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import QtQuick 2.12
import QtTest 1.0
import QtQuick.Controls 2.12
TestCase {
id: testCase
width: 400
height: 400
visible: true
when: windowShown
name: "ToolTip"
Component {
id: toolTip
ToolTip { }
}
Component {
id: mouseArea
MouseArea { }
}
Component {
id: signalSpy
SignalSpy { }
}
QtObject {
id: object
}
SignalSpy {
id: sharedSpy
target: ToolTip.toolTip
}
function test_properties_data() {
return [
{tag: "text", property: "text", defaultValue: "", setValue: "Hello", signalName: "textChanged"},
{tag: "delay", property: "delay", defaultValue: 0, setValue: 1000, signalName: "delayChanged"},
{tag: "timeout", property: "timeout", defaultValue: -1, setValue: 2000, signalName: "timeoutChanged"}
]
}
function test_properties(data) {
var control = createTemporaryObject(toolTip, testCase)
verify(control)
compare(control[data.property], data.defaultValue)
var spy = createTemporaryObject(signalSpy, testCase, {target: control, signalName: data.signalName})
verify(spy.valid)
control[data.property] = data.setValue
compare(control[data.property], data.setValue)
compare(spy.count, 1)
}
function test_attached_data() {
return [
{tag: "text", property: "text", defaultValue: "", setValue: "Hello", signalName: "textChanged"},
{tag: "delay", property: "delay", defaultValue: 0, setValue: 1000, signalName: "delayChanged"},
{tag: "timeout", property: "timeout", defaultValue: -1, setValue: 2000, signalName: "timeoutChanged"}
]
}
function test_attached(data) {
var item1 = createTemporaryObject(mouseArea, testCase)
verify(item1)
var item2 = createTemporaryObject(mouseArea, testCase)
verify(item2)
// Reset the properties to the expected default values, in case
// we're not the first test that uses attached properties to be run.
var sharedTip = ToolTip.toolTip
sharedTip[data.property] = data.defaultValue
compare(item1.ToolTip[data.property], data.defaultValue)
compare(item2.ToolTip[data.property], data.defaultValue)
var spy1 = signalSpy.createObject(item1, {target: item1.ToolTip, signalName: data.signalName})
verify(spy1.valid)
var spy2 = signalSpy.createObject(item2, {target: item2.ToolTip, signalName: data.signalName})
verify(spy2.valid)
sharedSpy.signalName = data.signalName
verify(sharedSpy.valid)
sharedSpy.clear()
// change attached properties while the shared tooltip is not visible
item1.ToolTip[data.property] = data.setValue
compare(item1.ToolTip[data.property], data.setValue)
compare(spy1.count, 1)
compare(spy2.count, 0)
compare(item2.ToolTip[data.property], data.defaultValue)
// the shared tooltip is not visible for item1, so the attached
// property change should therefore not apply to the shared instance
compare(sharedSpy.count, 0)
compare(sharedTip[data.property], data.defaultValue)
// show the shared tooltip for item2
item2.ToolTip.visible = true
verify(item2.ToolTip.visible)
verify(sharedTip.visible)
// change attached properties while the shared tooltip is visible
item2.ToolTip[data.property] = data.setValue
compare(item2.ToolTip[data.property], data.setValue)
compare(spy2.count, 1)
// the shared tooltip is visible for item2, so the attached
// property change should apply to the shared instance
compare(sharedSpy.count, 1)
compare(sharedTip[data.property], data.setValue)
}
function test_delay_data() {
return [
{tag: "imperative:0", delay: 0, imperative: true},
{tag: "imperative:100", delay: 100, imperative: true},
{tag: "declarative:0", delay: 0, imperative: false},
{tag: "declarative:100", delay: 100, imperative: false}
]
}
function test_delay(data) {
var control = createTemporaryObject(toolTip, testCase, {delay: data.delay})
compare(control.visible, false)
if (data.imperative)
control.open()
else
control.visible = true
compare(control.visible, data.delay <= 0)
tryCompare(control, "visible", true)
}
function test_timeout_data() {
return [
{tag: "imperative", imperative: true},
{tag: "declarative", imperative: false}
]
}
function test_timeout(data) {
var control = createTemporaryObject(toolTip, testCase, {timeout: 100})
compare(control.visible, false)
if (data.imperative)
control.open()
else
control.visible = true
compare(control.visible, true)
// wait a bit to make sure that it's still visible
wait(50)
compare(control.visible, true)
// re-arm for another 200 ms
control.timeout = 200
compare(control.visible, true)
// ensure that it's still visible after 150 ms (where old timeout < 150 < new timeout)
wait(150)
compare(control.visible, true)
tryCompare(control, "visible", false)
}
function test_warning() {
ignoreWarning(Qt.resolvedUrl("tst_tooltip.qml") + ":78:5: QML QtObject: ToolTip must be attached to an Item")
ignoreWarning("<Unknown File>:1:30: QML ToolTip: cannot find any window to open popup in.")
object.ToolTip.show("") // don't crash (QTBUG-56243)
}
Component {
id: toolTipWithExitTransition
ToolTip {
Component.onCompleted: contentItem.objectName = "contentItem"
enter: Transition {
NumberAnimation { property: "opacity"; from: 0.0; to: 1.0; duration: 100 }
}
exit: Transition {
NumberAnimation { property: "opacity"; from: 1.0; to: 0.0; duration: 500 }
}
}
}
function test_openDuringExitTransitionWithTimeout() {
let control = createTemporaryObject(toolTipWithExitTransition, testCase, { timeout: 250 })
verify(control)
let openedSpy = signalSpy.createObject(control, { target: control, signalName: "opened" })
verify(openedSpy.valid)
control.open()
verify(control.visible)
// Can't be fully open yet because the enter transition has only just started.
compare(control.opened, false)
compare(control.enter.running, true)
// Wait for it to have opened. We don't check that the opened property is still true
// because it can result in hard-to-reproduce flakiness. Instead we just check that
// it was opened at some point.
tryCompare(openedSpy, "count", 1)
// Let it timeout and begin the exit transition.
tryCompare(control, "opened", false)
verify(control.visible)
tryCompare(control.exit, "running", true)
verify(control.visible)
// Quickly open it again; it should still timeout eventually.
control.open()
tryCompare(openedSpy, "count", 2)
tryCompare(control.exit, "running", true)
}
function test_makeVisibleWhileExitTransitionRunning_data() {
return [
{ tag: "imperative", imperative: true },
{ tag: "declarative", imperative: false }
]
}
function test_makeVisibleWhileExitTransitionRunning(data) {
var control = createTemporaryObject(toolTipWithExitTransition, testCase)
// Show, hide, and show the tooltip again. Its exit transition should
// start and get cancelled, and then its enter transition should run.
