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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_AX_POSITION_H_
#define UI_ACCESSIBILITY_AX_POSITION_H_
#include <stdint.h>
#include <memory>
#include <ostream>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include "base/containers/stack.h"
#include "base/i18n/break_iterator.h"
#include "base/optional.h"
#include "base/stl_util.h"
#include "base/strings/string16.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/accessibility/ax_enum_util.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_text_styles.h"
#include "ui/accessibility/ax_role_properties.h"
#include "ui/accessibility/ax_text_boundary.h"
#include "ui/accessibility/ax_tree_id.h"
#include "ui/gfx/utf16_indexing.h"
namespace ui {
// Defines the type of position in the accessibility tree.
// A tree position is used when referring to a specific child of a node in the
// accessibility tree.
// A text position is used when referring to a specific character of text inside
// a particular node.
// A null position is used to signify that the provided data is invalid or that
// a boundary has been reached.
enum class AXPositionKind { NULL_POSITION, TREE_POSITION, TEXT_POSITION };
// Defines how creating the next or previous position should behave whenever we
// are at or are crossing a boundary, such as at the start of an anchor, a word
// or a line.
enum class AXBoundaryBehavior {
CrossBoundary,
StopAtAnchorBoundary,
StopIfAlreadyAtBoundary,
StopAtLastAnchorBoundary
};
// Specifies how AXPosition::ExpandToEnclosingTextBoundary behaves.
//
// As an example, imagine we have the text "hello world" and a position before
// the space character. We want to expand to the surrounding word boundary.
// Since we are right at the end of the first word, we could either expand to
// the left first, find the start of the first word and then use that to find
// the corresponding word end, resulting in the word "Hello". Another
// possibility is to expand to the right first, find the end of the next word
// and use that as our starting point to find the previous word start, resulting
// in the word "world".
enum class AXRangeExpandBehavior {
// Expands to the left boundary first and then uses that position as the
// starting point to find the boundary to the right.
kLeftFirst,
// Expands to the right boundary first and then uses that position as the
// starting point to find the boundary to the left.
kRightFirst
};
// Forward declarations.
template <class AXPositionType, class AXNodeType>
class AXPosition;
template <class AXPositionType>
class AXRange;
template <class AXPositionType, class AXNodeType>
bool operator==(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second);
template <class AXPositionType, class AXNodeType>
bool operator!=(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second);
// A position in the accessibility tree.
//
// This class could either represent a tree position or a text position.
// Tree positions point to either a child of a specific node or at the end of a
// node (i.e. an "after children" position).
// Text positions point to either a character offset in the text inside a
// particular node including text from all its children, or to the end of the
// node's text, (i.e. an "after text" position).
// On tree positions that have a leaf node as their anchor, we also need to
// distinguish between "before text" and "after text" positions. To do this, if
// the child index is 0 and the anchor is a leaf node, then it's an "after text"
// position. If the child index is |BEFORE_TEXT| and the anchor is a leaf node,
// then this is a "before text" position.
// It doesn't make sense to have a "before text" position on a text position,
// because it is identical to setting its offset to the first character.
//
// To avoid re-computing either the text offset or the child index when
// converting between the two types of positions, both values are saved after
// the first conversion.
//
// This class template uses static polymorphism in order to allow sub-classes to
// be created from the base class without the base class knowing the type of the
// sub-class in advance.
// The template argument |AXPositionType| should always be set to the type of
// any class that inherits from this template, making this a
// "curiously recursive template".
//
// This class can be copied using the |Clone| method. It is designed to be
// immutable.
template <class AXPositionType, class AXNodeType>
class AXPosition {
public:
using AXPositionInstance =
std::unique_ptr<AXPosition<AXPositionType, AXNodeType>>;
using AXRangeType = AXRange<AXPosition<AXPositionType, AXNodeType>>;
using BoundaryConditionPredicate =
base::RepeatingCallback<bool(const AXPositionInstance&)>;
using BoundaryTextOffsetsFunc =
base::RepeatingCallback<std::vector<int32_t>(const AXPositionInstance&)>;
// When converting to an unignored position, determines how to adjust the new
// position in order to make it valid.
enum class AdjustmentBehavior { kMoveLeft, kMoveRight };
static const int BEFORE_TEXT = -1;
static const int INVALID_INDEX = -2;
static const int INVALID_OFFSET = -1;
static AXPositionInstance CreateNullPosition() {
AXPositionInstance new_position(new AXPositionType());
new_position->Initialize(
AXPositionKind::NULL_POSITION, AXTreeIDUnknown(), AXNode::kInvalidAXID,
INVALID_INDEX, INVALID_OFFSET, ax::mojom::TextAffinity::kDownstream);
return new_position;
}
static AXPositionInstance CreateTreePosition(AXTreeID tree_id,
AXNode::AXID anchor_id,
int child_index) {
AXPositionInstance new_position(new AXPositionType());
new_position->Initialize(AXPositionKind::TREE_POSITION, tree_id, anchor_id,
child_index, INVALID_OFFSET,
ax::mojom::TextAffinity::kDownstream);
return new_position;
}
static AXPositionInstance CreateTextPosition(
AXTreeID tree_id,
AXNode::AXID anchor_id,
int text_offset,
ax::mojom::TextAffinity affinity) {
AXPositionInstance new_position(new AXPositionType());
new_position->Initialize(AXPositionKind::TEXT_POSITION, tree_id, anchor_id,
INVALID_INDEX, text_offset, affinity);
return new_position;
}
virtual ~AXPosition() = default;
// Implemented based on the copy and swap idiom.
AXPosition& operator=(const AXPosition& other) {
AXPositionInstance clone = other.Clone();
swap(*clone);
return *this;
}
virtual AXPositionInstance Clone() const = 0;
// A serialization of a position as POD. Not for sharing on disk or sharing
// across thread or process boundaries, just for passing a position to an
// API that works with positions as opaque objects.
struct SerializedPosition {
AXPositionKind kind;
AXNode::AXID anchor_id;
int child_index;
int text_offset;
ax::mojom::TextAffinity affinity;
char tree_id[33];
};
static_assert(std::is_trivially_copyable<SerializedPosition>::value,
"SerializedPosition must be POD");
SerializedPosition Serialize() {
SerializedPosition result;
result.kind = kind_;
// A tree ID can be serialized as a 32-byte string.
std::string tree_id_string = tree_id_.ToString();
DCHECK_LE(tree_id_string.size(), 32U);
strncpy(result.tree_id, tree_id_string.c_str(), 32);
result.tree_id[32] = 0;
result.anchor_id = anchor_id_;
result.child_index = child_index_;
result.text_offset = text_offset_;
result.affinity = affinity_;
return result;
}
static AXPositionInstance Unserialize(
const SerializedPosition& serialization) {
AXPositionInstance new_position(new AXPositionType());
new_position->Initialize(serialization.kind,
ui::AXTreeID::FromString(serialization.tree_id),
serialization.anchor_id, serialization.child_index,
serialization.text_offset, serialization.affinity);
return new_position;
}
virtual bool IsIgnoredPosition() const { return false; }
virtual AXPositionInstance AsUnignoredTextPosition(
AdjustmentBehavior adjustment_behavior) const {
return Clone();
}
std::string ToString() const {
std::string str;
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return "NullPosition";
case AXPositionKind::TREE_POSITION: {
std::string str_child_index;
if (child_index_ == BEFORE_TEXT) {
str_child_index = "before_text";
} else if (child_index_ == INVALID_INDEX) {
str_child_index = "invalid";
} else {
str_child_index = base::NumberToString(child_index_);
}
str = "TreePosition tree_id=" + tree_id_.ToString() +
" anchor_id=" + base::NumberToString(anchor_id_) +
" child_index=" + str_child_index;
break;
}
case AXPositionKind::TEXT_POSITION: {
std::string str_text_offset;
if (text_offset_ == INVALID_OFFSET) {
str_text_offset = "invalid";
} else {
str_text_offset = base::NumberToString(text_offset_);
}
str = "TextPosition anchor_id=" + base::NumberToString(anchor_id_) +
" text_offset=" + str_text_offset + " affinity=" +
ui::ToString(static_cast<ax::mojom::TextAffinity>(affinity_));
break;
}
}
if (!IsTextPosition() || text_offset_ > MaxTextOffset())
return str;
std::string text = base::UTF16ToUTF8(GetText());
DCHECK_GE(text_offset_, 0);
DCHECK_LE(text_offset_, int{text.length()});
std::string annotated_text;
if (text_offset_ == MaxTextOffset()) {
annotated_text = text + "<>";
} else {
annotated_text = text.substr(0, text_offset_) + "<" + text[text_offset_] +
">" + text.substr(text_offset_ + 1);
}
return str + " annotated_text=" + annotated_text;
}
AXTreeID tree_id() const { return tree_id_; }
AXNode::AXID anchor_id() const { return anchor_id_; }
AXNodeType* GetAnchor() const {
if (tree_id_ == AXTreeIDUnknown() || anchor_id_ == AXNode::kInvalidAXID)
return nullptr;
DCHECK_GE(anchor_id_, 0);
return GetNodeInTree(tree_id_, anchor_id_);
}
bool IsIgnored() const {
AXNodeType* anchor = GetAnchor();
return anchor && anchor->IsIgnored();
}
AXPositionKind kind() const { return kind_; }
int child_index() const { return child_index_; }
int text_offset() const { return text_offset_; }
ax::mojom::TextAffinity affinity() const { return affinity_; }
bool IsNullPosition() const {
return kind_ == AXPositionKind::NULL_POSITION || !GetAnchor();
}
bool IsTreePosition() const {
return GetAnchor() && kind_ == AXPositionKind::TREE_POSITION;
}
bool IsTextPosition() const {
return GetAnchor() && kind_ == AXPositionKind::TEXT_POSITION;
}
bool IsLeafTextPosition() const {
return IsTextPosition() && !AnchorChildCount();
}
// Returns true if this is a valid position, e.g. the child_index_ or
// text_offset_ is within a valid range.
bool IsValid() const {
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return tree_id_ == AXTreeIDUnknown() &&
anchor_id_ == AXNode::kInvalidAXID &&
child_index_ == INVALID_INDEX &&
text_offset_ == INVALID_OFFSET &&
affinity_ == ax::mojom::TextAffinity::kDownstream;
case AXPositionKind::TREE_POSITION:
return GetAnchor() &&
(child_index_ == BEFORE_TEXT ||
(child_index_ >= 0 && child_index_ <= AnchorChildCount()));
case AXPositionKind::TEXT_POSITION:
if (!GetAnchor())
return false;
// For performance reasons we skip any validation of the text offset
// that involves retrieving the anchor's text, if the offset is set to
// 0, because 0 is frequently used and always valid regardless of the
// actual text.
