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import QtQuick 2.12
import QtTest 1.0
import QtQuick.Controls 2.12
TestCase {
id: testCase
width: 400
height: 400
visible: true
when: windowShown
name: "RangeSlider"
Component {
id: signalSpy
SignalSpy { }
}
Component {
id: sliderComponent
RangeSlider {
id: slider
Component.onCompleted: {
first.handle.objectName = "firstHandle"
second.handle.objectName = "secondHandle"
}
Text {
text: "1"
parent: slider.first.handle
anchors.centerIn: parent
}
Text {
text: "2"
parent: slider.second.handle
anchors.centerIn: parent
}
}
}
function test_defaults() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.stepSize, 0)
compare(control.snapMode, RangeSlider.NoSnap)
compare(control.orientation, Qt.Horizontal)
compare(control.horizontal, true)
compare(control.vertical, false)
}
function test_values() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.first.value, 0.0)
compare(control.second.value, 1.0)
control.first.value = 0.5
compare(control.first.value, 0.5)
control.first.value = 1.0
compare(control.first.value, 1.0)
control.first.value = -1.0
compare(control.first.value, 0.0)
control.first.value = 2.0
compare(control.first.value, 1.0)
control.first.value = 0
compare(control.first.value, 0.0)
control.second.value = 0.5
compare(control.second.value, 0.5)
control.first.value = 1
compare(control.first.value, 0.5)
control.second.value = 0
compare(control.second.value, 0.5)
}
function test_range() {
var control = createTemporaryObject(sliderComponent, testCase, { from: 0, to: 100, "first.value": 50, "second.value": 100 })
verify(control)
compare(control.from, 0)
compare(control.to, 100)
compare(control.first.value, 50)
compare(control.second.value, 100)
compare(control.first.position, 0.5)
compare(control.second.position, 1.0)
control.first.value = 1000
compare(control.first.value, 100)
compare(control.first.position, 1.0)
control.first.value = -1
compare(control.first.value, 0)
compare(control.first.position, 0)
control.from = 25
compare(control.from, 25)
compare(control.first.value, 25)
compare(control.first.position, 0)
control.to = 75
compare(control.to, 75)
compare(control.second.value, 75)
compare(control.second.position, 1.0)
control.first.value = 50
compare(control.first.value, 50)
compare(control.first.position, 0.5)
}
function test_setValues() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.from, 0)
compare(control.to, 1)
compare(control.first.value, 0)
compare(control.second.value, 1)
compare(control.first.position, 0.0)
compare(control.second.position, 1.0)
control.setValues(100, 200)
compare(control.first.value, 1)
compare(control.second.value, 1)
compare(control.first.position, 1.0)
compare(control.second.position, 1.0)
control.to = 300;
control.setValues(100, 200)
compare(control.first.value, 100)
compare(control.second.value, 200)
compare(control.first.position, 0.333333)
compare(control.second.position, 0.666666)
}
function test_inverted() {
var control = createTemporaryObject(sliderComponent, testCase, { from: 1.0, to: -1.0 })
verify(control)
compare(control.from, 1.0)
compare(control.to, -1.0)
compare(control.first.value, 0.0)
compare(control.first.position, 0.5)
compare(control.second.value, 0.0);
compare(control.second.position, 0.5);
control.first.value = 2.0
compare(control.first.value, 1.0)
compare(control.first.position, 0.0)
compare(control.second.value, 0.0);
compare(control.second.position, 0.5);
control.first.value = -2.0
compare(control.first.value, 0.0)
compare(control.first.position, 0.5)
compare(control.second.value, 0.0);
compare(control.second.position, 0.5);
control.first.value = 0.0
compare(control.first.value, 0.0)
compare(control.first.position, 0.5)
compare(control.second.value, 0.0);
compare(control.second.position, 0.5);
}
function test_visualPosition() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.first.visualPosition, 0.0)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, 1.0)
control.first.value = 0.25
compare(control.first.value, 0.25)
compare(control.first.position, 0.25)
compare(control.first.visualPosition, 0.25)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, 1.0)
// RTL locale
control.locale = Qt.locale("ar_EG")
compare(control.first.visualPosition, 0.75)
compare(control.second.visualPosition, 0.0)
// RTL locale + LayoutMirroring
control.LayoutMirroring.enabled = true
compare(control.first.visualPosition, 0.75)
compare(control.second.visualPosition, 0.0)
// LTR locale + LayoutMirroring
control.locale = Qt.locale("en_US")
compare(control.first.visualPosition, 0.75)
compare(control.second.visualPosition, 0.0)
// LTR locale
control.LayoutMirroring.enabled = false
compare(control.first.visualPosition, 0.25)
compare(control.second.visualPosition, 1.0)
// LayoutMirroring
control.LayoutMirroring.enabled = true
compare(control.first.visualPosition, 0.75)
compare(control.second.visualPosition, 0.0)
}
function test_orientation() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.orientation, Qt.Horizontal)
compare(control.horizontal, true)
compare(control.vertical, false)
verify(control.width > control.height)
control.orientation = Qt.Vertical
compare(control.orientation, Qt.Vertical)
compare(control.horizontal, false)
compare(control.vertical, true)
verify(control.width < control.height)
}
function test_mouse_data() {
return [
{ tag: "horizontal", orientation: Qt.Horizontal, live: false },
{ tag: "vertical", orientation: Qt.Vertical, live: false },
{ tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
{ tag: "vertical:live", orientation: Qt.Vertical, live: true }
]
}
function test_mouse(data) {
var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
verify(control)
var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
verify(firstPressedSpy.valid)
var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
verify(firstMovedSpy.valid)
var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
verify(secondPressedSpy.valid)
var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
verify(secondMovedSpy.valid)
// Press and release the first handle without moving it.
mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton)
compare(firstPressedSpy.count, 1)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 0)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
mouseRelease(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton)
compare(firstPressedSpy.count, 2)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 0)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Press and release the second handle without moving it.
mousePress(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton)
compare(firstPressedSpy.count, 2)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 1)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, true)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
mouseRelease(control, control.width - control.rightPadding, control.topPadding, Qt.LeftButton)
compare(firstPressedSpy.count, 2)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Press and release on the bottom left corner of the control without moving the handle.
mousePress(control, 0, control.height, Qt.LeftButton)
compare(firstPressedSpy.count, 3)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
mouseRelease(control, 0, control.height, Qt.LeftButton)
compare(firstPressedSpy.count, 4)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Drag the first handle.
mousePress(control, control.leftPadding, control.height - control.bottomPadding, Qt.LeftButton)
compare(firstPressedSpy.count, 5)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
var horizontal = control.orientation === Qt.Horizontal
var toX = horizontal ? control.width * 0.5 : control.first.handle.x
var toY = horizontal ? control.first.handle.y : control.height * 0.5
mouseMove(control, toX, toY)
compare(firstPressedSpy.count, 5)
compare(firstMovedSpy.count, 1)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, true)
compare(control.first.value, data.live ? 0.5 : 0.0)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
mouseRelease(control, toX, toY, Qt.LeftButton)
compare(firstPressedSpy.count, 6)
compare(firstMovedSpy.count, 1)
compare(secondPressedSpy.count, 2)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.5)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
}
function test_touch_data() {
return [
{ tag: "horizontal", orientation: Qt.Horizontal, live: false },
{ tag: "vertical", orientation: Qt.Vertical, live: false },
{ tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
{ tag: "vertical:live", orientation: Qt.Vertical, live: true }
]
}
function test_touch(data) {
var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
verify(control)
var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
verify(firstPressedSpy.valid)
var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
verify(firstMovedSpy.valid)
var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
verify(secondPressedSpy.valid)
var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
verify(secondMovedSpy.valid)
// Press and release the first handle without moving it.
var touch = touchEvent(control)
touch.press(0, control, control.width * 0.25, control.height * 0.75).commit()
compare(firstPressedSpy.count, 1)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 0)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
touch.release(0, control, control.width * 0.25, control.height * 0.75).commit()
compare(firstPressedSpy.count, 2)
compare(firstMovedSpy.count, 0)
compare(secondPressedSpy.count, 0)
compare(secondMovedSpy.count, 0)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Press and release the second handle without moving it.
touch.press(0, control, control.width * 0.75, control.height * 0.25).commit()
compare(firstPressedSpy.count, 2)
compare(secondPressedSpy.count, 1)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, true)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
touch.release(0, control, control.width * 0.75, control.height * 0.25).commit()
compare(firstPressedSpy.count, 2)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Press and release on the bottom left corner of the control without moving the handle.
touch.press(0, control, 0, control.height).commit()
compare(firstPressedSpy.count, 3)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
touch.release(0, control, 0, control.height).commit()
compare(firstPressedSpy.count, 4)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, false)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
compare(firstPressedSpy.count, 5)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
// Drag the first handle.
