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import QtQuick 2.12
import QtTest 1.0
import QtQuick.Controls 2.12
TestCase {
id: testCase
width: 200
height: 200
visible: true
when: windowShown
name: "Switch"
Component {
id: swtch
Switch { }
}
Component {
id: signalSequenceSpy
SignalSequenceSpy {
signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged"]
}
}
function test_text() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
compare(control.text, "")
control.text = "Switch"
compare(control.text, "Switch")
control.text = ""
compare(control.text, "")
}
function test_checked() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
compare(control.checked, false)
var spy = signalSequenceSpy.createObject(control, {target: control})
spy.expectedSequence = [["checkedChanged", { "checked": true }]]
control.checked = true
compare(control.checked, true)
verify(spy.success)
spy.expectedSequence = [["checkedChanged", { "checked": false }]]
control.checked = false
compare(control.checked, false)
verify(spy.success)
}
function test_pressed_data() {
return [
{ tag: "indicator", x: 15 },
{ tag: "background", x: 5 }
]
}
function test_pressed(data) {
var control = createTemporaryObject(swtch, testCase, {padding: 10})
verify(control)
// stays pressed when dragged outside
compare(control.pressed, false)
mousePress(control, data.x, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
mouseMove(control, -1, control.height / 2)
compare(control.pressed, true)
mouseRelease(control, -1, control.height / 2, Qt.LeftButton)
compare(control.pressed, false)
}
function test_mouse() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
// check
var spy = signalSequenceSpy.createObject(control, {target: control})
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(spy.success)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// uncheck
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(spy.success)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// release on the right
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control, control.width * 2, control.height / 2, 0)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// release on the left
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control, -control.width, control.height / 2, 0)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton)
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// release in the middle
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control, 0, 0, Qt.LeftButton)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control, control.width / 2, control.height / 2, 0, Qt.LeftButton)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
"released",
"clicked"]
mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
compare(control.checked, false)
compare(control.pressed, false)
tryCompare(control, "position", 0) // QTBUG-57944
verify(spy.success)
// right button
spy.expectedSequence = []
mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.pressed, false)
verify(spy.success)
mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
}
function test_touch() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
var touch = touchEvent(control)
// check
var spy = signalSequenceSpy.createObject(control, {target: control})
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(spy.success)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// uncheck
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(spy.success)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// release on the right
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control, control.width * 2, control.height / 2).commit()
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width * 2, control.height / 2).commit()
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// release on the left
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
touch.press(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control, -control.width, control.height / 2).commit()
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
touch.release(0, control, -control.width, control.height / 2).commit()
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// release in the middle
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control, 0, 0).commit()
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control, control.width / 2, control.height / 2).commit()
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
"released",
"clicked"]
touch.release(0, control, control.width / 2, control.height / 2).commit()
compare(control.checked, false)
compare(control.pressed, false)
tryCompare(control, "position", 0) // QTBUG-57944
verify(spy.success)
}
function test_mouseDrag() {
var control = createTemporaryObject(swtch, testCase, {leftPadding: 100, rightPadding: 100})
verify(control)
var spy = signalSequenceSpy.createObject(control, {target: control})
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, false)
// press-drag-release inside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control.indicator, 0)
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control.indicator, control.width)
compare(control.position, 1.0)
compare(control.checked, false)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
mouseRelease(control.indicator, control.indicator.width)
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// press-drag-release outside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
mousePress(control, 0)
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control, control.width - control.rightPadding)
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, true)
mouseMove(control, control.width / 2)
compare(control.position, 0.5)
compare(control.checked, true)
compare(control.pressed, true)
mouseMove(control, control.leftPadding)
compare(control.position, 0.0)
compare(control.checked, true)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width)
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// press-drag-release from and to outside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
mousePress(control, control.width)
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
verify(spy.success)
mouseMove(control, control.width - control.rightPadding)
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
mouseMove(control, control.width / 2)
compare(control.position, 0.5)
compare(control.checked, false)
compare(control.pressed, true)
mouseMove(control, control.width - control.rightPadding)
compare(control.position, 1.0)
compare(control.checked, false)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
mouseRelease(control, control.width)
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
}
function test_touchDrag() {
var control = createTemporaryObject(swtch, testCase, {leftPadding: 100, rightPadding: 100})
verify(control)
var touch = touchEvent(control)
var spy = signalSequenceSpy.createObject(control, {target: control})
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, false)
// press-drag-release inside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control.indicator, 0).commit()
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control.indicator, control.width).commit()
compare(control.position, 1.0)
compare(control.checked, false)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
touch.release(0, control.indicator, control.indicator.width).commit()
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
// press-drag-release outside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed"]
touch.press(0, control, 0).commit()
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control, control.width - control.rightPadding).commit()
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, true)
touch.move(0, control, control.width / 2).commit()
compare(control.position, 0.5)
compare(control.checked, true)
compare(control.pressed, true)
touch.move(0, control, control.leftPadding).commit()
compare(control.position, 0.0)
compare(control.checked, true)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width).commit()
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, false)
verify(spy.success)
// press-drag-release from and to outside the indicator
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed"]
touch.press(0, control, control.width).commit()
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
verify(spy.success)
touch.move(0, control, control.width - control.rightPadding).commit()
compare(control.position, 0.0)
compare(control.checked, false)
compare(control.pressed, true)
touch.move(0, control, control.width / 2).commit()
compare(control.position, 0.5)
compare(control.checked, false)
compare(control.pressed, true)
touch.move(0, control, control.width - control.rightPadding).commit()
compare(control.position, 1.0)
compare(control.checked, false)
compare(control.pressed, true)
spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
touch.release(0, control, control.width).commit()
compare(control.position, 1.0)
compare(control.checked, true)
compare(control.pressed, false)
verify(spy.success)
}
function test_keys() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
control.forceActiveFocus()
verify(control.activeFocus)
// check
var spy = signalSequenceSpy.createObject(control, {target: control})
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
"pressed",
["pressedChanged", { "pressed": false, "checked": false }],
["checkedChanged", { "pressed": false, "checked": true }],
"toggled",
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, true)
verify(spy.success)
// uncheck
spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
"pressed",
["pressedChanged", { "pressed": false, "checked": true }],
["checkedChanged", { "pressed": false, "checked": false }],
"toggled",
"released",
"clicked"]
keyClick(Qt.Key_Space)
compare(control.checked, false)
verify(spy.success)
// no change
spy.expectedSequence = []
var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
for (var i = 0; i < keys.length; ++i) {
keyClick(keys[i])
compare(control.checked, false)
verify(spy.success)
}
}
Component {
id: twoSwitches
Item {
property Switch sw1: Switch { id: sw1 }
property Switch sw2: Switch { id: sw2; checked: sw1.checked; enabled: false }
}
}
function test_binding() {
var container = createTemporaryObject(twoSwitches, testCase)
verify(container)
compare(container.sw1.checked, false)
compare(container.sw2.checked, false)
container.sw1.checked = true
compare(container.sw1.checked, true)
compare(container.sw2.checked, true)
container.sw1.checked = false
compare(container.sw1.checked, false)
compare(container.sw2.checked, false)
}
function test_baseline() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
}
function test_focus() {
var control = createTemporaryObject(swtch, testCase)
verify(control)
verify(!control.activeFocus)
mouseClick(control.indicator)
verify(control.activeFocus)
}
}