return text_offset_ == 0 ||
(text_offset_ > 0 && text_offset_ <= MaxTextOffset());
}
}
// TODO(nektar): Update logic of AtStartOfAnchor() for text_offset_ == 0 and
// fix related bug.
bool AtStartOfAnchor() const {
if (!GetAnchor())
return false;
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
if (text_offset_ > 0)
return false;
if (AnchorChildCount() || text_offset_ == 0)
return child_index_ == 0;
return child_index_ == BEFORE_TEXT;
case AXPositionKind::TEXT_POSITION:
return text_offset_ == 0;
}
}
bool AtEndOfAnchor() const {
if (!GetAnchor())
return false;
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
return child_index_ == AnchorChildCount();
case AXPositionKind::TEXT_POSITION:
return text_offset_ == MaxTextOffset();
}
}
bool AtStartOfWord() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
const std::vector<int32_t> word_starts =
text_position->GetWordStartOffsets();
return base::Contains(word_starts,
int32_t{text_position->text_offset_});
}
}
}
bool AtEndOfWord() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
const std::vector<int32_t> word_ends =
text_position->GetWordEndOffsets();
return base::Contains(word_ends, int32_t{text_position->text_offset_});
}
}
}
bool AtStartOfLine() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION:
// We treat a position after some white space that is not connected to
// any node after it via "next on line ID", to be equivalent to a
// position before the next line, and therefore as being at start of
// line.
//
// We assume that white space separates lines.
if (text_position->IsInWhiteSpace() &&
GetNextOnLineID(text_position->anchor_id_) ==
AXNode::kInvalidAXID &&
text_position->AtEndOfAnchor()) {
return true;
}
return GetPreviousOnLineID(text_position->anchor_id_) ==
AXNode::kInvalidAXID &&
text_position->AtStartOfAnchor();
}
}
bool AtEndOfLine() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION:
// Text positions on objects with no text should not be considered at
// end of line because the empty position may share a text offset with
// a non-empty text position in which case the end of line iterators
// must move to the line end of the non-empty content. Specified next
// line IDs are ignored.
if (!text_position->MaxTextOffset())
return false;
// If affinity has been used to specify whether the caret is at the end
// of a line or at the start of the next one, this should have been
// reflected in the leaf text position we got. In other cases, we
// assume that white space is being used to separate lines.
//
// We don't treat a position that is at the start of white space that is
// on a line by itself as being at the end of the line. However, we do
// treat positions at the start of white space that end a line of text
// as being at the end of that line. We also treat positions at the end
// of white space that is on a line by itself as being at the end of
// that line. Note that white space that ends a line of text should be
// connected to that text with a "previous on line ID".
if (GetNextOnLineID(text_position->anchor_id_) == AXNode::kInvalidAXID)
return (!text_position->IsInWhiteSpace() ||
GetPreviousOnLineID(text_position->anchor_id_) ==
AXNode::kInvalidAXID)
? text_position->AtEndOfAnchor()
: text_position->AtStartOfAnchor();
// The current anchor might be followed by a soft line break.
return text_position->AtEndOfAnchor() &&
text_position->CreateNextLeafTextPosition()->AtEndOfLine();
}
}
// |AtStartOfParagraph| is asymmetric from |AtEndOfParagraph| because of
// trailing whitespace collapse rules.
// The start of a paragraph should be a leaf text position (or equivalent),
// either at the start of the document, or at the start of the next leaf text
// position from the one representing the end of the previous paragraph.
// A position |AsLeafTextPosition| is the start of a paragraph if all of the
// following are true :
// 1. The current leaf text position must be an unignored position at
// the start of an anchor.
// 2. The current position is not whitespace only, unless it is also
// the first leaf text position within the document.
// 3. Either (a) the current leaf text position is the first leaf text
// position in the document, or (b) there are no line breaking
// objects between it and the previous non-whitespace leaf text
// position.
bool AtStartOfParagraph() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
// 1. The current leaf text position must be an unignored position at
// the start of an anchor.
if (text_position->IsIgnored() || !text_position->AtStartOfAnchor())
return false;
// 2. The current position is not whitespace only, unless it is also
// the first leaf text position within the document.
if (text_position->IsInWhiteSpace())
return text_position->CreatePreviousLeafTextPosition()
->IsNullPosition();
// 3. Either (a) the current leaf text position is the first leaf text
// position in the document, or (b) there are no line breaking
// objects between it and the previous non-whitespace leaf text
// position.
//
// Search for the previous text position within the current paragraph,
// using the paragraph boundary abort predicate.
// If a valid position was found, then this position cannot be
// the start of a paragraph.
// This will return a null position when an anchor movement would
// cross a paragraph boundary, or the start of document was reached.
bool crossed_potential_boundary_token = false;
const AbortMovePredicate abort_move_predicate =
base::BindRepeating(&AbortMoveAtParagraphBoundary,
std::ref(crossed_potential_boundary_token));
AXPositionInstance previous_text_position = text_position->Clone();
do {
previous_text_position =
previous_text_position->CreatePreviousTextAnchorPosition(
abort_move_predicate);
// If the previous position is whitespace, then continue searching
// until a non-whitespace leaf text position is found within the
// current paragraph because whitespace is supposed to be collapsed.
// There's a chance that |CreatePreviousTextAnchorPosition| will
// return whitespace that should be appended to a previous paragraph
// rather than separating two pieces of the current paragraph.
} while (previous_text_position->IsInWhiteSpace() ||
previous_text_position->IsIgnored());
return previous_text_position->IsNullPosition();
}
}
}
// |AtEndOfParagraph| is asymmetric from |AtStartOfParagraph| because of
// trailing whitespace collapse rules.
// The end of a paragraph should be a leaf text position (or equivalent),
// either at the end of the document, or at the end of the previous leaf text
// position from the one representing the start of the next paragraph.
// A position |AsLeafTextPosition| is the end of a paragraph if all of the
// following are true :
// 1. The current leaf text position must be an unignored position at
// the end of an anchor.
// 2. Either (a) the current leaf text position is the last leaf text
// position in the document, or (b) there are no line breaking
// objects between it and the next leaf text position except when
// the next leaf text position is whitespace only since whitespace
// must be collapsed.
// 3. If there is a next leaf text position then it must not be
// whitespace only.
// 4. If there is a next leaf text position and it is not whitespace
// only, it must also be the start of a paragraph for the current
// position to be the end of a paragraph.
bool AtEndOfParagraph() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
// 1. The current leaf text position must be an unignored position at
// the end of an anchor.
if (text_position->IsIgnored() || !text_position->AtEndOfAnchor())
return false;
// 2. Either (a) the current leaf text position is the last leaf text
// position in the document, or (b) there are no line breaking
// objects between it and the next leaf text position except when
// the next leaf text position is whitespace only since whitespace
// must be collapsed.
//
// Search for the next text position within the current paragraph,
// using the paragraph boundary abort predicate.
// If a null position was found, then this position must be the end of
// a paragraph.
// |CreateNextTextAnchorPosition| + |AbortMoveAtParagraphBoundary|
// will return a null position when an anchor movement would
// cross a paragraph boundary and there is no doubt that it is the end
// of a paragraph, or the end of document was reached.
// There are some fringe cases related to whitespace collapse that
// cannot be handled easily with only |AbortMoveAtParagraphBoundary|.
bool crossed_potential_boundary_token = false;
const AbortMovePredicate abort_move_predicate =
base::BindRepeating(&AbortMoveAtParagraphBoundary,
std::ref(crossed_potential_boundary_token));
AXPositionInstance next_text_position = text_position->Clone();
do {
next_text_position = next_text_position->CreateNextTextAnchorPosition(
abort_move_predicate);
} while (next_text_position->IsIgnored());
if (next_text_position->IsNullPosition())
return true;
// 3. If there is a next leaf text position then it must not be
// whitespace only.
if (next_text_position->IsInWhiteSpace())
return false;
// 4. If there is a next leaf text position and it is not whitespace
// only, it must also be the start of a paragraph for the current
// position to be the end of a paragraph.
//
// Consider the following example :
// ++{1} kStaticText "First Paragraph"
// ++++{2} kInlineTextBox "First Paragraph"
// ++{3} kStaticText "\n Second Paragraph"
// ++++{4} kInlineTextBox "\n" kIsLineBreakingObject
// ++++{5} kInlineTextBox " "
// ++++{6} kInlineTextBox "Second Paragraph"
// A position at the end of {5} is the end of a paragraph, because
// the first paragraph must collapse trailing whitespace and contain
// leaf text anchors {2, 4, 5}. The second paragraph is only {6}.
return next_text_position->CreatePositionAtStartOfAnchor()
->AtStartOfParagraph();
}
}
}
bool AtStartOfPage() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
if (!text_position->AtStartOfAnchor())
return false;
// Search for the previous text position within the current page,
// using the page boundary abort predicate.
// If a valid position was found, then this position cannot be
// the start of a page.
// This will return a null position when an anchor movement would
// cross a page boundary, or the start of document was reached.
AXPositionInstance previous_text_position =
text_position->CreatePreviousTextAnchorPosition(
base::BindRepeating(&AbortMoveAtPageBoundary));
return previous_text_position->IsNullPosition();
}
}
}
bool AtEndOfPage() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
if (!text_position->AtEndOfAnchor())
return false;
// Search for the next text position within the current page,
// using the page boundary abort predicate.
// If a valid position was found, then this position cannot be
// the end of a page.
// This will return a null position when an anchor movement would
// cross a page boundary, or the end of document was reached.
AXPositionInstance next_text_position =
text_position->CreateNextTextAnchorPosition(
base::BindRepeating(&AbortMoveAtPageBoundary));
return next_text_position->IsNullPosition();
}
}
}
bool AtStartOfFormat() const {
// Since formats are stored on text anchors, the start of a format boundary
// must be at the start of an anchor.
if (IsNullPosition() || !AtStartOfAnchor())
return false;
// Treat the first iterable node as a format boundary.
if (CreatePreviousLeafTreePosition()->IsNullPosition())
return true;
// Iterate over anchors until a format boundary is found. This will return a
// null position upon crossing a boundary.
