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** This file is part of the test suite of the Qt Toolkit.
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import QtQuick 2.12
import QtTest 1.0
import QtQuick.Controls 2.12
TestCase {
id: testCase
width: 200
height: 200
visible: true
when: windowShown
name: "RadioButton"
Component {
id: radioButton
RadioButton { }
}
Component {
id: signalSequenceSpy
SignalSequenceSpy {
signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged"]
}
}
function test_text() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
compare(control.text, "")
control.text = "RadioButton"
compare(control.text, "RadioButton")
control.text = ""
compare(control.text, "")
}
function test_checked() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = [] // No change expected
compare(control.checked, false)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = ["checkedChanged"]
control.checked = true
compare(control.checked, true)
verify(sequenceSpy.success)
sequenceSpy.reset()
control.checked = false
compare(control.checked, false)
verify(sequenceSpy.success)
}
function test_mouse() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
// attempt uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
// release outside
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }]]
mouseMove(control, control.width * 2, control.height * 2, 0)
compare(control.pressed, false)
sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": true }]]
mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
// right button
sequenceSpy.expectedSequence = []
mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.pressed, false)
verify(sequenceSpy.success)
mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
}
function test_touch() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
var touch = touchEvent(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
// attempt uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
// release outside
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(sequenceSpy.success)
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }]]
touch.move(0, control, control.width * 2, control.height * 2).commit()
compare(control.pressed, false)
sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": true }]]
touch.release(0, control, control.width * 2, control.height * 2).commit()
compare(control.checked, true)
compare(control.pressed, false)
verify(sequenceSpy.success)
}
function test_keys() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
sequenceSpy.expectedSequence = []
control.forceActiveFocus()
verify(control.activeFocus)
verify(sequenceSpy.success)
// check
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, true)
verify(sequenceSpy.success)
// attempt uncheck
sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed",
["pressedChanged", { "pressed": false, "checked": true }],
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, true)
verify(sequenceSpy.success)
// no change
sequenceSpy.expectedSequence = []
var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
for (var i = 0; i < keys.length; ++i) {
sequenceSpy.reset()
keyClick(keys[i])
compare(control.checked, true)
verify(sequenceSpy.success)
}
}
Component {
id: twoRadioButtons
Item {
property RadioButton rb1: RadioButton { id: rb1 }
property RadioButton rb2: RadioButton { id: rb2; checked: rb1.checked; enabled: false }
}
}
function test_binding() {
var container = createTemporaryObject(twoRadioButtons, testCase)
verify(container)
compare(container.rb1.checked, false)
compare(container.rb2.checked, false)
container.rb1.checked = true
compare(container.rb1.checked, true)
compare(container.rb2.checked, true)
container.rb1.checked = false
compare(container.rb1.checked, false)
compare(container.rb2.checked, false)
}
Component {
id: radioButtonGroup
Column {
// auto-exclusive buttons behave as if they were in their own exclusive group
RadioButton { }
RadioButton { }
// explicitly grouped buttons are only exclusive with each other, not with
// auto-exclusive buttons, and the autoExclusive property is ignored
ButtonGroup { id: eg }
RadioButton { ButtonGroup.group: eg }
RadioButton { ButtonGroup.group: eg; autoExclusive: false }
ButtonGroup { id: eg2 }
RadioButton { id: rb1; Component.onCompleted: eg2.addButton(rb1) }
RadioButton { id: rb2; Component.onCompleted: eg2.addButton(rb2) }
// non-exclusive buttons don't affect the others
RadioButton { autoExclusive: false }
RadioButton { autoExclusive: false }
}
}
function test_autoExclusive() {
var container = createTemporaryObject(radioButtonGroup, testCase)
compare(container.children.length, 8)
var checkStates = [false, false, false, false, false, false, false, false]
for (var i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[0].checked = true
checkStates[0] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[1].checked = true
checkStates[0] = false
checkStates[1] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[2].checked = true
checkStates[2] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[3].checked = true
checkStates[2] = false
checkStates[3] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[4].checked = true
checkStates[4] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[5].checked = true
checkStates[4] = false
checkStates[5] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[6].checked = true
checkStates[6] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[7].checked = true
checkStates[7] = true
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
container.children[0].checked = true
checkStates[0] = true
checkStates[1] = false
for (i = 0; i < 8; ++i)
compare(container.children[i].checked, checkStates[i])
}
function test_baseline() {
var control = createTemporaryObject(radioButton, testCase)
verify(control)
compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
}
}