in flight
virtual void cancelImageBatchLoading(TImageBatchId inBatchId) = 0;
// Blocks if the image is currently in-flight
virtual void cancelImageLoading(QString inSourcePath) = 0;
// Block until every image in the batch is loaded.
virtual void blockUntilLoaded(TImageBatchId inId) = 0;
// These are called by the render context, users don't need to call this.
virtual void beginFrame() = 0;
virtual void endFrame() = 0;
static QSSGRef<IImageBatchLoader> createBatchLoader(const QSSGRef<QSSGInputStreamFactory> &inFactory,
const QSSGRef<QSSGBufferManager> &inBufferManager,
const QSSGRef<QSSGAbstractThreadPool> &inThreadPool,
QSSGPerfTimer *inTimer);
};
QT_END_NAMESPACE
#endif