AXPositionInstance previous_position = CreatePreviousLeafTreePosition(
base::BindRepeating(&AbortMoveAtFormatBoundary));
return previous_position->IsNullPosition();
}
bool AtEndOfFormat() const {
// Since formats are stored on text anchors, the end of a format break must
// be at the end of an anchor.
if (IsNullPosition() || !AtEndOfAnchor())
return false;
// Treat the last iterable node as a format boundary
if (CreateNextLeafTreePosition()->IsNullPosition())
return true;
// Iterate over anchors until a format boundary is found. This will return a
// null position upon crossing a boundary.
AXPositionInstance next_position = CreateNextLeafTreePosition(
base::BindRepeating(&AbortMoveAtFormatBoundary));
return next_position->IsNullPosition();
}
bool AtStartOfInlineBlock() const {
AXPositionInstance text_position = AsLeafTextPosition();
switch (text_position->kind_) {
case AXPositionKind::NULL_POSITION:
return false;
case AXPositionKind::TREE_POSITION:
NOTREACHED();
return false;
case AXPositionKind::TEXT_POSITION: {
if (text_position->AtStartOfAnchor()) {
AXPositionInstance previous_position =
text_position->CreatePreviousLeafTreePosition();
// Check that this position is not the start of the first anchor.
if (!previous_position->IsNullPosition()) {
previous_position = text_position->CreatePreviousLeafTreePosition(
base::BindRepeating(&AbortMoveAtStartOfInlineBlock));
// If we get a null position here it means we have crossed an inline
// block's start, thus this position is located at such start.
if (previous_position->IsNullPosition())
return true;
}
}
if (text_position->AtEndOfAnchor()) {
AXPositionInstance next_position =
text_position->CreateNextLeafTreePosition();
// Check that this position is not the end of the last anchor.
if (!next_position->IsNullPosition()) {
next_position = text_position->CreateNextLeafTreePosition(
base::BindRepeating(&AbortMoveAtStartOfInlineBlock));
// If we get a null position here it means we have crossed an inline
// block's start, thus this position is located at such start.
if (next_position->IsNullPosition())
return true;
}
}
return false;
}
}
}
bool AtStartOfDocument() const {
if (IsNullPosition())
return false;
return IsDocument(GetRole()) && AtStartOfAnchor();
}
bool AtEndOfDocument() const {
if (IsNullPosition())
return false;
return CreateNextAnchorPosition()->IsNullPosition() && AtEndOfAnchor();
}
// This method finds the lowest common AXNodeType of |this| and |second|.
AXNodeType* LowestCommonAnchor(const AXPosition& second) const {
if (IsNullPosition() || second.IsNullPosition())
return nullptr;
if (GetAnchor() == second.GetAnchor())
return GetAnchor();
base::stack<AXNodeType*> our_ancestors = GetAncestorAnchors();
base::stack<AXNodeType*> other_ancestors = second.GetAncestorAnchors();
AXNodeType* common_anchor = nullptr;
while (!our_ancestors.empty() && !other_ancestors.empty() &&
our_ancestors.top() == other_ancestors.top()) {
common_anchor = our_ancestors.top();
our_ancestors.pop();
other_ancestors.pop();
}
return common_anchor;
}
// This method returns a position instead of a node because this allows us to
// return the corresponding text offset or child index in the ancestor that
// relates to the current position.
// Also, this method uses position instead of tree logic to traverse the tree,
// because positions can handle moving across multiple trees, while trees
// cannot.
AXPositionInstance LowestCommonAncestor(const AXPosition& second) const {
return CreateAncestorPosition(LowestCommonAnchor(second));
}
// See "CreateParentPosition" for an explanation of the use of
// "boundary_direction".
AXPositionInstance CreateAncestorPosition(
const AXNodeType* ancestor_anchor,
AXTextBoundaryDirection boundary_direction =
AXTextBoundaryDirection::kForwards) const {
if (!ancestor_anchor)
return CreateNullPosition();
AXPositionInstance ancestor_position = Clone();
while (!ancestor_position->IsNullPosition() &&
ancestor_position->GetAnchor() != ancestor_anchor) {
ancestor_position =
ancestor_position->CreateParentPosition(boundary_direction);
}
return ancestor_position;
}
AXPositionInstance AsTreePosition() const {
if (IsNullPosition() || IsTreePosition())
return Clone();
AXPositionInstance copy = Clone();
DCHECK(copy);
DCHECK_GE(copy->text_offset_, 0);
if (!copy->AnchorChildCount()) {
const int max_text_offset = copy->MaxTextOffset();
copy->child_index_ =
(max_text_offset != 0 && copy->text_offset_ != max_text_offset)
? BEFORE_TEXT
: 0;
copy->kind_ = AXPositionKind::TREE_POSITION;
return copy;
}
// Blink doesn't always remove all deleted whitespace at the end of a
// textarea even though it will have adjusted its value attribute, because
// the extra layout objects are invisible. Therefore, we will stop at the
// last child that we can reach with the current text offset and ignore any
// remaining children.
int current_offset = 0;
int child_index = 0;
for (; child_index < copy->AnchorChildCount(); ++child_index) {
AXPositionInstance child = copy->CreateChildPositionAt(child_index);
DCHECK(child);
int child_length = child->MaxTextOffsetInParent();
// If the text offset falls on the boundary between two adjacent children,
// we look at the affinity to decide whether to place the tree position on
// the first child vs. the second child. Upstream affinity would always
// choose the first child, whilst downstream affinity the second. This
// also has implications when converting the resulting tree position back
// to a text position. In that case, maintaining an upstream affinity
// would place the text position at the end of the first child, whilst
// maintaining a downstream affinity will place the text position at the
// beginning of the second child.
//
// This is vital for text positions on soft line breaks, as well as text
// positions before and after character, to work properly.
//
// See also `CreateLeafTextPositionBeforeCharacter` and
// `CreateLeafTextPositionAfterCharacter`.
if (copy->text_offset_ >= current_offset &&
(copy->text_offset_ < (current_offset + child_length) ||
(copy->affinity_ == ax::mojom::TextAffinity::kUpstream &&
copy->text_offset_ == (current_offset + child_length)))) {
break;
}
current_offset += child_length;
}
copy->child_index_ = child_index;
copy->kind_ = AXPositionKind::TREE_POSITION;
return copy;
}
AXPositionInstance AsTextPosition() const {
if (IsNullPosition() || IsTextPosition())
return Clone();
AXPositionInstance copy = Clone();
DCHECK(copy);
// Check if it is a "before text" position.
if (copy->child_index_ == BEFORE_TEXT) {
// "Before text" positions can only appear on leaf nodes.
DCHECK(!copy->AnchorChildCount());
// If the current text offset is valid, we don't touch it to potentially
// allow converting from a text position to a tree position and back
// without losing information.
//
// We test for INVALID_OFFSET first, due to the possible performance
// implications of calling MaxTextOffset().
DCHECK_GE(copy->text_offset_, INVALID_OFFSET)
<< "Unrecognized text offset.";
if (copy->text_offset_ == INVALID_OFFSET ||
(copy->text_offset_ > 0 &&
copy->text_offset_ >= copy->MaxTextOffset())) {
copy->text_offset_ = 0;
}
} else if (copy->child_index_ == copy->AnchorChildCount()) {
copy->text_offset_ = copy->MaxTextOffset();
} else {
DCHECK_GE(copy->child_index_, 0);
DCHECK_LT(copy->child_index_, copy->AnchorChildCount());
int new_offset = 0;
for (int i = 0; i <= child_index_; ++i) {
AXPositionInstance child = copy->CreateChildPositionAt(i);
DCHECK(child);
// If the current text offset is valid, we don't touch it to
// potentially allow converting from a text position to a tree
// position and back without losing information. Otherwise, if the
// text_offset is invalid, equals to 0 or is smaller than
// |new_offset|, we reset it to the beginning of the current child
// node.
if (i == child_index_ && copy->text_offset_ <= new_offset) {
copy->text_offset_ = new_offset;
break;
}
int child_length = child->MaxTextOffsetInParent();
// Same comment as above: we don't touch the text offset if it's
// already valid.
if (i == child_index_ &&
(copy->text_offset_ > (new_offset + child_length) ||
// When the text offset is equal to the text's length but this is
// not an "after text" position.
(!copy->AtEndOfAnchor() &&
copy->text_offset_ == (new_offset + child_length)))) {
copy->text_offset_ = new_offset;
break;
}
new_offset += child_length;
}
}
// Affinity should always be left as downstream. The only case when the
// resulting text position is at the end of the line is when we get an
// "after text" leaf position, but even in this case downstream is
// appropriate because there is no ambiguity whetehr the position is at the
// end of the current line vs. the start of the next line. It would always
// be the former.
copy->kind_ = AXPositionKind::TEXT_POSITION;
return copy;
}
AXPositionInstance AsLeafTextPosition() const {
if (IsNullPosition() || !AnchorChildCount())
return AsTextPosition();
// Adjust the text offset.
// No need to check for "before text" positions here because they are only
// present on leaf anchor nodes.
AXPositionInstance text_position = AsTextPosition();
int adjusted_offset = text_position->text_offset_;
do {
AXPositionInstance child_position =
text_position->CreateChildPositionAt(0);
DCHECK(child_position);
// If the text offset corresponds to multiple child positions because some
// of the children have empty text, the condition "adjusted_offset > 0"
// below ensures that the first child will be chosen.
for (int i = 1;
i < text_position->AnchorChildCount() && adjusted_offset > 0; ++i) {
const int max_text_offset_in_parent =
child_position->MaxTextOffsetInParent();
if (adjusted_offset < max_text_offset_in_parent) {
break;
}
if (affinity_ == ax::mojom::TextAffinity::kUpstream &&
adjusted_offset == max_text_offset_in_parent) {
// Maintain upstream affinity so that we'll be able to choose the
// correct leaf anchor if the text offset is right on the boundary
// between two leaves.
child_position->affinity_ = ax::mojom::TextAffinity::kUpstream;
break;
}
child_position = text_position->CreateChildPositionAt(i);
adjusted_offset -= max_text_offset_in_parent;
}
text_position = std::move(child_position);
} while (text_position->AnchorChildCount());
DCHECK(text_position);
DCHECK(text_position->IsLeafTextPosition());
text_position->text_offset_ = adjusted_offset;
// Leaf Text positions are always downstream since there is no ambiguity
// as to whether it refers to the end of the current or the start of
// the next line.
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
return text_position;
}
// Searches backwards and forwards from this position until it finds the given
// text boundary, and creates an AXRange that spans from the former to the
// latter. The resulting AXRange is always a forward range: its anchor always
// comes before its focus in document order. The resulting AXRange is bounded
// by the anchor of this position, i.e. the AXBoundaryBehavior is set to
// StopAtAnchorBoundary. The exception is AXTextBoundary::kWebPage, where this
// behavior won't make sense. This behavior is based on current platform needs
// and might be relaxed if necessary in the future.
