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** Copyright (C) 2019 The Qt Company Ltd.
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#ifndef QSSG_RENDER_LOADED_TEXTURE_H
#define QSSG_RENDER_LOADED_TEXTURE_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderinputstreamfactory_p.h>
#include <QtGui/QImage>
#include <private/qtexturefiledata_p.h>
QT_BEGIN_NAMESPACE
class QSSGInputStreamFactory;
struct QSSGTextureData
{
void *data = nullptr;
quint32 dataSizeInBytes = 0;
QSSGRenderTextureFormat format = QSSGRenderTextureFormat::Unknown;
};
enum class QSSGExtendedTextureFormats
{
NoExtendedFormat = 0,
Palettized,
CustomRGB,
};
// Utility class used for loading image data from disk.
// Supports jpg, png, and dds.
struct QSSGLoadedTexture
{
public:
QAtomicInt ref;
qint32 width = 0;
qint32 height = 0;
qint32 components = 0;
void *data = nullptr;
QTextureFileData compressedData;
QImage image;
quint32 dataSizeInBytes = 0;
QSSGRenderTextureFormat format = QSSGRenderTextureFormat::RGBA8;
QSSGExtendedTextureFormats m_ExtendedFormat = QSSGExtendedTextureFormats::NoExtendedFormat;
// Used for palettized images.
void *m_palette = nullptr;
qint32 m_customMasks[3]{ 0, 0, 0 };
int m_bitCount = 0;
char m_backgroundColor[3]{ 0, 0, 0 };
quint8 *m_transparencyTable = nullptr;
qint32 m_transparentPaletteIndex = -1;
~QSSGLoadedTexture();
void setFormatFromComponents()
{
switch (components) {
case 1: // undefined, but in this context probably luminance
format = QSSGRenderTextureFormat::R8;
break;
case 2:
format = QSSGRenderTextureFormat::RG8;
break;
case 3:
format = QSSGRenderTextureFormat::RGB8;
break;
default:
// fallthrough intentional
case 4:
format = QSSGRenderTextureFormat::RGBA8;
break;
}
}
// Returns true if this image has a pixel less than 255.
bool scanForTransparency();
static QSSGRef<QSSGLoadedTexture> load(const QString &inPath,
const QSSGRenderTextureFormat &inFormat,
QSSGInputStreamFactory &inFactory,
bool inFlipY = true,
const QSSGRenderContextType &renderContextType = QSSGRenderContextType::NullContext);
static QSSGRef<QSSGLoadedTexture> loadQImage(const QString &inPath,
const QSSGRenderTextureFormat &inFormat,
qint32 flipVertical,
QSSGRenderContextType renderContextType);
static QSSGRef<QSSGLoadedTexture> loadCompressedImage(const QString &inPath,
const QSSGRenderTextureFormat &inFormat,
bool inFlipY = true,
const QSSGRenderContextType &renderContextType = QSSGRenderContextType::NullContext);
static QSSGRef<QSSGLoadedTexture> loadHdrImage(const QSharedPointer<QIODevice> &source,
QSSGRenderContextType renderContextType);
};
QT_END_NAMESPACE
#endif