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| |
| #include "simpleswitch.h" |
| |
| // constructor |
| SimpleSwitch::SimpleSwitch(QObject *parent) : SimpleSwitchSimpleSource(parent) |
| { |
| stateChangeTimer = new QTimer(this); // Initialize timer |
| QObject::connect(stateChangeTimer, SIGNAL(timeout()), this, SLOT(timeout_slot())); // connect timeout() signal from stateChangeTimer to timeout_slot() of simpleSwitch |
| stateChangeTimer->start(2000); // Start timer and set timout to 2 seconds |
| qDebug() << "Source Node Started"; |
| } |
| |
| //destructor |
| SimpleSwitch::~SimpleSwitch() |
| { |
| stateChangeTimer->stop(); |
| } |
| |
| void SimpleSwitch::server_slot(bool clientState) |
| { |
| qDebug() << "Replica state is " << clientState; // print switch state echoed back by client |
| } |
| |
| void SimpleSwitch::timeout_slot(void) |
| { |
| // slot called on timer timeout |
| if (currState()) // check if current state is true, currState() is defined in repc generated rep_simpleswitch_source.h |
| setCurrState(false); // set state to false |
| else |
| setCurrState(true); // set state to true |
| qDebug() << "Source State is "<<currState(); |
| |
| } |
| |