//
// Please note that |expand_behavior| should have no effect for
// AXTextBoundary::kObject and AXTextBoundary::kWebPage because the range
// should be the same regardless if we first move left or right.
AXRangeType ExpandToEnclosingTextBoundary(
AXTextBoundary boundary,
AXRangeExpandBehavior expand_behavior) const {
AXBoundaryBehavior boundary_behavior =
AXBoundaryBehavior::StopAtAnchorBoundary;
if (boundary == AXTextBoundary::kWebPage)
boundary_behavior = AXBoundaryBehavior::CrossBoundary;
switch (expand_behavior) {
case AXRangeExpandBehavior::kLeftFirst: {
AXPositionInstance left_position = CreatePositionAtTextBoundary(
boundary, AXTextBoundaryDirection::kBackwards, boundary_behavior);
AXPositionInstance right_position =
left_position->CreatePositionAtTextBoundary(
boundary, AXTextBoundaryDirection::kForwards,
boundary_behavior);
return AXRangeType(std::move(left_position), std::move(right_position));
}
case AXRangeExpandBehavior::kRightFirst: {
AXPositionInstance right_position = CreatePositionAtTextBoundary(
boundary, AXTextBoundaryDirection::kForwards, boundary_behavior);
AXPositionInstance left_position =
right_position->CreatePositionAtTextBoundary(
boundary, AXTextBoundaryDirection::kBackwards,
boundary_behavior);
return AXRangeType(std::move(left_position), std::move(right_position));
}
}
}
// Starting from this position, moves in the given direction until it finds
// the given text boundary, and creates a new position at that location.
//
// When a boundary has the "StartOrEnd" suffix, it means that this method will
// find the start boundary when moving in the backwards direction, and the end
// boundary when moving in the forwards direction.
AXPositionInstance CreatePositionAtTextBoundary(
AXTextBoundary boundary,
AXTextBoundaryDirection direction,
AXBoundaryBehavior boundary_behavior) const {
AXPositionInstance resulting_position = CreateNullPosition();
switch (boundary) {
case AXTextBoundary::kCharacter:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousCharacterPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextCharacterPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kFormatChange:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousFormatStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextFormatEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kLineEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousLineEndPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextLineEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kLineStart:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousLineStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextLineStartPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kLineStartOrEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousLineStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextLineEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kObject:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position = CreatePositionAtStartOfAnchor();
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreatePositionAtEndOfAnchor();
break;
}
break;
case AXTextBoundary::kPageEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousPageEndPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextPageEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kPageStart:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousPageStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextPageStartPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kPageStartOrEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousPageStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextPageEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kParagraphEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousParagraphEndPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position =
CreateNextParagraphEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kParagraphStart:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousParagraphStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position =
CreateNextParagraphStartPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kParagraphStartOrEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousParagraphStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position =
CreateNextParagraphEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kSentenceEnd:
NOTREACHED() << "Sentence boundaries are not yet supported.";
return CreateNullPosition();
case AXTextBoundary::kSentenceStart:
NOTREACHED() << "Sentence boundaries are not yet supported.";
return CreateNullPosition();
case AXTextBoundary::kSentenceStartOrEnd:
NOTREACHED() << "Sentence boundaries are not yet supported.";
return CreateNullPosition();
case AXTextBoundary::kWebPage:
DCHECK_EQ(boundary_behavior, AXBoundaryBehavior::CrossBoundary)
<< "We can't reach the start of the document if we are disallowed "
"from crossing boundaries.";
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position = CreatePositionAtStartOfDocument();
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreatePositionAtEndOfDocument();
break;
}
break;
case AXTextBoundary::kWordEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousWordEndPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextWordEndPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kWordStart:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousWordStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextWordStartPosition(boundary_behavior);
break;
}
break;
case AXTextBoundary::kWordStartOrEnd:
switch (direction) {
case AXTextBoundaryDirection::kBackwards:
resulting_position =
CreatePreviousWordStartPosition(boundary_behavior);
break;
case AXTextBoundaryDirection::kForwards:
resulting_position = CreateNextWordEndPosition(boundary_behavior);
break;
}
break;
}
return resulting_position;
}
AXPositionInstance CreatePositionAtStartOfAnchor() const {
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return CreateNullPosition();
case AXPositionKind::TREE_POSITION:
if (!AnchorChildCount()) {
return CreateTreePosition(tree_id_, anchor_id_, BEFORE_TEXT);
}
return CreateTreePosition(tree_id_, anchor_id_, 0 /* child_index */);
case AXPositionKind::TEXT_POSITION:
return CreateTextPosition(tree_id_, anchor_id_, 0 /* text_offset */,
ax::mojom::TextAffinity::kDownstream);
}
return CreateNullPosition();
}
AXPositionInstance CreatePositionAtEndOfAnchor() const {
switch (kind_) {
case AXPositionKind::NULL_POSITION:
return CreateNullPosition();
case AXPositionKind::TREE_POSITION:
return CreateTreePosition(tree_id_, anchor_id_, AnchorChildCount());
case AXPositionKind::TEXT_POSITION:
return CreateTextPosition(tree_id_, anchor_id_, MaxTextOffset(),
ax::mojom::TextAffinity::kDownstream);
}
return CreateNullPosition();
}
AXPositionInstance CreatePositionAtStartOfDocument() const {
AXPositionInstance position =
AsTreePosition()->CreateDocumentAncestorPosition();
if (!position->IsNullPosition()) {
position = position->CreatePositionAtStartOfAnchor();
if (IsTextPosition())
position = position->AsTextPosition();
}
return position;
}
AXPositionInstance CreatePositionAtEndOfDocument() const {
AXPositionInstance position =
AsTreePosition()->CreateDocumentAncestorPosition();
if (!position->IsNullPosition()) {
while (position->AnchorChildCount()) {
position =
position->CreateChildPositionAt(position->AnchorChildCount() - 1);
}
position = position->CreatePositionAtEndOfAnchor();
if (IsTextPosition())
position = position->AsTextPosition();
}
return position;
}
AXPositionInstance CreateChildPositionAt(int child_index) const {
if (IsNullPosition())
return CreateNullPosition();
if (child_index < 0 || child_index >= AnchorChildCount())
return CreateNullPosition();
AXTreeID tree_id = AXTreeIDUnknown();
AXNode::AXID child_id = AXNode::kInvalidAXID;
AnchorChild(child_index, &tree_id, &child_id);
DCHECK_NE(tree_id, AXTreeIDUnknown());
DCHECK_NE(child_id, AXNode::kInvalidAXID);
switch (kind_) {
case AXPositionKind::NULL_POSITION:
NOTREACHED();
return CreateNullPosition();
case AXPositionKind::TREE_POSITION: {
AXPositionInstance child_position =
CreateTreePosition(tree_id, child_id, 0 /* child_index */);
// If the child's anchor is a leaf node, make this a "before text"
// position.
if (!child_position->AnchorChildCount())
child_position->child_index_ = BEFORE_TEXT;
return child_position;
}
case AXPositionKind::TEXT_POSITION:
return CreateTextPosition(tree_id, child_id, 0 /* text_offset */,
ax::mojom::TextAffinity::kDownstream);
}
return CreateNullPosition();
}
// Creates a parent equivalent position.
//
// "boundary_direction" is used only in the case of a text position, when in
// the process of searching for a text boundary, and on platforms where child
// nodes are represented by embedded object characters. On such platforms, the
// "IsEmbeddedObjectInParent" method returns true. We need to decide whether
// to create a parent equivalent position that is before or after the child
// node, since moving to a parent position would always cause us to lose some
// information. We can't simply re-use the text offset of the child position
// because by definition the parent node doesn't include all the text of the
// child node, but only a single embedded object character.
//
// staticText name='Line one' IA2-hypertext='<embedded_object>'
// ++inlineTextBox name='Line one'
//
// If we are given a text position pointing to somewhere inside the
// inlineTextBox, and we move to the parent equivalent position, we need to
// decide whether the parent position would be set to point to before the
// embedded object character or after it. Both are valid, depending on the
// direction on motion, e.g. if we are trying to find the start of the line
// vs. the end of the line.
AXPositionInstance CreateParentPosition(
AXTextBoundaryDirection boundary_direction =
AXTextBoundaryDirection::kForwards) const {
if (IsNullPosition())
return CreateNullPosition();
AXTreeID tree_id = AXTreeIDUnknown();
AXNode::AXID parent_id = AXNode::kInvalidAXID;
AnchorParent(&tree_id, &parent_id);
if (tree_id == AXTreeIDUnknown() || parent_id == AXNode::kInvalidAXID)
return CreateNullPosition();
switch (kind_) {
case AXPositionKind::NULL_POSITION:
NOTREACHED();
return CreateNullPosition();
case AXPositionKind::TREE_POSITION:
return CreateTreePosition(tree_id, parent_id, AnchorIndexInParent());
case AXPositionKind::TEXT_POSITION: {
// On some platforms, such as Android, Mac and Chrome OS, the inner text
// of a node is made up by concatenating the text of child nodes. On
// other platforms, such as Windows IA2 and Linux ATK, child nodes are
// represented by a single embedded object character.
//
// If our parent's inner text is a concatenation of all its children's
// text, we need to maintain the affinity and compute the corresponding
// text offset. Otherwise, we have no choice but to return a position
// that is either before or after this child, losing some information in
// the process. Regardless to whether our parent contains all our text,
// we always recompute the affinity when the position is after the
// child.