var horizontal = control.orientation === Qt.Horizontal
var toX = horizontal ? control.width * 0.5 : control.first.handle.x
var toY = horizontal ? control.first.handle.y : control.height * 0.5
touch.move(0, control, toX, toY).commit()
compare(firstPressedSpy.count, 5)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, true)
compare(control.first.value, data.live ? 0.5 : 0.0)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
touch.release(0, control, toX, toY).commit()
compare(firstPressedSpy.count, 6)
compare(secondPressedSpy.count, 2)
compare(control.first.pressed, false)
compare(control.first.value, 0.5)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
compare(control.second.pressed, false)
compare(control.second.value, 1.0)
compare(control.second.position, 1.0)
compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
}
function test_multiTouch() {
var control1 = createTemporaryObject(sliderComponent, testCase)
verify(control1)
// press and move the first handle of the first slider
var touch = touchEvent(control1)
touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width / 2, control1.height / 2).commit()
compare(control1.first.pressed, true)
compare(control1.first.position, 0.5)
compare(control1.second.pressed, false)
compare(control1.second.position, 1.0)
// press and move the second handle of the first slider
touch.stationary(0).press(1, control1, control1.width, control1.height).commit()
touch.stationary(0).move(1, control1, control1.width / 2, control1.height / 2).commit()
compare(control1.first.pressed, true)
compare(control1.first.position, 0.5)
compare(control1.second.pressed, true)
compare(control1.second.position, 0.5)
var control2 = createTemporaryObject(sliderComponent, testCase, {y: control1.height})
verify(control2)
// press and move the first handle of the second slider
touch.stationary(0).stationary(1).press(2, control2, 0, 0).commit()
touch.stationary(0).stationary(1).move(2, control2, control2.width / 2, control2.height / 2).commit()
compare(control1.first.pressed, true)
compare(control1.first.position, 0.5)
compare(control1.second.pressed, true)
compare(control1.second.position, 0.5)
compare(control2.first.pressed, true)
compare(control2.first.position, 0.5)
compare(control2.second.pressed, false)
compare(control2.second.position, 1.0)
// press and move the second handle of the second slider
touch.stationary(0).stationary(1).stationary(2).press(3, control2, control2.width, control2.height).commit()
touch.stationary(0).stationary(1).stationary(2).move(3, control2, control2.width / 2, control2.height / 2).commit()
compare(control1.first.pressed, true)
compare(control1.first.position, 0.5)
compare(control1.second.pressed, true)
compare(control1.second.position, 0.5)
compare(control2.first.pressed, true)
compare(control2.first.position, 0.5)
compare(control2.second.pressed, true)
compare(control2.second.position, 0.5)
// release the both handles of the both sliders
touch.release(0, control1).release(1, control1).release(2, control2).release(3, control2).commit()
compare(control1.first.pressed, false)
compare(control1.first.position, 0.5)
compare(control1.second.pressed, false)
compare(control1.second.position, 0.5)
compare(control2.first.pressed, false)
compare(control2.first.position, 0.5)
compare(control2.second.pressed, false)
compare(control2.second.position, 0.5)
}
function test_overlappingHandles() {
var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation })
verify(control)
// By default, we force the second handle to be after the first in
// terms of stacking order *and* z value.
compare(control.second.handle.z, 1)
compare(control.first.handle.z, 0)
control.first.value = 0
control.second.value = 0
// Both are at the same position, so it doesn't matter whose coordinates we use.
mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
verify(control.second.pressed)
compare(control.second.handle.z, 1)
compare(control.first.handle.z, 0)
// Move the second handle out of the way.
mouseMove(control, control.width, control.first.handle.y)
mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
verify(!control.second.pressed)
compare(control.second.value, 1.0)
compare(control.second.handle.z, 1)
compare(control.first.handle.z, 0)
// Move the first handle on top of the second.
mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
verify(control.first.pressed)
compare(control.first.handle.z, 1)
compare(control.second.handle.z, 0)
mouseMove(control, control.width, control.first.handle.y)
mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
verify(!control.first.pressed)
compare(control.first.handle.z, 1)
compare(control.second.handle.z, 0)
// The most recently pressed handle (the first) should have the higher z value.
mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
verify(control.first.pressed)
compare(control.first.handle.z, 1)
compare(control.second.handle.z, 0)
mouseRelease(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
verify(!control.first.pressed)
compare(control.first.handle.z, 1)
compare(control.second.handle.z, 0)
}
function test_keys_data() {
return [
{ tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right },
{ tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up }
]
}
function test_keys(data) {
var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation })
verify(control)
var pressedCount = 0
var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
verify(firstPressedSpy.valid)
control.first.handle.forceActiveFocus()
verify(control.first.handle.activeFocus)
control.first.value = 0.5
for (var d1 = 1; d1 <= 10; ++d1) {
keyPress(data.decrease)
compare(control.first.pressed, true)
compare(firstPressedSpy.count, ++pressedCount)
compare(control.first.value, Math.max(0.0, 0.5 - d1 * 0.1))
compare(control.first.value, control.first.position)
keyRelease(data.decrease)
compare(control.first.pressed, false)
compare(firstPressedSpy.count, ++pressedCount)
}
for (var i1 = 1; i1 <= 20; ++i1) {
keyPress(data.increase)
compare(control.first.pressed, true)
compare(firstPressedSpy.count, ++pressedCount)
compare(control.first.value, Math.min(1.0, 0.0 + i1 * 0.1))
compare(control.first.value, control.first.position)
keyRelease(data.increase)
compare(control.first.pressed, false)
compare(firstPressedSpy.count, ++pressedCount)
}
control.first.value = 0;
control.stepSize = 0.25
pressedCount = 0;
var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
verify(secondPressedSpy.valid)
control.second.handle.forceActiveFocus()
verify(control.second.handle.activeFocus)
for (var d2 = 1; d2 <= 10; ++d2) {
keyPress(data.decrease)
compare(control.second.pressed, true)
compare(secondPressedSpy.count, ++pressedCount)
compare(control.second.value, Math.max(0.0, 1.0 - d2 * 0.25))
compare(control.second.value, control.second.position)
keyRelease(data.decrease)
compare(control.second.pressed, false)
compare(secondPressedSpy.count, ++pressedCount)
}
for (var i2 = 1; i2 <= 10; ++i2) {
keyPress(data.increase)
compare(control.second.pressed, true)
compare(secondPressedSpy.count, ++pressedCount)
compare(control.second.value, Math.min(1.0, 0.0 + i2 * 0.25))
compare(control.second.value, control.second.position)
keyRelease(data.increase)
compare(control.second.pressed, false)
compare(secondPressedSpy.count, ++pressedCount)
}
}
function test_padding() {
// test with "unbalanced" paddings (left padding != right padding) to ensure
// that the slider position calculation is done taking padding into account
// ==> the position is _not_ 0.5 in the middle of the control
var control = createTemporaryObject(sliderComponent, testCase, { leftPadding: 10, rightPadding: 20, live: false })
verify(control)
var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
verify(firstPressedSpy.valid)
mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
compare(firstPressedSpy.count, 1)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.first.visualPosition, 0.0)
mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
compare(firstPressedSpy.count, 1)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
compare(firstPressedSpy.count, 1)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
verify(control.first.position > 0.5)
verify(control.first.visualPosition > 0.5)
mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
compare(firstPressedSpy.count, 2)
compare(control.first.pressed, false)
compare(control.first.value, 0.5)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
// RTL
control.first.value = 0
control.locale = Qt.locale("ar_EG")
mousePress(control, control.first.handle.x + control.first.handle.width / 2,
control.first.handle.y + control.first.handle.height / 2, Qt.LeftButton)
compare(firstPressedSpy.count, 3)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.0)
compare(control.first.visualPosition, 1.0)
mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
compare(firstPressedSpy.count, 3)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
compare(firstPressedSpy.count, 3)
compare(control.first.pressed, true)
compare(control.first.value, 0.0)
verify(control.first.position < 0.5)
verify(control.first.visualPosition > 0.5)
mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
compare(firstPressedSpy.count, 4)
compare(control.first.pressed, false)
compare(control.first.value, 0.5)
compare(control.first.position, 0.5)
compare(control.first.visualPosition, 0.5)
}
function test_snapMode_data(immediate) {
return [
{ tag: "NoSnap", snapMode: RangeSlider.NoSnap, from: 0, to: 2, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] },
