blob: 8fb78498cb92ca641f632ffe1876827f909fd657 [file] [log] [blame]
varying highp vec2 v_texcoord;
uniform highp sampler2D tex0;
uniform lowp float qt_Opacity;
void main() {
gl_FragColor.rgb = qt_Opacity * texture2D(tex0, v_texcoord).rgb;
gl_FragColor.a = qt_Opacity;
}