//
// Recomputing the affinity in the latter situation is important because
// even though a text position might unambiguously be at the end of a
// line, its parent position might be the same as the parent position of
// a position that represents the start of the next line. For example:
//
// staticText name='Line oneLine two'
// ++inlineTextBox name='Line one'
// ++inlineTextBox name='Line two'
//
// If the original position is at the end of the inline text box for
// "Line one", then the resulting parent equivalent position would be
// the same as the one that would have been computed if the original
// position were at the start of the inline text box for "Line two".
const int max_text_offset = MaxTextOffset();
const int max_text_offset_in_parent =
IsEmbeddedObjectInParent() ? 1 : max_text_offset;
int parent_offset = AnchorTextOffsetInParent();
ax::mojom::TextAffinity parent_affinity = affinity_;
if (max_text_offset == max_text_offset_in_parent) {
// Our parent contains all our text. No information would be lost when
// moving to a parent equivalent position.
parent_offset += text_offset_;
} else if (text_offset_ > 0) {
// If "text_offset_" == 0, then the child position is clearly before
// any embedded object character. No information would be lost when
// moving to a parent equivalent position, including affinity
// information. Otherwise, we should decide whether to set the parent
// position to be before or after the child, based on the direction of
// motion, and also reset the affinity.
switch (boundary_direction) {
case AXTextBoundaryDirection::kBackwards:
// Keep the offset to be right before the embedded object
// character.
break;
case AXTextBoundaryDirection::kForwards:
// Set the offset to be after the embedded object character.
parent_offset += max_text_offset_in_parent;
break;
}
// The original affinity doesn't apply any more. In most cases, it
// should be downstream, unless there is an ambiguity as to whether
// the parent position is between the end of one line and the start of
// the next. We perform this check below.
parent_affinity = ax::mojom::TextAffinity::kDownstream;
}
AXPositionInstance parent_position = CreateTextPosition(
tree_id, parent_id, parent_offset, parent_affinity);
if (parent_position->IsNullPosition()) {
// Workaround: When the autofill feature populates a text field, it
// doesn't immediately update its value, which causes the text inside
// the user-agent shadow DOM to be different than the text in the text
// field itself. As a result, the parent_offset calculated above might
// appear to be temporarily invalid.
// TODO(nektar): Fix this better by ensuring that the text field's
// hypertext is always kept up to date.
parent_position =
CreateTextPosition(tree_id, parent_id, 0 /* text_offset */,
ax::mojom::TextAffinity::kDownstream);
}
// We check if the parent position has introduced ambiguity as to
// whether it refers to the end of a line or the start of the next.
// We do this check by creating the parent position and testing if
// it is erroneously at the start of the next line. We could not have
// checked if the child was at the end of the line, because our
// "AtEndOfLine" predicate takes into account trailing line breaks,
// which would create false positives.
if (text_offset_ == max_text_offset && parent_position->AtStartOfLine())
parent_position->affinity_ = ax::mojom::TextAffinity::kUpstream;
return parent_position;
}
}
return CreateNullPosition();
}
// Creates a tree position using the next text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreateNextLeafTreePosition() const {
return CreateNextLeafTreePosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Creates a tree position using the previous text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreatePreviousLeafTreePosition() const {
return CreatePreviousLeafTreePosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Creates a text position using the next text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreateNextLeafTextPosition() const {
return CreateNextTextAnchorPosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Creates a text position using the previous text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreatePreviousLeafTextPosition() const {
return CreatePreviousTextAnchorPosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Returns a text position located right before the next character (from this
// position) in the tree's text representation, following these conditions:
//
// - If this position is at the end of its anchor, normalize it to the start
// of the next text anchor, regardless of the position's affinity.
// Both text positions are equal when compared, but we consider the start of
// an anchor to be a position BEFORE its first character and the end of the
// previous to be AFTER its last character.
//
// - Skip any empty text anchors; they're "invisible" to the text
// representation and the next character could be ahead.
//
// - Return a null position if there is no next character forward.
//
// If possible, return a position anchored at the current position's anchor;
// this is necessary because we don't want to return any position that might
// be located in the shadow DOM or in a position anchored at a node that is
// not visible to a specific platform's APIs.
//
// Also, |text_offset| is adjusted to point to a valid character offset, i.e.
// it cannot be pointing to a low surrogate pair or to the middle of a
// grapheme cluster.
AXPositionInstance AsLeafTextPositionBeforeCharacter() const {
if (IsNullPosition())
return Clone();
AXPositionInstance text_position = AsTextPosition();
// In case the input affinity is upstream, reset it to downstream.
//
// This is to ensure that when we find the equivalent leaf text position, it
// will be at the start of anchor if the original position is anchored to a
// node higher up in the tree and pointing to a text offset that falls on
// the boundary between two leaf nodes. In other words, the returned
// position will always be "before character".
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
text_position = text_position->AsLeafTextPosition();
DCHECK(!text_position->IsNullPosition())
<< "Adjusting to a leaf position should never turn a non-null position "
"into a null one.";
if (!text_position->IsIgnored() && !text_position->AtEndOfAnchor()) {
std::unique_ptr<base::i18n::BreakIterator> grapheme_iterator =
text_position->GetGraphemeIterator();
DCHECK_GE(text_position->text_offset_, 0);
DCHECK_LE(text_position->text_offset_,
int(text_position->name_.length()));
while (
!text_position->AtStartOfAnchor() &&
(!gfx::IsValidCodePointIndex(text_position->name_,
size_t(text_position->text_offset_)) ||
(grapheme_iterator && !grapheme_iterator->IsGraphemeBoundary(
size_t(text_position->text_offset_))))) {
--text_position->text_offset_;
}
return text_position;
}
text_position = text_position->CreateNextLeafTextPosition();
while (!text_position->IsNullPosition() &&
(text_position->IsIgnored() || !text_position->MaxTextOffset())) {
text_position = text_position->CreateNextLeafTextPosition();
}
return text_position;
}
// Returns a text position located right after the previous character (from
// this position) in the tree's text representation.
//
// See `AsLeafTextPositionBeforeCharacter`, as this is its "reversed" version.
AXPositionInstance AsLeafTextPositionAfterCharacter() const {
if (IsNullPosition())
return Clone();
AXPositionInstance text_position = AsTextPosition();
// Temporarily set the affinity to upstream.
//
// This is to ensure that when we find the equivalent leaf text position, it
// will be at the end of anchor if the original position is anchored to a
// node higher up in the tree and pointing to a text offset that falls on
// the boundary between two leaf nodes. In other words, the returned
// position will always be "after character".
text_position->affinity_ = ax::mojom::TextAffinity::kUpstream;
text_position = text_position->AsLeafTextPosition();
DCHECK(!text_position->IsNullPosition())
<< "Adjusting to a leaf position should never turn a non-null position "
"into a null one.";
if (!text_position->IsIgnored() && !text_position->AtStartOfAnchor()) {
std::unique_ptr<base::i18n::BreakIterator> grapheme_iterator =
text_position->GetGraphemeIterator();
// The following situation should not be possible but there are existing
// crashes in the field.
//
// TODO(nektar): Remove this workaround as soon as the source of the bug
// is identified.
if (text_position->text_offset_ > int(text_position->name_.length()))
return CreateNullPosition();
DCHECK_GE(text_position->text_offset_, 0);
DCHECK_LE(text_position->text_offset_,
int(text_position->name_.length()));
while (
!text_position->AtEndOfAnchor() &&
(!gfx::IsValidCodePointIndex(text_position->name_,
size_t(text_position->text_offset_)) ||
(grapheme_iterator && !grapheme_iterator->IsGraphemeBoundary(
size_t(text_position->text_offset_))))) {
++text_position->text_offset_;
}
// Reset the affinity to downstream, because an upstream affinity doesn't
// make sense on a leaf anchor.
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
return text_position;
}
text_position = text_position->CreatePreviousLeafTextPosition();
while (!text_position->IsNullPosition() &&
(text_position->IsIgnored() || !text_position->MaxTextOffset())) {
text_position = text_position->CreatePreviousLeafTextPosition();
}
return text_position->CreatePositionAtEndOfAnchor();
}
// Creates a position pointing to before the next character, which is defined
// as the start of the next grapheme cluster. Also, ensures that the created
// position will not point to a low surrogate pair.
//
// A grapheme cluster is what an end-user would consider a character and it
// could include a letter with additional diacritics. It could be more than
// one Unicode code unit in length.
//
// See also http://www.unicode.org/reports/tr29/#Grapheme_Cluster_Boundaries
AXPositionInstance CreateNextCharacterPosition(
AXBoundaryBehavior boundary_behavior) const {
if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary &&
AtEndOfAnchor()) {
return Clone();
}
const bool was_tree_position = IsTreePosition();
AXPositionInstance text_position = AsLeafTextPositionBeforeCharacter();
// There is no next character position.
if (text_position->IsNullPosition()) {
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary ||
boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary) {
text_position = Clone();
}
return text_position;
}
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary &&
*text_position == *this) {
return Clone();
}
DCHECK_LT(text_position->text_offset_, text_position->MaxTextOffset());
std::unique_ptr<base::i18n::BreakIterator> grapheme_iterator =
text_position->GetGraphemeIterator();
do {
++text_position->text_offset_;
} while (!text_position->AtEndOfAnchor() && grapheme_iterator &&
!grapheme_iterator->IsGraphemeBoundary(
size_t(text_position->text_offset_)));
DCHECK_GT(text_position->text_offset_, 0);
DCHECK_LE(text_position->text_offset_, text_position->MaxTextOffset());
// If the character boundary is in the same subtree, return a position
// rooted at this position's anchor. This is necessary because we don't want
// to return a position that might be in the shadow DOM when this position
// is not.
const AXNodeType* common_anchor = text_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
text_position = text_position->CreateAncestorPosition(
common_anchor, AXTextBoundaryDirection::kForwards);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
NOTREACHED() << "Original text position was not at end of anchor.";
}
// Even if the resulting position is right on a soft line break, affinity is
// defaulted to downstream so that this method will always produce the same
// result regardless of the direction of motion or the input affinity.
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
if (was_tree_position)
return text_position->AsTreePosition();
return text_position;
}
// Creates a position pointing to before the previous character, which is
// defined as the start of the previous grapheme cluster. Also, ensures that
// the created position will not point to a low surrogate pair.
//
// See the comment above `CreateNextCharacterPosition` for the definition of a
// grapheme cluster.
AXPositionInstance CreatePreviousCharacterPosition(
AXBoundaryBehavior boundary_behavior) const {
if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary &&
AtStartOfAnchor()) {
return Clone();
}
const bool was_tree_position = IsTreePosition();
AXPositionInstance text_position = AsLeafTextPositionAfterCharacter();
// There is no previous character position.
if (text_position->IsNullPosition()) {
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary ||
boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary) {
text_position = Clone();
}
return text_position;
}
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary &&
*text_position == *this) {
return Clone();
}
DCHECK_GT(text_position->text_offset_, 0);
std::unique_ptr<base::i18n::BreakIterator> grapheme_iterator =
text_position->GetGraphemeIterator();
do {
--text_position->text_offset_;
} while (!text_position->AtStartOfAnchor() && grapheme_iterator &&
!grapheme_iterator->IsGraphemeBoundary(
size_t(text_position->text_offset_)));
DCHECK_GE(text_position->text_offset_, 0);
DCHECK_LT(text_position->text_offset_, text_position->MaxTextOffset());
// The character boundary should be in the same subtree. Return a position
// rooted at this position's anchor. This is necessary because we don't want
// to return a position that might be in the shadow DOM when this position
// is not.
const AXNodeType* common_anchor = text_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
text_position = text_position->CreateAncestorPosition(
common_anchor, AXTextBoundaryDirection::kBackwards);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
NOTREACHED() << "Original text position was not at start of anchor.";
}
// Even if the resulting position is right on a soft line break, affinity is
// defaulted to downstream so that this method will always produce the same
// result regardless of the direction of motion or the input affinity.
