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import QtQuick 2.15
import QtQuick3D 1.15
Item {
id: root
property Node targetNode
property View3D targetView
property string text
property real offsetX: 0
property real offsetY: 0
onTargetNodeChanged: updateOverlay()
Connections {
target: targetNode
onSceneTransformChanged: updateOverlay()
}
Connections {
target: targetView.camera
onSceneTransformChanged: updateOverlay()
Component.onCompleted: updateOverlay()
}
Connections {
target: targetView
onCameraChanged: updateOverlay()
Component.onCompleted: updateOverlay()
}
function updateOverlay()
{
if (!targetView.camera)
return
var scenePos = targetNode.scenePosition
var scenePosWithOffset = Qt.vector3d(scenePos.x + offsetX, scenePos.y + offsetY, scenePos.z)
var viewPos = targetView.mapFrom3DScene(scenePosWithOffset)
root.x = viewPos.x
root.y = viewPos.y
root.z = 100000 - viewPos.z // flip left-handed to right-handed
}
Rectangle {
color: "white"
x: -width / 2
y: -height
width: textItem.width + 4
height: textItem.height + 4
border.width: 1
Text {
id: textItem
text: root.text
anchors.centerIn: parent
}
}
}