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| |
| import QtQuick 2.14 |
| import QtQuick3D 1.15 |
| import QtQuick3D.Effects 1.15 |
| |
| View3D { |
| id: view3d |
| property var effect: ({}) |
| property bool animated: false |
| |
| height: 200 |
| width: 200 |
| renderMode: View3D.Offscreen |
| |
| environment: SceneEnvironment { |
| clearColor: "skyblue" |
| backgroundMode: view3d.animated ? SceneEnvironment.Transparent : SceneEnvironment.Color |
| effects: effect |
| } |
| |
| PerspectiveCamera { |
| position: Qt.vector3d(0, 200, 300) |
| eulerRotation.x: -20 |
| clipNear: 100 |
| clipFar: 800 |
| } |
| |
| DirectionalLight { |
| eulerRotation.x: -20 |
| eulerRotation.y: 20 |
| ambientColor: Qt.rgba(0.8, 0.8, 0.8, 1.0); |
| } |
| |
| Texture { |
| id: checkers |
| source: "../shared/maps/checkers2.png" |
| scaleU: 20 |
| scaleV: 20 |
| tilingModeHorizontal: Texture.Repeat |
| tilingModeVertical: Texture.Repeat |
| } |
| |
| Model { |
| source: "#Rectangle" |
| scale.x: 10 |
| scale.y: 10 |
| eulerRotation.x: -90 |
| materials: [ DefaultMaterial { diffuseMap: checkers } ] |
| } |
| |
| Model { |
| source: "#Cone" |
| position: Qt.vector3d(100, 0, -200) |
| scale.y: 3 |
| materials: [ DefaultMaterial { diffuseColor: "green" } ] |
| } |
| |
| Model { |
| id: sphere |
| source: "#Sphere" |
| property int displacement: 0 |
| NumberAnimation on displacement { |
| // Short-lasting animation that stops is acceptable to lancelot |
| // It will grab the steady state when animation is finished |
| duration: 150 |
| loops: 1 |
| running: view3d.animated |
| from: 0 |
| to: 1 |
| } |
| |
| position: Qt.vector3d(displacement < 1 ? -150 : -100, 200, -200) |
| materials: [ DefaultMaterial { diffuseColor: "#808000" } ] |
| } |
| |
| Model { |
| source: "#Cube" |
| position.y: 50 |
| eulerRotation.y: 20 |
| materials: [ DefaultMaterial { diffuseColor: "gray" } ] |
| } |
| } |