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| |
| #ifndef QSSG_RENDER_RESOURCE_MANAGER_H |
| #define QSSG_RENDER_RESOURCE_MANAGER_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DRender/private/qssgrenderbasetypes_p.h> |
| #include <QtQuick3DRender/private/qssgrenderrenderbuffer_p.h> |
| #include <QtQuick3DRender/private/qssgrendercontext_p.h> |
| |
| #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| /** |
| * Implements simple pooling of render resources |
| */ |
| class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGResourceManager |
| { |
| Q_DISABLE_COPY(QSSGResourceManager) |
| public: |
| QAtomicInt ref; |
| private: |
| QSSGRef<QSSGRenderContext> renderContext; |
| // Complete list of all allocated objects |
| // QVector<QSSGRef<QSSGRefCounted>> m_allocatedObjects; |
| |
| QVector<QSSGRef<QSSGRenderFrameBuffer>> freeFrameBuffers; |
| QVector<QSSGRef<QSSGRenderRenderBuffer>> freeRenderBuffers; |
| QVector<QSSGRef<QSSGRenderTexture2D>> freeTextures; |
| QVector<QSSGRef<QSSGRenderTextureCube>> freeTexCubes; |
| QVector<QSSGRef<QSSGRenderImage2D>> freeImages; |
| |
| QSSGRef<QSSGRenderTexture2D> setupAllocatedTexture(QSSGRef<QSSGRenderTexture2D> inTexture); |
| |
| public: |
| QSSGResourceManager(const QSSGRef<QSSGRenderContext> &ctx); |
| ~QSSGResourceManager(); |
| |
| QSSGRef<QSSGRenderFrameBuffer> allocateFrameBuffer(); |
| void release(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer); |
| QSSGRef<QSSGRenderRenderBuffer> allocateRenderBuffer(qint32 inWidth, |
| qint32 inHeight, |
| QSSGRenderRenderBufferFormat inBufferFormat); |
| void release(const QSSGRef<QSSGRenderRenderBuffer> &inBuffer); |
| QSSGRef<QSSGRenderTexture2D> allocateTexture2D(qint32 inWidth, |
| qint32 inHeight, |
| QSSGRenderTextureFormat inTextureFormat, |
| qint32 inSampleCount = 1, |
| bool immutable = false); |
| void release(const QSSGRef<QSSGRenderTexture2D> &inBuffer); |
| QSSGRef<QSSGRenderTextureCube> allocateTextureCube(qint32 inWidth, |
| qint32 inHeight, |
| QSSGRenderTextureFormat inTextureFormat, |
| qint32 inSampleCount = 1); |
| void release(const QSSGRef<QSSGRenderTextureCube> &inBuffer); |
| QSSGRef<QSSGRenderImage2D> allocateImage2D(const QSSGRef<QSSGRenderTexture2D> &inTexture, |
| QSSGRenderImageAccessType inAccess); |
| void release(const QSSGRef<QSSGRenderImage2D> &inBuffer); |
| |
| QSSGRef<QSSGRenderContext> getRenderContext(); |
| void destroyFreeSizedResources(); |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif |