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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick Designer Components.
**
** $QT_BEGIN_LICENSE:GPL$
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include "qquicktimeline_p.h"
#include <QtCore/qmath.h>
#include <QtGui/qpainter.h>
#include <QtQuick/private/qquickitem_p.h>
QT_BEGIN_NAMESPACE
class QQuickTimelinePrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QQuickTimeline)
public:
QQuickTimelinePrivate() : enabled(false), componentComplete(false)
{
}
qreal startFrame = 0;
qreal endFrame = 0;
qreal currentFrame = 0;
bool enabled:1;
bool componentComplete:1;
protected:
void init();
void disable();
static void append_keyframe(QQmlListProperty<QQuickKeyframeGroup> *list, QQuickKeyframeGroup *a);
static int keyframe_count(QQmlListProperty<QQuickKeyframeGroup> *list);
static QQuickKeyframeGroup* keyframe_at(QQmlListProperty<QQuickKeyframeGroup> *list, int pos);
static void clear_keyframes(QQmlListProperty<QQuickKeyframeGroup> *list);
static void append_animation(QQmlListProperty<QQuickTimelineAnimation> *list, QQuickTimelineAnimation *a);
static int animation_count(QQmlListProperty<QQuickTimelineAnimation> *list);
static QQuickTimelineAnimation* animation_at(QQmlListProperty<QQuickTimelineAnimation> *list, int pos);
static void clear_animations(QQmlListProperty<QQuickTimelineAnimation> *list);
QList<QQuickKeyframeGroup *> keyframeGroups;
QList<QQuickTimelineAnimation *> animations;
};
void QQuickTimelinePrivate::init()
{
for (auto keyFrames : keyframeGroups) {
keyFrames->init();
keyFrames->setProperty(currentFrame);
}
}
void QQuickTimelinePrivate::disable()
{
for (auto keyFrames : keyframeGroups)
keyFrames->resetDefaultValue();
}
void QQuickTimelinePrivate::append_keyframe(QQmlListProperty<QQuickKeyframeGroup> *list, QQuickKeyframeGroup *a)
{
auto q = static_cast<QQuickTimeline *>(list->object);
q->d_func()->keyframeGroups.append(a);
}
int QQuickTimelinePrivate::keyframe_count(QQmlListProperty<QQuickKeyframeGroup> *list)
{
auto q = static_cast<QQuickTimeline *>(list->object);
return q->d_func()->keyframeGroups.count();
}
QQuickKeyframeGroup* QQuickTimelinePrivate::keyframe_at(QQmlListProperty<QQuickKeyframeGroup> *list, int pos)
{
auto q = static_cast<QQuickTimeline *>(list->object);
return q->d_func()->keyframeGroups.at(pos);
}
void QQuickTimelinePrivate::clear_keyframes(QQmlListProperty<QQuickKeyframeGroup> *list)
{
auto q = static_cast<QQuickTimeline *>(list->object);
while (q->d_func()->keyframeGroups.count()) {
QQuickKeyframeGroup *firstKeyframe = q->d_func()->keyframeGroups.at(0);
q->d_func()->keyframeGroups.removeAll(firstKeyframe);
}
}
void QQuickTimelinePrivate::append_animation(QQmlListProperty<QQuickTimelineAnimation> *list, QQuickTimelineAnimation *a)
{
auto q = static_cast<QQuickTimeline *>(list->object);
a->setTargetObject(q);
q->d_func()->animations.append(a);
}
int QQuickTimelinePrivate::animation_count(QQmlListProperty<QQuickTimelineAnimation> *list)
{
auto q = static_cast<QQuickTimeline *>(list->object);
return q->d_func()->animations.count();
}
QQuickTimelineAnimation* QQuickTimelinePrivate::animation_at(QQmlListProperty<QQuickTimelineAnimation> *list, int pos)
{
auto q = static_cast<QQuickTimeline *>(list->object);
return q->d_func()->animations.at(pos);
}
void QQuickTimelinePrivate::clear_animations(QQmlListProperty<QQuickTimelineAnimation> *list)
{
auto q = static_cast<QQuickTimeline *>(list->object);
while (q->d_func()->animations.count()) {
QQuickTimelineAnimation *firstAnimation = q->d_func()->animations.at(0);
q->d_func()->animations.removeAll(firstAnimation);
}
}
/*!
\qmltype Timeline
\inherits QObject
\instantiates QQuickTimeline
\inqmlmodule QtQuick.Timeline
\ingroup qtqmltypes
\brief A timeline.