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
if (was_tree_position)
return text_position->AsTreePosition();
return text_position;
}
AXPositionInstance CreateNextWordStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfWordPredicate),
base::BindRepeating(&AtEndOfWordPredicate),
base::BindRepeating(&GetWordStartOffsetsFunc));
}
AXPositionInstance CreatePreviousWordStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfWordPredicate),
base::BindRepeating(&AtEndOfWordPredicate),
base::BindRepeating(&GetWordStartOffsetsFunc));
}
// Word end positions are one past the last character of the word.
AXPositionInstance CreateNextWordEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfWordPredicate),
base::BindRepeating(&AtEndOfWordPredicate),
base::BindRepeating(&GetWordEndOffsetsFunc));
}
// Word end positions are one past the last character of the word.
AXPositionInstance CreatePreviousWordEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfWordPredicate),
base::BindRepeating(&AtEndOfWordPredicate),
base::BindRepeating(&GetWordEndOffsetsFunc));
}
AXPositionInstance CreateNextLineStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfLinePredicate),
base::BindRepeating(&AtEndOfLinePredicate));
}
AXPositionInstance CreatePreviousLineStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfLinePredicate),
base::BindRepeating(&AtEndOfLinePredicate));
}
// Line end positions are one past the last character of the line, excluding
// any white space or newline characters that separate the lines.
AXPositionInstance CreateNextLineEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfLinePredicate),
base::BindRepeating(&AtEndOfLinePredicate));
}
// Line end positions are one past the last character of the line, excluding
// any white space or newline characters separating the lines.
AXPositionInstance CreatePreviousLineEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfLinePredicate),
base::BindRepeating(&AtEndOfLinePredicate));
}
AXPositionInstance CreatePreviousFormatStartPosition(
AXBoundaryBehavior boundary_behavior) const {
if (IsNullPosition())
return Clone();
// AtStartOfFormat() always returns true if we are at the first iterable
// position, i.e. CreatePreviousLeafTreePosition()->IsNullPosition().
if (AtStartOfFormat()) {
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary ||
(boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary &&
CreatePreviousLeafTreePosition()->IsNullPosition())) {
AXPositionInstance clone = Clone();
// In order to make equality checks simpler, affinity should be reset so
// that we would get consistent output from this function regardless of
// input affinity.
clone->affinity_ = ax::mojom::TextAffinity::kDownstream;
return clone;
} else if (boundary_behavior == AXBoundaryBehavior::CrossBoundary &&
CreatePreviousLeafTreePosition()->IsNullPosition()) {
// If we're at a format boundary and there are no more text positions
// to traverse, return a null position for cross-boundary moves.
return CreateNullPosition();
}
}
const bool was_text_position = IsTextPosition();
AXPositionInstance tree_position =
AsTreePosition()->CreatePositionAtStartOfAnchor();
AXPositionInstance previous_tree_position =
tree_position->CreatePreviousLeafTreePosition();
// If moving to the start of the current anchor hasn't changed our position
// from the original position, we need to test the previous leaf tree
// position.
if (AtStartOfAnchor() &&
boundary_behavior != AXBoundaryBehavior::StopIfAlreadyAtBoundary) {
tree_position = std::move(previous_tree_position);
previous_tree_position = tree_position->CreatePreviousLeafTreePosition();
}
// The first position in the document is also a format start boundary, so we
// should not return NullPosition unless we started from that location.
while (!previous_tree_position->IsNullPosition() &&
!tree_position->AtStartOfFormat()) {
tree_position = std::move(previous_tree_position);
previous_tree_position = tree_position->CreatePreviousLeafTreePosition();
}
// If the format boundary is in the same subtree, return a position rooted
// at the current position.
// This is necessary because we don't want to return any position that might
// be in the shadow DOM if the original position was not.
const AXNodeType* common_anchor = tree_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
tree_position = tree_position->CreateAncestorPosition(common_anchor);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return CreatePositionAtStartOfAnchor();
}
if (was_text_position)
tree_position = tree_position->AsTextPosition();
return tree_position;
}
AXPositionInstance CreateNextFormatEndPosition(
AXBoundaryBehavior boundary_behavior) const {
if (IsNullPosition())
return Clone();
// AtEndOfFormat() always returns true if we are at the last iterable
// position, i.e. CreateNextLeafTreePosition()->IsNullPosition().
if (AtEndOfFormat()) {
if (boundary_behavior == AXBoundaryBehavior::StopIfAlreadyAtBoundary ||
(boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary &&
CreateNextLeafTreePosition()->IsNullPosition())) {
AXPositionInstance clone = Clone();
// In order to make equality checks simpler, affinity should be reset so
// that we would get consistent output from this function regardless of
// input affinity.
clone->affinity_ = ax::mojom::TextAffinity::kDownstream;
return clone;
} else if (boundary_behavior == AXBoundaryBehavior::CrossBoundary &&
CreateNextLeafTreePosition()->IsNullPosition()) {
// If we're at a format boundary and there are no more text positions
// to traverse, return a null position for cross-boundary moves.
return CreateNullPosition();
}
}
const bool was_text_position = IsTextPosition();
AXPositionInstance tree_position =
AsTreePosition()->CreatePositionAtEndOfAnchor();
AXPositionInstance next_tree_position =
tree_position->CreateNextLeafTreePosition()
->CreatePositionAtEndOfAnchor();
// If moving to the end of the current anchor hasn't changed our original
// position, we need to test the next leaf tree position.
if (AtEndOfAnchor() &&
boundary_behavior != AXBoundaryBehavior::StopIfAlreadyAtBoundary) {
tree_position = std::move(next_tree_position);
next_tree_position = tree_position->CreateNextLeafTreePosition()
->CreatePositionAtEndOfAnchor();
}
// The last position in the document is also a format end boundary, so we
// should not return NullPosition unless we started from that location.
while (!next_tree_position->IsNullPosition() &&
!tree_position->AtEndOfFormat()) {
tree_position = std::move(next_tree_position);
next_tree_position = tree_position->CreateNextLeafTreePosition()
->CreatePositionAtEndOfAnchor();
}
// If the format boundary is in the same subtree, return a position
// rooted at the current position.
// This is necessary because we don't want to return any position that might
// be in the shadow DOM if the original position was not.
const AXNodeType* common_anchor = tree_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
tree_position = tree_position->CreateAncestorPosition(common_anchor);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return CreatePositionAtEndOfAnchor();
}
if (was_text_position)
tree_position = tree_position->AsTextPosition();
return tree_position;
}
AXPositionInstance CreateNextParagraphStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfParagraphPredicate),
base::BindRepeating(&AtEndOfParagraphPredicate));
}
AXPositionInstance CreatePreviousParagraphStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfParagraphPredicate),
base::BindRepeating(&AtEndOfParagraphPredicate));
}
AXPositionInstance CreateNextParagraphEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfParagraphPredicate),
base::BindRepeating(&AtEndOfParagraphPredicate));
}
AXPositionInstance CreatePreviousParagraphEndPosition(
AXBoundaryBehavior boundary_behavior) const {
AXPositionInstance previous_position = CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfParagraphPredicate),
base::BindRepeating(&AtEndOfParagraphPredicate));
if (boundary_behavior == AXBoundaryBehavior::CrossBoundary ||
boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary) {
// This is asymmetric with CreateNextParagraphEndPosition due to
// asymmetries in text anchor movement. Consider:
//
// ++1 rootWebArea
// ++++2 staticText name="FIRST"
// ++++3 genericContainer isLineBreakingObject=true
// ++++++4 genericContainer isLineBreakingObject=true
// ++++++5 staticText name="SECOND"
//
// Node 2 offset 5 FIRST<> is a paragraph end since node 3 is a line-
// breaking object that's not collapsible (since it's not a leaf). When
// looking for the next text anchor position from there, we advance to
// sibling node 3, then since that node has descendants, we convert to a
// tree position to find the leaf node that maps to "node 3 offset 0".
// Since node 4 has no text, we skip it and land on node 5. We end up at
// node 5 offset 6 SECOND<> as our next paragraph end.
//
// The set of paragraph ends should be consistent when moving in the
// reverse direction. But starting from node 5 offset 6, the previous text
// anchor position is previous sibling node 4. We'll consider that a
// paragraph end since it's a leaf line-breaking object and stop.
//
// Essentially, we have two consecutive line-breaking objects, each of
// which stops movement in the "outward" direction, for different reasons.
//
// We handle this by looking back one more step after finding a candidate
// for previous paragraph end, then testing a forward step from the look-
// back position. That will land us on the candidate position if it's a
// valid paragraph boundary.
