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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** General Public License version 3 as published by the Free Software
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
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****************************************************************************/
#include "qquickuniversalprogressbar_p.h"
#include <QtCore/qmath.h>
#include <QtCore/qeasingcurve.h>
#include <QtQuick/private/qquickitem_p.h>
#include <QtQuick/private/qsgadaptationlayer_p.h>
#include <QtQuick/qsgrectanglenode.h>
#include <QtQuickControls2/private/qquickanimatednode_p.h>
QT_BEGIN_NAMESPACE
static const int PhaseCount = 4;
static const int EllipseCount = 5;
static const int Interval = 167;
static const int TotalDuration = 3917;
static const int VisibleDuration = 3000;
static const qreal EllipseDiameter = 4;
static const qreal EllipseOffset = 4;
static const qreal ContainerAnimationStartPosition = -34; // absolute
static const qreal ContainerAnimationEndPosition = 0.435222; // relative
static const qreal EllipseAnimationWellPosition = 0.333333333333333; // relative
static const qreal EllipseAnimationEndPosition = 0.666666666666667; // relative
class QQuickUniversalProgressBarNode : public QQuickAnimatedNode
{
public:
QQuickUniversalProgressBarNode(QQuickUniversalProgressBar *item);
void updateCurrentTime(int time) override;
void sync(QQuickItem *item) override;
private:
struct Phase {
Phase() = default;
Phase(int d, qreal f, qreal t) : duration(d), from(f), to(t) { }
int duration = 0;
qreal from = 0;
qreal to = 0;
};
bool m_indeterminate = false;
Phase m_borderPhases[PhaseCount];
Phase m_ellipsePhases[PhaseCount];
};
QQuickUniversalProgressBarNode::QQuickUniversalProgressBarNode(QQuickUniversalProgressBar *item)
: QQuickAnimatedNode(item)
{
setLoopCount(Infinite);
setDuration(TotalDuration);
m_borderPhases[0] = Phase( 500, -50, 0);
m_borderPhases[1] = Phase(1500, 0, 0);
m_borderPhases[2] = Phase(1000, 0, 100);
m_borderPhases[3] = Phase( 917, 100, 100);
m_ellipsePhases[0] = Phase(1000, 0, EllipseAnimationWellPosition);
m_ellipsePhases[1] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationWellPosition);
m_ellipsePhases[2] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationEndPosition);
m_ellipsePhases[3] = Phase(1000, EllipseAnimationWellPosition, EllipseAnimationEndPosition);
}
void QQuickUniversalProgressBarNode::updateCurrentTime(int time)
{
QSGRectangleNode *geometryNode = static_cast<QSGRectangleNode *>(firstChild());
Q_ASSERT(!geometryNode || geometryNode->type() == QSGNode::GeometryNodeType);
if (!geometryNode)
return;
QSGTransformNode *gridNode = static_cast<QSGTransformNode *>(geometryNode->firstChild());
Q_ASSERT(!gridNode || gridNode->type() == QSGNode::TransformNodeType);
if (!gridNode)
return;
qreal width = geometryNode->rect().width();
{
qreal from = ContainerAnimationStartPosition;
qreal to = from + ContainerAnimationEndPosition * width;
qreal progress = static_cast<qreal>(time) / TotalDuration;
qreal dx = from + (to - from) * progress;
QMatrix4x4 matrix;
matrix.translate(dx, 0);
gridNode->setMatrix(matrix);
}
int nodeIndex = 0;
QSGTransformNode *borderNode = static_cast<QSGTransformNode *>(gridNode->firstChild());
while (borderNode) {
Q_ASSERT(borderNode->type() == QSGNode::TransformNodeType);
QSGTransformNode *ellipseNode = static_cast<QSGTransformNode *>(borderNode->firstChild());
Q_ASSERT(ellipseNode->type() == QSGNode::TransformNodeType);
QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(ellipseNode->firstChild());
Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
int begin = nodeIndex * Interval;
int end = VisibleDuration + nodeIndex * Interval;
bool visible = time >= begin && time <= end;
opacityNode->setOpacity(visible ? 1.0 : 0.0);
if (visible) {
{
int phaseIndex, remain = time, elapsed = 0;
for (phaseIndex = 0; phaseIndex < PhaseCount - 1; ++phaseIndex) {
if (remain <= m_borderPhases[phaseIndex].duration + begin)
break;
remain -= m_borderPhases[phaseIndex].duration;
elapsed += m_borderPhases[phaseIndex].duration;
}
const Phase &phase = m_borderPhases[phaseIndex];
qreal pos = time - elapsed - begin;
qreal progress = pos / phase.duration;
qreal dx = phase.from + (phase.to - phase.from) * progress;
QMatrix4x4 matrix;
matrix.translate(dx, 0);
borderNode->setMatrix(matrix);
}
{
QEasingCurve curve(QEasingCurve::BezierSpline);
curve.addCubicBezierSegment(QPointF(0.4, 0.0), QPointF(0.6, 1.0), QPointF(1.0, 1.0));
