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#ifndef QSSG_RENDER_RESOURCE_TEXTURE_2D_H
#define QSSG_RENDER_RESOURCE_TEXTURE_2D_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRender/private/qssgrendercontext_p.h>
#include <QtQuick3DRender/private/qssgrendertexture2d_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourcemanager_p.h>
QT_BEGIN_NAMESPACE
class QSSGResourceTexture2D
{
protected:
QSSGRef<QSSGResourceManager> m_resourceManager;
QSSGRef<QSSGRenderTexture2D> m_texture;
QSSGTextureDetails m_textureDetails;
public:
QSSGResourceTexture2D(const QSSGRef<QSSGResourceManager> &mgr,
const QSSGRef<QSSGRenderTexture2D> &inTexture = nullptr);
// create and allocate the texture right away.
QSSGResourceTexture2D(const QSSGRef<QSSGResourceManager> &mgr,
quint32 width,
quint32 height,
QSSGRenderTextureFormat inFormat,
quint32 inSamples = 1);
~QSSGResourceTexture2D();
// Returns true if the texture matches the specs, false if the texture needs to be
// reallocated
bool textureMatches(qint32 width, qint32 height, QSSGRenderTextureFormat inFormat, qint32 inSamples = 1);
// Returns true if the texture was allocated, false if nothing changed (no allocation).
// Note this is the exact opposite of TextureMatches.
bool ensureTexture(qint32 width, qint32 height, QSSGRenderTextureFormat inFormat, qint32 inSamples = 1);
// Force release the texture.
void releaseTexture();
QSSGRenderTexture2D &operator*()
{
Q_ASSERT(m_texture);
return *m_texture;
}
const QSSGRef<QSSGRenderTexture2D> &operator->() const
{
Q_ASSERT(m_texture);
return m_texture;
}
operator const QSSGRef<QSSGRenderTexture2D>() & { return m_texture; }
QSSGRef<QSSGRenderTexture2D> getTexture() const { return m_texture; }
void forgetTexture();
// Enforces single ownership rules.
void stealTexture(QSSGResourceTexture2D &inOther);
void swapTexture(QSSGResourceTexture2D &inOther);
bool isNull() const { return m_texture.isNull(); }
};
QT_END_NAMESPACE
#endif