//
while (!previous_position->IsNullPosition()) {
AXPositionInstance look_back_position =
previous_position->AsLeafTextPosition()
->CreatePreviousLeafTextPosition()
->CreatePositionAtEndOfAnchor();
if (look_back_position->IsNullPosition()) {
// Nowhere to look back to, so our candidate must be a valid paragraph
// boundary.
break;
}
AXPositionInstance forward_step_position =
look_back_position->CreateNextLeafTextPosition()
->CreatePositionAtEndOfAnchor();
if (*forward_step_position == *previous_position)
break;
previous_position = previous_position->CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfParagraphPredicate),
base::BindRepeating(&AtEndOfParagraphPredicate));
}
}
return previous_position;
}
AXPositionInstance CreateNextPageStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfPagePredicate),
base::BindRepeating(&AtEndOfPagePredicate));
}
AXPositionInstance CreatePreviousPageStartPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryStartPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfPagePredicate),
base::BindRepeating(&AtEndOfPagePredicate));
}
AXPositionInstance CreateNextPageEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kForwards,
base::BindRepeating(&AtStartOfPagePredicate),
base::BindRepeating(&AtEndOfPagePredicate));
}
AXPositionInstance CreatePreviousPageEndPosition(
AXBoundaryBehavior boundary_behavior) const {
return CreateBoundaryEndPosition(
boundary_behavior, AXTextBoundaryDirection::kBackwards,
base::BindRepeating(&AtStartOfPagePredicate),
base::BindRepeating(&AtEndOfPagePredicate));
}
AXPositionInstance CreateBoundaryStartPosition(
AXBoundaryBehavior boundary_behavior,
AXTextBoundaryDirection boundary_direction,
BoundaryConditionPredicate at_start_condition,
BoundaryConditionPredicate at_end_condition,
BoundaryTextOffsetsFunc get_start_offsets =
BoundaryTextOffsetsFunc()) const {
const bool was_tree_position = IsTreePosition();
AXPositionInstance text_position = AsLeafTextPosition();
if (text_position->IsNullPosition())
return text_position;
while (!at_start_condition.Run(text_position) ||
(boundary_behavior != AXBoundaryBehavior::StopIfAlreadyAtBoundary &&
*this == *text_position)) {
if (*this == *text_position) {
AXPositionInstance next_position =
text_position->CreatePositionAtNextOffsetBoundary(
boundary_direction, get_start_offsets);
if (*next_position != *text_position) {
text_position = std::move(next_position);
break;
}
}
AXPositionInstance next_position;
if (boundary_direction == AXTextBoundaryDirection::kForwards) {
next_position = text_position->CreateNextLeafTextPosition();
} else {
if (text_position->AtStartOfAnchor()) {
next_position = text_position->CreatePreviousLeafTextPosition();
} else {
text_position = text_position->CreatePositionAtStartOfAnchor();
DCHECK(!text_position->IsNullPosition());
continue;
}
}
if (next_position->IsNullPosition()) {
if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return (boundary_direction == AXTextBoundaryDirection::kForwards)
? CreatePositionAtEndOfAnchor()
: CreatePositionAtStartOfAnchor();
}
if (boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary) {
// We can't simply return the following position; break and after this
// loop we'll try to do some adjustments to text_position.
text_position =
(boundary_direction == AXTextBoundaryDirection::kForwards)
? text_position->CreatePositionAtEndOfAnchor()
: text_position->CreatePositionAtStartOfAnchor();
break;
}
return next_position;
}
// Continue searching for the next boundary start in the specified
// direction until the next logical text position is reached.
text_position = next_position->CreatePositionAtFirstOffsetBoundary(
boundary_direction, get_start_offsets);
}
// If the boundary is in the same subtree, return a position rooted at this
// position's anchor. This is necessary because we don't want to return a
// position that might be in the shadow DOM when this position is not.
const AXNodeType* common_anchor = text_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
text_position = text_position->CreateAncestorPosition(common_anchor,
boundary_direction);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return (boundary_direction == AXTextBoundaryDirection::kForwards)
? CreatePositionAtEndOfAnchor()
: CreatePositionAtStartOfAnchor();
}
// Affinity is only upstream at the end of a line, and so a start boundary
// will never have an upstream affinity.
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
if (was_tree_position)
text_position = text_position->AsTreePosition();
return text_position;
}
AXPositionInstance CreateBoundaryEndPosition(
AXBoundaryBehavior boundary_behavior,
AXTextBoundaryDirection boundary_direction,
BoundaryConditionPredicate at_start_condition,
BoundaryConditionPredicate at_end_condition,
BoundaryTextOffsetsFunc get_end_offsets =
BoundaryTextOffsetsFunc()) const {
const bool was_tree_position = IsTreePosition();
AXPositionInstance text_position = AsLeafTextPosition();
if (text_position->IsNullPosition())
return text_position;
while (!at_end_condition.Run(text_position) ||
(boundary_behavior != AXBoundaryBehavior::StopIfAlreadyAtBoundary &&
*this == *text_position)) {
if (*this == *text_position) {
AXPositionInstance next_position =
text_position->CreatePositionAtNextOffsetBoundary(
boundary_direction, get_end_offsets);
if (*next_position != *text_position) {
text_position = std::move(next_position);
break;
}
}
AXPositionInstance next_position;
if (boundary_direction == AXTextBoundaryDirection::kForwards) {
if (text_position->AtEndOfAnchor()) {
next_position = text_position->CreateNextLeafTextPosition();
} else {
text_position = text_position->CreatePositionAtEndOfAnchor();
DCHECK(!text_position->IsNullPosition());
continue;
}
} else {
next_position = text_position->CreatePreviousLeafTextPosition()
->CreatePositionAtEndOfAnchor();
}
if (next_position->IsNullPosition()) {
if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return (boundary_direction == AXTextBoundaryDirection::kForwards)
? CreatePositionAtEndOfAnchor()
: CreatePositionAtStartOfAnchor();
}
if (boundary_behavior == AXBoundaryBehavior::StopAtLastAnchorBoundary) {
// We can't simply return the following position; break and after this
// loop we'll try to do some adjustments to text_position.
text_position =
(boundary_direction == AXTextBoundaryDirection::kForwards)
? text_position->CreatePositionAtEndOfAnchor()
: text_position->CreatePositionAtStartOfAnchor();
break;
}
return next_position;
}
// Continue searching for the next boundary end in the specified direction
// until the next logical text position is reached.
text_position = next_position->CreatePositionAtFirstOffsetBoundary(
boundary_direction, get_end_offsets);
}
// If the boundary is in the same subtree, return a position rooted at this
// position's anchor. This is necessary because we don't want to return a
// position that might be in the shadow DOM when this position is not.
const AXNodeType* common_anchor = text_position->LowestCommonAnchor(*this);
if (GetAnchor() == common_anchor) {
text_position = text_position->CreateAncestorPosition(common_anchor,
boundary_direction);
} else if (boundary_behavior == AXBoundaryBehavior::StopAtAnchorBoundary) {
return (boundary_direction == AXTextBoundaryDirection::kForwards)
? CreatePositionAtEndOfAnchor()
: CreatePositionAtStartOfAnchor();
}
// If there is no ambiguity as to whether the position is at the end of
// the current boundary or the start of the next boundary, an upstream
// affinity should be reset to downstream in order to get consistent output
// from this method, regardless of input affinity.
//
// Note that there could be no ambiguity if the boundary is either at the
// start or the end of the current anchor, so we should always reset to
// downstream affinity in those cases.
if (text_position->affinity_ == ax::mojom::TextAffinity::kUpstream) {
AXPositionInstance downstream_position = text_position->Clone();
downstream_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
if (downstream_position->AtStartOfAnchor() ||
downstream_position->AtEndOfAnchor() ||
!at_start_condition.Run(downstream_position)) {
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
}
}
if (was_tree_position)
text_position = text_position->AsTreePosition();
return text_position;
}
// TODO(nektar): Add sentence navigation methods.
// Uses depth-first pre-order traversal.
AXPositionInstance CreateNextAnchorPosition() const {
return CreateNextAnchorPosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Uses depth-first pre-order traversal.
AXPositionInstance CreatePreviousAnchorPosition() const {
return CreatePreviousAnchorPosition(
base::BindRepeating(&DefaultAbortMovePredicate));
}
// Returns an optional integer indicating the logical order of this position
// compared to another position or returns an empty optional if the positions
// are not comparable. Any text position at the same character location is
// logically equivalent although they may be on different anchors or have
// different text offsets. Positions are not comparable when one position is
// null and the other is not or if the positions do not have any common
// ancestor.
// 0: if this position is logically equivalent to the other position
// <0: if this position is logically less than the other position
// >0: if this position is logically greater than the other position
base::Optional<int> CompareTo(const AXPosition& other) const {
if (this->IsNullPosition() && other.IsNullPosition())
return base::Optional<int>(0);
if (this->IsNullPosition() || other.IsNullPosition())
return base::Optional<int>(base::nullopt);
// It is potentially costly to compute the parent position of a text
// position, whilst computing the parent position of a tree position is
// really inexpensive. In order to find the lowest common ancestor,
// especially if that ancestor is all the way up to the root of the tree,
// this will need to be done repeatedly. We avoid the performance hit by
// converting both positions to tree positions and only falling back to text
// positions if both are text positions and the lowest common ancestor is
// not one of their anchors. Essentially, the question we need to answer is:
// "When are two non equivalent positions going to have the same lowest
// common ancestor position when converted to tree positions?" The answer is
// when they are both text positions and they either have the same anchor,
// or one is the ancestor of the other.
const AXNodeType* common_anchor = this->LowestCommonAnchor(other);
if (!common_anchor)
return base::Optional<int>(base::nullopt);
// Attempt to avoid recomputing the lowest common ancestor because we may
// already have its anchor in which case just find the text offset.
if (this->IsTextPosition() && other.IsTextPosition()) {
// This text position's anchor is the common ancestor of the other text
// position's anchor.
if (this->GetAnchor() == common_anchor) {
AXPositionInstance other_text_position =
other.CreateAncestorPosition(common_anchor);
return base::Optional<int>(this->text_offset_ -
other_text_position->text_offset_);
}
// The other text position's anchor is the common ancestor of this text
// position's anchor.
if (other.GetAnchor() == common_anchor) {
AXPositionInstance this_text_position =
this->CreateAncestorPosition(common_anchor);
return base::Optional<int>(this_text_position->text_offset_ -
other.text_offset_);
}
// All optimizations failed. Fall back to comparing text positions with
// the common text position ancestor.
AXPositionInstance this_text_position_ancestor =
this->CreateAncestorPosition(common_anchor);
AXPositionInstance other_text_position_ancestor =
other.CreateAncestorPosition(common_anchor);
DCHECK(this_text_position_ancestor->IsTextPosition());
DCHECK(other_text_position_ancestor->IsTextPosition());
DCHECK_EQ(common_anchor, this_text_position_ancestor->GetAnchor());
DCHECK_EQ(common_anchor, other_text_position_ancestor->GetAnchor());
// TODO - This does not take into account |affinity_|, so we may return
// a false positive when comparing at the end of a line.
// For example :
// ++1 kRootWebArea
// ++++2 kTextField "Line 1\nLine 2"
// ++++++3 kStaticText "Line 1"
// ++++++++4 kInlineTextBox "Line 1"
// ++++++5 kLineBreak "\n"
// ++++++6 kStaticText "Line 2"
// ++++++++7 kInlineTextBox "Line 2"
//
// TextPosition anchor_id=5 text_offset=1
// affinity=downstream annotated_text=\n<>
//
// TextPosition anchor_id=7 text_offset=0
// affinity=downstream annotated_text=<L>ine 2
//
// |LowestCommonAncestor| for both will be :
// TextPosition anchor_id=2 text_offset=7
// ... except anchor_id=5 creates a kUpstream position, while
// anchor_id=7 creates a kDownstream position.
return base::Optional<int>(this_text_position_ancestor->text_offset_ -
other_text_position_ancestor->text_offset_);
}
// All optimizations failed. Fall back to comparing child index with
// the common tree position ancestor.
