| attribute highp vec4 qt_Vertex; |
| attribute highp vec2 qt_MultiTexCoord0; |
| |
| uniform highp mat4 qt_Matrix; |
| uniform highp float yStep; |
| uniform highp float xStep; |
| |
| varying highp vec2 qt_TexCoord0; |
| varying highp vec2 qt_TexCoord1; |
| varying highp vec2 qt_TexCoord2; |
| varying highp vec2 qt_TexCoord3; |
| |
| void main() { |
| qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36); |
| qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep); |
| qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep); |
| qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36); |
| gl_Position = qt_Matrix * qt_Vertex; |
| } |