int phaseIndex, remain = time, elapsed = 0;
for (phaseIndex = 0; phaseIndex < PhaseCount - 1; ++phaseIndex) {
if (remain <= m_ellipsePhases[phaseIndex].duration + begin)
break;
remain -= m_ellipsePhases[phaseIndex].duration;
elapsed += m_ellipsePhases[phaseIndex].duration;
}
const Phase &phase = m_ellipsePhases[phaseIndex];
qreal from = phase.from * width;
qreal to = phase.to * width;
qreal pos = time - elapsed - begin;
qreal progress = curve.valueForProgress(pos / phase.duration);
qreal dx = from + (to - from) * progress;
QMatrix4x4 matrix;
matrix.translate(dx, 0);
ellipseNode->setMatrix(matrix);
}
}
borderNode = static_cast<QSGTransformNode *>(borderNode->nextSibling());
++nodeIndex;
}
}
void QQuickUniversalProgressBarNode::sync(QQuickItem *item)
{
QQuickUniversalProgressBar *bar = static_cast<QQuickUniversalProgressBar *>(item);
if (m_indeterminate != bar->isIndeterminate()) {
m_indeterminate = bar->isIndeterminate();
if (m_indeterminate)
start();
else
stop();
}
QQuickItemPrivate *d = QQuickItemPrivate::get(item);
QRectF bounds = item->boundingRect();
bounds.setHeight(item->implicitHeight());
bounds.moveTop((item->height() - bounds.height()) / 2.0);
if (!m_indeterminate)
bounds.setWidth(bar->progress() * bounds.width());
QSGRectangleNode *geometryNode = static_cast<QSGRectangleNode *>(firstChild());
if (!geometryNode) {
geometryNode = item->window()->createRectangleNode();
appendChildNode(geometryNode);
}
geometryNode->setRect(bounds);
geometryNode->setColor(m_indeterminate ? Qt::transparent : bar->color());
if (!m_indeterminate) {
while (QSGNode *node = geometryNode->firstChild())
delete node;
return;
}
QSGTransformNode *gridNode = static_cast<QSGTransformNode *>(geometryNode->firstChild());
if (!gridNode) {
gridNode = new QSGTransformNode;
geometryNode->appendChildNode(gridNode);
}
Q_ASSERT(gridNode->type() == QSGNode::TransformNodeType);
QSGNode *borderNode = gridNode->firstChild();
for (int i = 0; i < EllipseCount; ++i) {
if (!borderNode) {
borderNode = new QSGTransformNode;
gridNode->appendChildNode(borderNode);
QSGTransformNode *ellipseNode = new QSGTransformNode;
borderNode->appendChildNode(ellipseNode);
QSGOpacityNode *opacityNode = new QSGOpacityNode;
ellipseNode->appendChildNode(opacityNode);
QSGInternalRectangleNode *rectNode = d->sceneGraphContext()->createInternalRectangleNode();
rectNode->setAntialiasing(true);
rectNode->setRadius(EllipseDiameter / 2);
opacityNode->appendChildNode(rectNode);
}
Q_ASSERT(borderNode->type() == QSGNode::TransformNodeType);
QSGNode *ellipseNode = borderNode->firstChild();
Q_ASSERT(ellipseNode->type() == QSGNode::TransformNodeType);
QSGNode *opacityNode = ellipseNode->firstChild();
Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
QSGInternalRectangleNode *rectNode = static_cast<QSGInternalRectangleNode *>(opacityNode->firstChild());
Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
rectNode->setRect(QRectF((EllipseCount - i - 1) * (EllipseDiameter + EllipseOffset), (item->height() - EllipseDiameter) / 2, EllipseDiameter, EllipseDiameter));
rectNode->setColor(bar->color());
rectNode->update();
borderNode = borderNode->nextSibling();
}
}
QQuickUniversalProgressBar::QQuickUniversalProgressBar(QQuickItem *parent)
: QQuickItem(parent)
{
setFlag(ItemHasContents);
}
QColor QQuickUniversalProgressBar::color() const
{
return m_color;
}
void QQuickUniversalProgressBar::setColor(const QColor &color)
{
if (m_color == color)
return;
m_color = color;
update();
}
qreal QQuickUniversalProgressBar::progress() const
{
return m_progress;
}
void QQuickUniversalProgressBar::setProgress(qreal progress)
{
if (progress == m_progress)
return;
m_progress = progress;
update();
}
bool QQuickUniversalProgressBar::isIndeterminate() const
{
return m_indeterminate;
}
void QQuickUniversalProgressBar::setIndeterminate(bool indeterminate)
{
if (indeterminate == m_indeterminate)
return;
m_indeterminate = indeterminate;
setClip(m_indeterminate);
update();
}
void QQuickUniversalProgressBar::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
{
QQuickItem::itemChange(change, data);
if (change == ItemVisibleHasChanged)
update();
}
QSGNode *QQuickUniversalProgressBar::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
{
QQuickUniversalProgressBarNode *node = static_cast<QQuickUniversalProgressBarNode *>(oldNode);
if (isVisible() && width() > 0 && height() > 0) {
if (!node)
node = new QQuickUniversalProgressBarNode(this);
node->sync(this);
} else {
delete node;
node = nullptr;
}
return node;
}
QT_END_NAMESPACE