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| |
| #ifndef QSSGMESHBVH_H |
| #define QSSGMESHBVH_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h> |
| #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| |
| #include <QtGui/QVector2D> |
| #include <QtCore/QVector> |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVHNode { |
| ~QSSGMeshBVHNode() { |
| delete left; |
| delete right; |
| } |
| |
| // Internal |
| QSSGMeshBVHNode *left = nullptr; |
| QSSGMeshBVHNode *right = nullptr; |
| QSSGBounds3 boundingData; |
| //splitAxis |
| |
| // Leaf |
| int offset = 0; |
| int count = 0; |
| }; |
| |
| struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVHTriangle { |
| QSSGBounds3 bounds; |
| QVector3D vertex1; |
| QVector3D vertex2; |
| QVector3D vertex3; |
| QVector2D uvCoord1; |
| QVector2D uvCoord2; |
| QVector2D uvCoord3; |
| }; |
| |
| struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVH |
| { |
| QSSGMeshBVH(const QVector<QSSGMeshBVHNode *> &bvhRoots, |
| const QVector<QSSGMeshBVHTriangle *> &bvhTriangles) |
| : roots(bvhRoots) |
| , triangles(bvhTriangles) |
| {} |
| ~QSSGMeshBVH(); |
| |
| QVector<QSSGMeshBVHNode *> roots; |
| QVector<QSSGMeshBVHTriangle *> triangles; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSSGMESHBVH_H |