Specifies a timeline with a range of keyframes that contain values for the
properties of an object. The timeline allows specifying the values of items
depending on keyframes and their easing curves.
A timeline can be either used for animations or to control the behavior of
items.
For example, it is possible to create a progress bar where the current frame
reflects the progress.
*/
/*!
\qmlproperty double Timeline::startFrame
The start of the timeline.
*/
/*!
\qmlproperty double Timeline::endFrame
The end of the timeline.
*/
/*!
\qmlproperty double Timeline::currentFrame
The current keyframe on the timeline. The current keyframe can be animated
or a binding can be attached to it. Using bindings allows controlling
the behavior of components.
*/
/*!
\qmlproperty list Timeline::keyframes
\readonly
This property contains the keyframe groups attached to the timeline.
Each keyframe group contains a list of keyframes for a specific item
and property.
*/
/*!
\qmlproperty list Timeline::animations
\readonly
A list of animations attached to the timeline.
*/
/*!
\qmlproperty bool Timeline::enabled
Whether the timeline is enabled.
When the timeline is disabled, all items will have their regular values.
When the timeline is enabled, the values of items are determined by the
current frame and the keyframes.
Only one timeline should be active at a particular time.
*/
QQuickTimeline::QQuickTimeline(QObject *parent) : QObject(*(new QQuickTimelinePrivate), parent)
{
}
QQmlListProperty<QQuickKeyframeGroup> QQuickTimeline::keyframeGroups()
{
Q_D(QQuickTimeline);
return { this, &d->keyframeGroups, QQuickTimelinePrivate::append_keyframe,
QQuickTimelinePrivate::keyframe_count,
QQuickTimelinePrivate::keyframe_at,
QQuickTimelinePrivate::clear_keyframes };
}
QQmlListProperty<QQuickTimelineAnimation> QQuickTimeline::animations()
{
Q_D(QQuickTimeline);
return { this, &d->animations, QQuickTimelinePrivate::append_animation,
QQuickTimelinePrivate::animation_count,
QQuickTimelinePrivate::animation_at,
QQuickTimelinePrivate::clear_animations };
}
bool QQuickTimeline::enabled() const
{
Q_D(const QQuickTimeline);
return d->enabled;
}
void QQuickTimeline::setEnabled(bool b)
{
Q_D(QQuickTimeline);
if (d->enabled == b)
return;
d->enabled = b;
if (d->componentComplete) {
if (b)
init();
else
reset();
}
emit enabledChanged();
}
qreal QQuickTimeline::startFrame() const
{
Q_D(const QQuickTimeline);
return d->startFrame;
}
void QQuickTimeline::setStartFrame(qreal frame)
{
Q_D(QQuickTimeline);
if (d->startFrame == frame)
return;
d->startFrame = frame;
emit startFrameChanged();
}
qreal QQuickTimeline::endFrame() const
{
Q_D(const QQuickTimeline);
return d->endFrame;
}
void QQuickTimeline::setEndFrame(qreal frame)
{
Q_D(QQuickTimeline);
if (d->endFrame == frame)
return;
d->endFrame = frame;
emit endFrameChanged();
}
qreal QQuickTimeline::currentFrame() const
{
Q_D(const QQuickTimeline);
return d->currentFrame;
}
void QQuickTimeline::setCurrentFrame(qreal frame)
{
Q_D(QQuickTimeline);
if (d->currentFrame == frame)
return;
d->currentFrame = frame;
reevaulate();
emit currentFrameChanged();
}
void QQuickTimeline::reevaulate()
{
Q_D(QQuickTimeline);
if (d->componentComplete && d->enabled)
for (auto keyFrames : d->keyframeGroups)
keyFrames->setProperty(d->currentFrame);
}
void QQuickTimeline::init()
{
Q_D(QQuickTimeline);
if (d->componentComplete)
d->init();
}
void QQuickTimeline::reset()
{
Q_D(QQuickTimeline);
if (d->componentComplete)
d->disable();
}
QList<QQuickTimelineAnimation *> QQuickTimeline::getAnimations() const
{
Q_D(const QQuickTimeline);
return d->animations;
}
void QQuickTimeline::classBegin()
{
Q_D(QQuickTimeline);
d->componentComplete = false;
}
void QQuickTimeline::componentComplete()
{
Q_D(QQuickTimeline);
d->componentComplete = true;
if (d->enabled)
init();
}
QT_END_NAMESPACE