if (data.imperative)
control.open()
else
control.visible = true
tryCompare(control, "opacity", 1)
if (data.imperative)
control.close()
else
control.visible = false
verify(control.exit.running)
tryVerify(function() { return control.opacity < 1; })
if (data.imperative)
control.open()
else
control.visible = true
tryCompare(control, "opacity", 1)
}
Component {
id: buttonAndShortcutComponent
Item {
property alias shortcut: shortcut
property alias button: button
Shortcut {
id: shortcut
sequence: "A"
}
Button {
id: button
text: "Just a button"
focusPolicy: Qt.NoFocus
ToolTip.visible: button.hovered
ToolTip.text: qsTr("Some helpful text")
}
}
}
function test_activateShortcutWhileToolTipVisible() {
if ((Qt.platform.pluginName === "offscreen")
|| (Qt.platform.pluginName === "minimal"))
skip("Mouse hoovering not functional on offscreen/minimal platforms")
var root = createTemporaryObject(buttonAndShortcutComponent, testCase)
verify(root)
mouseMove(root.button, root.button.width / 2, root.button.height / 2)
tryCompare(root.button.ToolTip.toolTip, "visible", true)
var shortcutActivatedSpy = signalSpy.createObject(root, { target: root.shortcut, signalName: "activated" })
verify(shortcutActivatedSpy.valid)
keyPress(Qt.Key_A)
compare(shortcutActivatedSpy.count, 1)
}
Component {
id: hoverComponent
MouseArea {
id: hoverArea
property alias tooltip: tooltip
hoverEnabled: true
width: testCase.width
height: testCase.height
ToolTip {
id: tooltip
x: 10; y: 10
width: 10; height: 10
visible: hoverArea.containsMouse
}
}
}
// QTBUG-63644
function test_hover() {
var root = createTemporaryObject(hoverComponent, testCase)
verify(root)
var tooltip = root.tooltip
verify(tooltip)
for (var pos = 0; pos <= 25; pos += 5) {
mouseMove(root, pos, pos)
verify(tooltip.visible)
}
}
Component {
id: nonAttachedToolTipComponent
ToolTip { }
}
function test_nonAttachedToolTipShowAndHide() {
var tip = createTemporaryObject(nonAttachedToolTipComponent, testCase)
verify(tip)
tip.show("hello");
verify(tip.visible)
verify(tip.text === "hello")
tip.hide()
tryCompare(tip, "visible", false)
tip.show("delay", 200)
verify(tip.visible)
tryCompare(tip, "visible", false)
}
Component {
id: timeoutButtonRowComponent
Row {
Button {
text: "Timeout: 1"
ToolTip.text: text
ToolTip.visible: down
ToolTip.timeout: 1
}
Button {
text: "Timeout: -1"
ToolTip.text: text
ToolTip.visible: down
}
}
}
// QTBUG-74226
function test_attachedTimeout() {
var row = createTemporaryObject(timeoutButtonRowComponent, testCase)
verify(row)
// Press the button that has no timeout; it should stay visible.
var button2 = row.children[1]
mousePress(button2)
compare(button2.down, true)
tryCompare(button2.ToolTip.toolTip, "opened", true)
// Wait a bit to make sure that it's still visible.
wait(50)
compare(button2.ToolTip.toolTip.opened, true)
// Release and should close.
mouseRelease(button2)
compare(button2.down, false)
tryCompare(button2.ToolTip, "visible", false)
// Now, press the first button that does have a timeout; it should close on its own eventually.
var button1 = row.children[0]
mousePress(button1)
compare(button1.down, true)
// We use a short timeout to speed up the test, but tryCompare(...opened, true) then
// fails because the dialog has already been hidden by that point, so just check that it's
// immediately visible, which is more or less the same thing.
compare(button1.ToolTip.visible, true)
tryCompare(button1.ToolTip, "visible", false)
mouseRelease(button2)
// Now, hover over the second button again. It should still stay visible until the mouse is released.
mousePress(button2)
compare(button2.down, true)
tryCompare(button2.ToolTip.toolTip, "opened", true)
// Wait a bit to make sure that it's still visible.
wait(50)
compare(button2.ToolTip.toolTip.opened, true)
// Release and should close.
mouseRelease(button2)
compare(button2.down, false)
tryCompare(button2.ToolTip, "visible", false)
}
Component {
id: wrapComponent
Item {
ToolTip.text: "This is some very very very very very very very very very very very very"
+ " very very very very very very very very very very very very very very"
+ " very very very very very very very very very very very very long text"
}
}
// QTBUG-62350
function test_wrap() {
var item = createTemporaryObject(wrapComponent, testCase)
verify(item)
// Avoid "cannot find window to popup in" warning that can occur if it's made visible too early.
item.ToolTip.visible = true
tryCompare(item.ToolTip.toolTip, "opened", true)
compare(item.ToolTip.toolTip.contentItem.wrapMode, Text.Wrap)
verify(item.ToolTip.toolTip.contentItem.width < item.ToolTip.toolTip.contentItem.implicitWidth)
}
}