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#ifndef QQUICKANDROID9PATCH_P_H
#define QQUICKANDROID9PATCH_P_H
#include <QtQuick/qquickitem.h>
#include <QtQuick/qsggeometry.h>
#include <QtQuick/qsgtexturematerial.h>
QT_BEGIN_NAMESPACE
struct QQuickAndroid9PatchDivs1
{
QVector<qreal> coordsForSize(qreal size) const;
void fill(const QVariantList &divs, qreal size);
void clear();
bool inverted;
QVector<qreal> data;
};
class QQuickAndroid9Patch1 : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged FINAL)
Q_PROPERTY(QVariantList xDivs READ xDivs WRITE setXDivs NOTIFY xDivsChanged FINAL)
Q_PROPERTY(QVariantList yDivs READ yDivs WRITE setYDivs NOTIFY yDivsChanged FINAL)
Q_PROPERTY(QSize sourceSize READ sourceSize NOTIFY sourceSizeChanged FINAL)
public:
explicit QQuickAndroid9Patch1(QQuickItem *parent = 0);
~QQuickAndroid9Patch1();
QUrl source() const;
QVariantList xDivs() const;
QVariantList yDivs() const;
QSize sourceSize() const;
Q_SIGNALS:
void sourceChanged(const QUrl &source);
void xDivsChanged(const QVariantList &divs);
void yDivsChanged(const QVariantList &divs);
void sourceSizeChanged(const QSize &size);
public Q_SLOTS:
void setSource(const QUrl &source);
void setXDivs(const QVariantList &divs);
void setYDivs(const QVariantList &divs);
protected:
void classBegin();
void componentComplete();
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *data);
private Q_SLOTS:
void loadImage();
void updateDivs();
private:
QImage m_image;
QUrl m_source;
QSize m_sourceSize;
QVariantList m_xVars;
QVariantList m_yVars;
QQuickAndroid9PatchDivs1 m_xDivs;
QQuickAndroid9PatchDivs1 m_yDivs;
};
QT_END_NAMESPACE
#endif // QQUICKANDROID9PATCH_P_H