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| |
| #ifndef RENDERWINDOW_H |
| #define RENDERWINDOW_H |
| |
| #include <QtGui/QWindow> |
| #include <QtCore/QElapsedTimer> |
| #include <QtGui/QOpenGLContext> |
| #include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h> |
| #include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| class QSSGRenderContext; |
| struct QSSGRenderLayer; |
| struct QSSGRenderPresentation; |
| struct QSSGRenderScene; |
| struct QSSGRenderModel; |
| QT_END_NAMESPACE |
| |
| class RenderWindow : public QWindow |
| { |
| public: |
| RenderWindow(QWindow *parent = nullptr); |
| ~RenderWindow() override; |
| virtual void initialize(); |
| virtual void drawFrame(qint64 delta); |
| |
| void setAutoUpdate(bool autoUpdate) { m_autoUpdate = autoUpdate;} |
| |
| public slots: |
| void renderLater(); |
| void renderNow(); |
| |
| private slots: |
| void updateAnimations(qint64 delta); |
| |
| protected: |
| bool event(QEvent *event) override; |
| void exposeEvent(QExposeEvent *event) override; |
| |
| private: |
| void preInit(); |
| void buildTestScene(); |
| |
| QElapsedTimer m_frameTimer; |
| bool m_autoUpdate = true; |
| bool m_isIntialized = false; |
| QOpenGLContext *m_glContext; |
| QSSGRenderLayer *m_layer; |
| QSSGRef<QSSGRenderContextInterface> m_context; |
| QSSGRef<QSSGRenderContext> m_renderContext; |
| QSSGRenderModel *m_cube; |
| QSSGRenderNode *m_planetsRoot; |
| |
| }; |
| |
| #endif // RENDERWINDOW_H |