| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/gpu/in_process_gpu_thread.h" |
| |
| #include "base/command_line.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "content/gpu/gpu_child_thread.h" |
| #include "content/gpu/gpu_process.h" |
| #include "content/public/common/content_client.h" |
| #include "content/public/common/content_switches.h" |
| #include "gpu/config/gpu_finch_features.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "gpu/ipc/service/gpu_init.h" |
| |
| #if defined(OS_ANDROID) |
| #include "base/android/jni_android.h" |
| #endif |
| |
| namespace content { |
| |
| InProcessGpuThread::InProcessGpuThread( |
| const InProcessChildThreadParams& params, |
| const gpu::GpuPreferences& gpu_preferences) |
| : base::Thread("Chrome_InProcGpuThread"), |
| params_(params), |
| gpu_process_(nullptr), |
| gpu_preferences_(gpu_preferences) {} |
| |
| InProcessGpuThread::~InProcessGpuThread() { |
| Stop(); |
| } |
| |
| void InProcessGpuThread::Init() { |
| base::ThreadPriority io_thread_priority = base::ThreadPriority::NORMAL; |
| |
| #if defined(OS_ANDROID) |
| // Call AttachCurrentThreadWithName, before any other AttachCurrentThread() |
| // calls. The latter causes Java VM to assign Thread-??? to the thread name. |
| // Please note calls to AttachCurrentThreadWithName after AttachCurrentThread |
| // will not change the thread name kept in Java VM. |
| base::android::AttachCurrentThreadWithName(thread_name()); |
| // Up the priority of the |io_thread_| on Android. |
| io_thread_priority = base::ThreadPriority::DISPLAY; |
| #endif |
| |
| gpu_process_ = new GpuProcess(io_thread_priority); |
| |
| auto gpu_init = std::make_unique<gpu::GpuInit>(); |
| gpu_init->InitializeInProcess(base::CommandLine::ForCurrentProcess(), |
| gpu_preferences_); |
| |
| GetContentClient()->SetGpuInfo(gpu_init->gpu_info()); |
| |
| // The process object takes ownership of the thread object, so do not |
| // save and delete the pointer. |
| GpuChildThread* child_thread = |
| new GpuChildThread(params_, std::move(gpu_init)); |
| |
| // Since we are in the browser process, use the thread start time as the |
| // process start time. |
| child_thread->Init(base::Time::Now()); |
| |
| gpu_process_->set_main_thread(child_thread); |
| } |
| |
| void InProcessGpuThread::CleanUp() { |
| SetThreadWasQuitProperly(true); |
| delete gpu_process_; |
| } |
| |
| namespace { |
| |
| class Controller final : public GpuThreadController { |
| public: |
| Controller(std::unique_ptr<base::Thread> thread) : thread_(std::move(thread)) |
| { |
| base::Thread::Options options; |
| #if (defined(OS_WIN) || defined(OS_MACOSX)) && !defined(TOOLKIT_QT) |
| // WGL needs to create its own window and pump messages on it. |
| options.message_loop_type = base::MessagePumpType::UI; |
| #endif |
| |
| if (base::FeatureList::IsEnabled(features::kGpuUseDisplayThreadPriority)) |
| options.priority = base::ThreadPriority::DISPLAY; |
| thread_->StartWithOptions(options); |
| } |
| |
| ~Controller() override { |
| // Don't stop before starting. |
| thread_->WaitUntilThreadStarted(); |
| } |
| |
| private: |
| std::unique_ptr<base::Thread> thread_; |
| }; |
| } // namespace |
| |
| std::unique_ptr<GpuThreadController> CreateInProcessGpuThread( |
| const InProcessChildThreadParams& params, |
| const gpu::GpuPreferences& gpu_preferences) { |
| return std::make_unique<Controller>(std::make_unique<InProcessGpuThread>(params, gpu_preferences)); |
| } |
| |
| } // namespace content |