{ tag: "SnapAlways (0..2)", snapMode: RangeSlider.SnapAlways, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
{ tag: "SnapAlways (1..3)", snapMode: RangeSlider.SnapAlways, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
{ tag: "SnapAlways (-1..1)", snapMode: RangeSlider.SnapAlways, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
{ tag: "SnapAlways (1..-1)", snapMode: RangeSlider.SnapAlways, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
{ tag: "SnapOnRelease (0..2)", snapMode: RangeSlider.SnapOnRelease, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
{ tag: "SnapOnRelease (1..3)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
{ tag: "SnapOnRelease (-1..1)", snapMode: RangeSlider.SnapOnRelease, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
{ tag: "SnapOnRelease (1..-1)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }
]
}
function test_snapMode_mouse_data() {
return test_snapMode_data(true)
}
function test_snapMode_mouse(data) {
var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
verify(control)
control.first.value = 0
control.second.value = data.to
var fuzz = 0.05
mousePress(control, control.leftPadding)
compare(control.first.pressed, true)
compare(control.first.value, data.values[0])
compare(control.first.position, data.positions[0])
mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
compare(control.first.pressed, true)
fuzzyCompare(control.first.value, data.values[1], fuzz)
fuzzyCompare(control.first.position, data.positions[1], fuzz)
mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
compare(control.first.pressed, false)
fuzzyCompare(control.first.value, data.values[2], fuzz)
fuzzyCompare(control.first.position, data.positions[2], fuzz)
}
function test_snapMode_touch_data() {
return test_snapMode_data(false)
}
function test_snapMode_touch(data) {
var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
verify(control)
control.first.value = 0
control.second.value = data.to
var fuzz = 0.05
var touch = touchEvent(control)
touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
compare(control.first.pressed, true)
compare(control.first.value, data.values[0])
compare(control.first.position, data.positions[0])
touch.move(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
compare(control.first.pressed, true)
fuzzyCompare(control.first.value, data.values[1], fuzz)
fuzzyCompare(control.first.position, data.positions[1], fuzz)
touch.release(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
compare(control.first.pressed, false)
fuzzyCompare(control.first.value, data.values[2], fuzz)
fuzzyCompare(control.first.position, data.positions[2], fuzz)
}
function test_focus() {
var control = createTemporaryObject(sliderComponent, testCase)
verify(control)
compare(control.activeFocus, false)
// focus is forwarded to the first handle
control.forceActiveFocus()
compare(control.activeFocus, true)
compare(control.first.handle.activeFocus, true)
compare(control.second.handle.activeFocus, false)
// move focus to the second handle
control.second.handle.forceActiveFocus()
compare(control.activeFocus, true)
compare(control.first.handle.activeFocus, false)
compare(control.second.handle.activeFocus, true)
// clear focus
control.focus = false
compare(control.activeFocus, false)
compare(control.first.handle.activeFocus, false)
compare(control.second.handle.activeFocus, false)
// focus is forwarded to the second handle (where it previously was in the focus scope)
control.forceActiveFocus()
compare(control.activeFocus, true)
compare(control.first.handle.activeFocus, false)
compare(control.second.handle.activeFocus, true)
}
function test_hover_data() {
return [
{ tag: "first:true", node: "first", hoverEnabled: true },
{ tag: "first:false", node: "first", hoverEnabled: false },
{ tag: "second:true", node: "second", hoverEnabled: true },
{ tag: "second:false", node: "second", hoverEnabled: false }
]
}
function test_hover(data) {
var control = createTemporaryObject(sliderComponent, testCase, {hoverEnabled: data.hoverEnabled})
verify(control)
var node = control[data.node]
compare(control.hovered, false)
compare(node.hovered, false)
mouseMove(control, node.handle.x + node.handle.width / 2, node.handle.y + node.handle.height / 2)
compare(control.hovered, data.hoverEnabled)
compare(node.hovered, data.hoverEnabled && node.handle.enabled)
mouseMove(control, node.handle.x - 1, node.handle.y - 1)
compare(node.hovered, false)
}
function test_nullHandles() {
var control = createTemporaryObject(sliderComponent, testCase, {"second.value": 1})
verify(control)
verify(control.first.handle)
verify(control.second.handle)
control.first.handle = null
control.second.handle = null
mousePress(control, control.leftPadding, control.height / 2)
