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| |
| import QtQuick 2.12 |
| |
| /* |
| A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow. |
| */ |
| Item { |
| id: rootItem |
| |
| /* |
| This property defines how many pixels outside the item area are reached |
| by the glow. |
| |
| The value ranges from 0.0 (no glow) to inf (infinite glow). By default, |
| the property is set to \c 0.0. |
| |
| \table |
| \header |
| \li Output examples with different glowRadius values |
| \li |
| \li |
| \row |
| \li \image RectangularGlow_glowRadius1.png |
| \li \image RectangularGlow_glowRadius2.png |
| \li \image RectangularGlow_glowRadius3.png |
| \row |
| \li \b { glowRadius: 10 } |
| \li \b { glowRadius: 20 } |
| \li \b { glowRadius: 40 } |
| \row |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \row |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \row |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \endtable |
| |
| */ |
| property real glowRadius: 0.0 |
| |
| /* |
| This property defines how large part of the glow color is strenghtened |
| near the source edges. |
| |
| The value ranges from 0.0 (no strenght increase) to 1.0 (maximum |
| strenght increase). By default, the property is set to \c 0.0. |
| |
| \table |
| \header |
| \li Output examples with different spread values |
| \li |
| \li |
| \row |
| \li \image RectangularGlow_spread1.png |
| \li \image RectangularGlow_spread2.png |
| \li \image RectangularGlow_spread3.png |
| \row |
| \li \b { spread: 0.0 } |
| \li \b { spread: 0.5 } |
| \li \b { spread: 1.0 } |
| \row |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \row |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \row |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \endtable |
| */ |
| property real spread: 0.0 |
| |
| /* |
| This property defines the RGBA color value which is used for the glow. |
| |
| By default, the property is set to \c "white". |
| |
| \table |
| \header |
| \li Output examples with different color values |
| \li |
| \li |
| \row |
| \li \image RectangularGlow_color1.png |
| \li \image RectangularGlow_color2.png |
| \li \image RectangularGlow_color3.png |
| \row |
| \li \b { color: #ffffff } |
| \li \b { color: #55ff55 } |
| \li \b { color: #5555ff } |
| \row |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \row |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \row |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \li \l cornerRadius: 25 |
| \endtable |
| */ |
| property color color: "white" |
| |
| /* |
| This property defines the corner radius that is used to draw a glow with |
| rounded corners. |
| |
| The value ranges from 0.0 to half of the effective width or height of |
| the glow, whichever is smaller. This can be calculated with: \c{ |
| min(width, height) / 2.0 + glowRadius} |
| |
| By default, the property is bound to glowRadius property. The glow |
| behaves as if the rectangle was blurred when adjusting the glowRadius |
| property. |
| |
| \table |
| \header |
| \li Output examples with different cornerRadius values |
| \li |
| \li |
| \row |
| \li \image RectangularGlow_cornerRadius1.png |
| \li \image RectangularGlow_cornerRadius2.png |
| \li \image RectangularGlow_cornerRadius3.png |
| \row |
| \li \b { cornerRadius: 0 } |
| \li \b { cornerRadius: 25 } |
| \li \b { cornerRadius: 50 } |
| \row |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \li \l glowRadius: 20 |
| \row |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \li \l spread: 0 |
| \row |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \li \l color: #ffffff |
| \endtable |
| */ |
| property real cornerRadius: glowRadius |
| |
| /* |
| This property allows the effect output pixels to be cached in order to |
| improve the rendering performance. |
| |
| Every time the source or effect properties are changed, the pixels in |
| the cache must be updated. Memory consumption is increased, because an |
| extra buffer of memory is required for storing the effect output. |
| |
| It is recommended to disable the cache when the source or the effect |
| properties are animated. |
| |
| By default, the property is set to \c false. |
| */ |
| property bool cached: false |
| |
| ShaderEffectSource { |
| id: cacheItem |
| anchors.fill: shaderItem |
| visible: rootItem.cached |
| smooth: true |
| sourceItem: shaderItem |
| live: true |
| hideSource: visible |
| } |
| |
| ShaderEffect { |
| id: shaderItem |
| |
| x: (parent.width - width) / 2.0 |
| y: (parent.height - height) / 2.0 |
| width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2 |
| height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2 |
| |
| function clampedCornerRadius() { |
| var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius; |
| return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius)) |
| } |
| |
| property color color: rootItem.color |
| property real inverseSpread: 1.0 - rootItem.spread |
| property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width |
| property real relativeSizeY: relativeSizeX * (width / height) |
| property real spread: rootItem.spread / 2.0 |
| property real cornerRadius: clampedCornerRadius() |
| |
| fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls.2/Material/shaders/RectangularGlow.frag" |
| } |
| } |