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** Copyright (C) 2020 The Qt Company Ltd.
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** This file is part of Qt Quick 3D.
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#ifndef QSSGMESHBVH_H
#define QSSGMESHBVH_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h>
#include <QtQuick3DUtils/private/qssgbounds3_p.h>
#include <QtGui/QVector2D>
#include <QtCore/QVector>
QT_BEGIN_NAMESPACE
struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVHNode {
~QSSGMeshBVHNode() {
delete left;
delete right;
}
// Internal
QSSGMeshBVHNode *left = nullptr;
QSSGMeshBVHNode *right = nullptr;
QSSGBounds3 boundingData;
//splitAxis
// Leaf
int offset = 0;
int count = 0;
};
struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVHTriangle {
QSSGBounds3 bounds;
QVector3D vertex1;
QVector3D vertex2;
QVector3D vertex3;
QVector2D uvCoord1;
QVector2D uvCoord2;
QVector2D uvCoord3;
};
struct Q_QUICK3DUTILS_EXPORT QSSGMeshBVH
{
QSSGMeshBVH(const QVector<QSSGMeshBVHNode *> &bvhRoots,
const QVector<QSSGMeshBVHTriangle *> &bvhTriangles)
: roots(bvhRoots)
, triangles(bvhTriangles)
{}
~QSSGMeshBVH();
QVector<QSSGMeshBVHNode *> roots;
QVector<QSSGMeshBVHTriangle *> triangles;
};
QT_END_NAMESPACE
#endif // QSSGMESHBVH_H