verify(control.first.pressed, true)
compare(control.second.pressed, false)
mouseRelease(control, control.leftPadding, control.height / 2)
compare(control.first.pressed, false)
compare(control.second.pressed, false)
mousePress(control, control.width - control.rightPadding, control.height / 2)
compare(control.first.pressed, false)
compare(control.second.pressed, true)
mouseRelease(control, control.width - control.rightPadding, control.height / 2)
compare(control.first.pressed, false)
compare(control.second.pressed, false)
}
function test_touchDragThreshold_data() {
var d1 = 3; var d2 = 7;
return [
{ tag: "horizontal", orientation: Qt.Horizontal, dx1: d1, dy1: 0, dx2: d2, dy2: 0 },
{ tag: "vertical", orientation: Qt.Vertical, dx1: 0, dy1: -d1, dx2: 0, dy2: -d2 },
{ tag: "horizontal2", orientation: Qt.Horizontal, dx1: -d1, dy1: 0, dx2: -d2, dy2: 0 },
{ tag: "vertical2", orientation: Qt.Vertical, dx1: 0, dy1: d1, dx2: 0, dy2: d2 },
]
}
function test_touchDragThreshold(data) {
var control = createTemporaryObject(sliderComponent, testCase, {touchDragThreshold: 10, live: true, orientation: data.orientation, first: {value: 0}, second: {value: 1}})
verify(control)
compare(control.touchDragThreshold, 10)
var valueChangedCount = 0
var valueChangedSpy = signalSpy.createObject(control, {target: control, signalName: "touchDragThresholdChanged"})
verify(valueChangedSpy.valid)
control.touchDragThreshold = undefined
compare(control.touchDragThreshold, -1) // reset to -1
compare(valueChangedSpy.count, ++valueChangedCount)
var t = 5
control.touchDragThreshold = t
compare(control.touchDragThreshold, t)
compare(valueChangedSpy.count, ++valueChangedCount)
control.touchDragThreshold = t
compare(control.touchDragThreshold, t)
compare(valueChangedSpy.count, valueChangedCount)
var pressedCount = 0
var pressedCount2 = 0
var visualPositionCount = 0
var visualPositionCount2 = 0
var pressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
verify(pressedSpy.valid)
var pressedSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
verify(pressedSpy2.valid)
var visualPositionSpy = signalSpy.createObject(control, {target: control.first, signalName: "visualPositionChanged"})
verify(visualPositionSpy.valid)
var visualPositionSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "visualPositionChanged"})
verify(visualPositionSpy2.valid)
var touch = touchEvent(control)
control.first.value = 0.4
control.second.value = 1
var x0 = control.first.handle.x + control.first.handle.width * 0.5
var y0 = control.first.handle.y + control.first.handle.height * 0.5
touch.press(0, control, x0, y0).commit()
compare(pressedSpy.count, ++pressedCount)
compare(control.first.pressed, true)
compare(visualPositionSpy.count, ++visualPositionCount)
touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
compare(pressedSpy.count, pressedCount)
compare(control.first.pressed, true)
compare(visualPositionSpy.count, visualPositionCount)
touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
compare(pressedSpy.count, pressedCount)
compare(control.first.pressed, true)
compare(visualPositionSpy.count, ++visualPositionCount)
touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
control.first.value = 0
control.second.value = 0.6
x0 = control.second.handle.x + control.second.handle.width * 0.5
y0 = control.second.handle.y + control.second.handle.height * 0.5
touch.press(0, control, x0, y0).commit()
compare(pressedSpy2.count, ++pressedCount2)
compare(control.second.pressed, true)
compare(visualPositionSpy2.count, ++visualPositionCount2)
touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
compare(pressedSpy2.count, pressedCount2)
compare(control.second.pressed, true)
compare(visualPositionSpy2.count, visualPositionCount2)
touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
compare(pressedSpy2.count, pressedCount2)
compare(control.second.pressed, true)
compare(visualPositionSpy2.count, ++visualPositionCount2)
touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
}
function test_valueAt_data() {
return [
{ tag: "0.0..1.0", from: 0.0, to: 1.0, values: [0.0, 0.2, 0.5, 1.0] },
{ tag: "0..100", from: 0, to: 100, values: [0, 20, 50, 100] },
{ tag: "100..-100", from: 100, to: -100, values: [100, 60, 0, -100] },
{ tag: "-7..7", from: -7, to: 7, stepSize: 1.0, values: [-7.0, -4.0, 0.0, 7.0] },
{ tag: "-3..7", from: -3, to: 7, stepSize: 5.0, values: [-3.0, -3.0, 2.0, 7.0] },
]
}
function test_valueAt(data) {
var control = createTemporaryObject(sliderComponent, testCase,
{ from: data.from, to: data.to, stepSize: data.stepSize })
verify(control)
compare(control.valueAt(0.0), data.values[0])
compare(control.valueAt(0.2), data.values[1])
compare(control.valueAt(0.5), data.values[2])
compare(control.valueAt(1.0), data.values[3])
}
}