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| |
| #ifndef QSSG_RENDER_RESOURCE_BUFFER_OBJECTS_H |
| #define QSSG_RENDER_RESOURCE_BUFFER_OBJECTS_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| #include <QtQuick3DRender/private/qssgrenderframebuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrenderrenderbuffer_p.h> |
| |
| #include <QtQuick3DRuntimeRender/private/qssgrenderresourcemanager_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| class QSSGResourceFrameBuffer |
| { |
| protected: |
| QSSGRef<QSSGResourceManager> m_resourceManager; |
| QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer; |
| |
| public: |
| QSSGResourceFrameBuffer(const QSSGRef<QSSGResourceManager> &mgr); |
| ~QSSGResourceFrameBuffer(); |
| bool ensureFrameBuffer(); |
| void releaseFrameBuffer(); |
| |
| const QSSGRef<QSSGResourceManager> &getResourceManager() { return m_resourceManager; } |
| const QSSGRef<QSSGRenderFrameBuffer> &getFrameBuffer() { return m_frameBuffer; } |
| operator const QSSGRef<QSSGRenderFrameBuffer> &() { return m_frameBuffer; } |
| const QSSGRef<QSSGRenderFrameBuffer> &operator->() |
| { |
| Q_ASSERT(m_frameBuffer); |
| return m_frameBuffer; |
| } |
| QSSGRenderFrameBuffer &operator*() |
| { |
| Q_ASSERT(m_frameBuffer); |
| return *m_frameBuffer; |
| } |
| }; |
| |
| class QSSGResourceRenderBuffer |
| { |
| protected: |
| QSSGRef<QSSGResourceManager> m_resourceManager; |
| QSSGRef<QSSGRenderRenderBuffer> m_renderBuffer; |
| QSSGRenderRenderBufferFormat m_storageFormat; |
| QSize m_dimensions; |
| |
| public: |
| QSSGResourceRenderBuffer(const QSSGRef<QSSGResourceManager> &mgr); |
| ~QSSGResourceRenderBuffer(); |
| bool ensureRenderBuffer(qint32 width, qint32 height, QSSGRenderRenderBufferFormat storageFormat); |
| void releaseRenderBuffer(); |
| |
| operator const QSSGRef<QSSGRenderRenderBuffer> &() { return m_renderBuffer; } |
| const QSSGRef<QSSGRenderRenderBuffer> &operator->() |
| { |
| Q_ASSERT(m_renderBuffer); |
| return m_renderBuffer; |
| } |
| QSSGRenderRenderBuffer &operator*() |
| { |
| Q_ASSERT(m_renderBuffer); |
| return *m_renderBuffer; |
| } |
| }; |
| QT_END_NAMESPACE |
| #endif |