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import QtQuick 2.15
import QtQuick3D 1.15
Node {
id: torus360
property Node gizmoRoot
property int axis: -1
property color color: "white"
property var space: Node.LocalSpace
property var _axis
property real _prevMouseAngle
property int _draggingOnBackside
property var _target
property var _view
function startDrag(targetNode, view, pointerPosition)
{
_target = targetNode
_view = view
var center = _view.mapFrom3DScene(_target.scenePosition)
var deltaX = pointerPosition.x - center.x
var deltaY = pointerPosition.y - center.y
var rad = Math.atan2(deltaY, deltaX);
_prevMouseAngle = rad * (180 / Math.PI)
if (axis === Qt.XAxis)
_axis = Qt.vector3d(1, 0, 0)
else if (axis === Qt.YAxis)
_axis = Qt.vector3d(0, 1, 0)
else
_axis = Qt.vector3d(0, 0, 1)
var relCamPos = _view.camera.mapPositionToNode(torus360, Qt.vector3d(0, 0, 0));
_draggingOnBackside = relCamPos.z > 0 ? -1 : 1
if (_target.orientation === Node.RightHanded)
_draggingOnBackside *= -1;
}
function continueDrag(pointerPosition)
{
var center = _view.mapFrom3DScene(_target.scenePosition)
var deltaX = pointerPosition.x - center.x
var deltaY = pointerPosition.y - center.y
var rad = Math.atan2(deltaY, deltaX);
var mouseAngle = rad * (180 / Math.PI)
var degrees = mouseAngle - _prevMouseAngle
degrees *= _draggingOnBackside
_prevMouseAngle = mouseAngle
_target.rotate(-degrees, _axis, space)
}
RotateGizmoTorus90 {
id: upSegment
pivot: Qt.vector3d(0, -1, 0)
color: torus360.color
gizmoAxisRoot: torus360
pickable: true
}
RotateGizmoTorus90 {
id: leftSegment
pivot: Qt.vector3d(0, -1, 0)
eulerRotation: Qt.vector3d(0, 0, 90)
color: torus360.color
gizmoAxisRoot: torus360
pickable: true
}
RotateGizmoTorus90 {
id: bottomSegment
pivot: Qt.vector3d(0, -1, 0)
eulerRotation: Qt.vector3d(0, 0, 180)
color: torus360.color
gizmoAxisRoot: torus360
pickable: true
}
RotateGizmoTorus90 {
id: rightSegment
pivot: Qt.vector3d(0, -1, 0)
eulerRotation: Qt.vector3d(0, 0, 270)
color: torus360.color
gizmoAxisRoot: torus360
pickable: true
}
}