AXPositionInstance this_tree_position_ancestor =
this->AsTreePosition()->CreateAncestorPosition(common_anchor);
AXPositionInstance other_tree_position_ancestor =
other.AsTreePosition()->CreateAncestorPosition(common_anchor);
DCHECK(this_tree_position_ancestor->IsTreePosition());
DCHECK(other_tree_position_ancestor->IsTreePosition());
DCHECK_EQ(common_anchor, this_tree_position_ancestor->GetAnchor());
DCHECK_EQ(common_anchor, other_tree_position_ancestor->GetAnchor());
return base::Optional<int>(this_tree_position_ancestor->child_index() -
other_tree_position_ancestor->child_index());
}
void swap(AXPosition& other) {
std::swap(kind_, other.kind_);
std::swap(tree_id_, other.tree_id_);
std::swap(anchor_id_, other.anchor_id_);
std::swap(child_index_, other.child_index_);
std::swap(text_offset_, other.text_offset_);
std::swap(affinity_, other.affinity_);
// We explicitly don't swap any cached members.
name_ = base::string16();
other.name_ = base::string16();
}
// Abstract methods.
// Returns the text that is present inside the anchor node, including any text
// found in descendant text nodes, based on the platform's text
// representation. Some platforms use an embedded object character that
// replaces the text coming from each child node.
virtual base::string16 GetText() const = 0;
// Determines if the anchor containing this position is a <br> or a text
// object whose parent's anchor is an enclosing <br>.
virtual bool IsInLineBreak() const = 0;
// Determines if the anchor containing this position is a text object.
virtual bool IsInTextObject() const = 0;
// Determines if the text representation of this position's anchor contains
// only whitespace characters; <br> objects span a single '\n' character, so
// positions inside line breaks are also considered "in whitespace".
virtual bool IsInWhiteSpace() const = 0;
// Returns the length of the text that is present inside the anchor node,
// including any text found in descendant text nodes. This is based on the
// platform's text representation. Some platforms use an embedded object
// character that replaces the text coming from each child node.
//
// Similar to "text_offset_", the length of the text is in UTF16 code units,
// not in grapheme clusters.
virtual int MaxTextOffset() const {
if (IsNullPosition())
return INVALID_OFFSET;
return int(GetText().length());
}
protected:
AXPosition()
: kind_(AXPositionKind::NULL_POSITION),
tree_id_(AXTreeIDUnknown()),
anchor_id_(AXNode::kInvalidAXID),
child_index_(INVALID_INDEX),
text_offset_(INVALID_OFFSET),
affinity_(ax::mojom::TextAffinity::kDownstream) {}
// We explicitly don't copy any cached members.
AXPosition(const AXPosition& other)
: kind_(other.kind_),
tree_id_(other.tree_id_),
anchor_id_(other.anchor_id_),
child_index_(other.child_index_),
text_offset_(other.text_offset_),
affinity_(other.affinity_),
name_() {}
// Returns the character offset inside our anchor's parent at which our text
// starts.
int AnchorTextOffsetInParent() const {
if (IsNullPosition())
return INVALID_OFFSET;
// Calculate how much text there is to the left of this anchor.
AXPositionInstance tree_position = AsTreePosition();
DCHECK(tree_position);
AXPositionInstance parent_position = tree_position->CreateParentPosition();
DCHECK(parent_position);
if (parent_position->IsNullPosition())
return 0;
int offset_in_parent = 0;
for (int i = 0; i < parent_position->child_index(); ++i) {
AXPositionInstance child = parent_position->CreateChildPositionAt(i);
DCHECK(child);
offset_in_parent += child->MaxTextOffsetInParent();
}
return offset_in_parent;
}
// In the case of a text position, lazily initializes or returns the existing
// grapheme iterator for the position's text. The grapheme iterator breaks at
// every grapheme cluster boundary.
//
// We only allow creating this iterator on leaf nodes. We currently don't need
// to move by grapheme boundaries on non-leaf nodes and computing plus caching
// the inner text for all nodes is costly.
std::unique_ptr<base::i18n::BreakIterator> GetGraphemeIterator() const {
if (!IsTextPosition() || AnchorChildCount())
return {};
name_ = GetText();
auto grapheme_iterator = std::make_unique<base::i18n::BreakIterator>(
name_, base::i18n::BreakIterator::BREAK_CHARACTER);
if (!grapheme_iterator->Init())
return {};
return grapheme_iterator;
}
void Initialize(AXPositionKind kind,
AXTreeID tree_id,
int32_t anchor_id,
int child_index,
int text_offset,
ax::mojom::TextAffinity affinity) {
kind_ = kind;
tree_id_ = tree_id;
anchor_id_ = anchor_id;
child_index_ = child_index;
text_offset_ = text_offset;
affinity_ = affinity;
if (!IsValid()) {
// Reset to the null position.
kind_ = AXPositionKind::NULL_POSITION;
tree_id_ = AXTreeIDUnknown();
anchor_id_ = AXNode::kInvalidAXID;
child_index_ = INVALID_INDEX;
text_offset_ = INVALID_OFFSET;
affinity_ = ax::mojom::TextAffinity::kDownstream;
}
}
// Abstract methods.
virtual void AnchorChild(int child_index,
AXTreeID* tree_id,
int32_t* child_id) const = 0;
virtual int AnchorChildCount() const = 0;
virtual int AnchorIndexInParent() const = 0;
virtual base::stack<AXNodeType*> GetAncestorAnchors() const = 0;
virtual void AnchorParent(AXTreeID* tree_id, int32_t* parent_id) const = 0;
virtual AXNodeType* GetNodeInTree(AXTreeID tree_id,
int32_t node_id) const = 0;
// Returns the length of text that this anchor node takes up in its parent.
// On some platforms, embedded objects are represented in their parent with a
// single embedded object character.
int MaxTextOffsetInParent() const {
return IsEmbeddedObjectInParent() ? 1 : MaxTextOffset();
}
// Returns whether or not this anchor is represented in their parent with a
// single embedded object character.
virtual bool IsEmbeddedObjectInParent() const { return false; }
// Determines if the anchor containing this position produces a hard line
// break in the text representation, e.g. a block level element or a <br>.
virtual bool IsInLineBreakingObject() const = 0;
virtual ax::mojom::Role GetRole() const = 0;
virtual AXNodeTextStyles GetTextStyles() const = 0;
virtual std::vector<int32_t> GetWordStartOffsets() const = 0;
virtual std::vector<int32_t> GetWordEndOffsets() const = 0;
virtual int32_t GetNextOnLineID(int32_t node_id) const = 0;
virtual int32_t GetPreviousOnLineID(int32_t node_id) const = 0;
private:
// Defines the relationship between positions during traversal.
// For example, moving from a descendant to an ancestor, is a kAncestor move.
enum class AXMoveType {
kAncestor,
kDescendant,
kSibling,
};
// Defines the direction of position movement, either next / previous in tree.
enum class AXMoveDirection {
kNextInTree,
kPreviousInTree,
};
// Type of predicate function called during anchor navigation.
// When the predicate returns |true|, the navigation stops and returns a
// null position object.
using AbortMovePredicate =
base::RepeatingCallback<bool(const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType type,
const AXMoveDirection direction)>;
// Uses depth-first pre-order traversal.
AXPositionInstance CreateNextAnchorPosition(
const AbortMovePredicate& abort_predicate) const {
if (IsNullPosition())
return Clone();
AXPositionInstance current_position = AsTreePosition();
DCHECK(!current_position->IsNullPosition());
if (AnchorChildCount()) {
const int child_index = current_position->child_index_;
if (child_index < current_position->AnchorChildCount()) {
AXPositionInstance child_position =
current_position->CreateChildPositionAt(child_index);
if (abort_predicate.Run(*current_position, *child_position,
AXMoveType::kDescendant,
AXMoveDirection::kNextInTree)) {
return CreateNullPosition();
}
return child_position;
}
}
AXPositionInstance parent_position =
current_position->CreateParentPosition();
// Get the next sibling if it exists, otherwise move up the AXTree to the
// lowest next sibling of this position's ancestors.
while (!parent_position->IsNullPosition()) {
const int index_in_parent = current_position->AnchorIndexInParent();
if (index_in_parent + 1 < parent_position->AnchorChildCount()) {
AXPositionInstance next_sibling =
parent_position->CreateChildPositionAt(index_in_parent + 1);
DCHECK(!next_sibling->IsNullPosition());
if (abort_predicate.Run(*current_position, *next_sibling,
AXMoveType::kSibling,
AXMoveDirection::kNextInTree)) {
return CreateNullPosition();
}
return next_sibling;
}
if (abort_predicate.Run(*current_position, *parent_position,
AXMoveType::kAncestor,
AXMoveDirection::kNextInTree)) {
return CreateNullPosition();
}
current_position = std::move(parent_position);
parent_position = current_position->CreateParentPosition();
}
return CreateNullPosition();
}
// Uses depth-first pre-order traversal.
AXPositionInstance CreatePreviousAnchorPosition(
const AbortMovePredicate& abort_predicate) const {
if (IsNullPosition())
return Clone();
AXPositionInstance current_position = AsTreePosition();
DCHECK(!current_position->IsNullPosition());
AXPositionInstance parent_position =
current_position->CreateParentPosition();
if (parent_position->IsNullPosition())
return parent_position;
// If there is no previous sibling, move up to the parent.
const int index_in_parent = current_position->AnchorIndexInParent();
if (index_in_parent <= 0) {
if (abort_predicate.Run(*current_position, *parent_position,
AXMoveType::kAncestor,
AXMoveDirection::kPreviousInTree)) {
return CreateNullPosition();
}
return parent_position;
}
// Get the previous sibling's deepest last child.
AXPositionInstance rightmost_leaf =
parent_position->CreateChildPositionAt(index_in_parent - 1);
DCHECK(!rightmost_leaf->IsNullPosition());
if (abort_predicate.Run(*current_position, *rightmost_leaf,
AXMoveType::kSibling,
AXMoveDirection::kPreviousInTree)) {
return CreateNullPosition();
}
while (rightmost_leaf->AnchorChildCount()) {
parent_position = std::move(rightmost_leaf);
rightmost_leaf = parent_position->CreateChildPositionAt(
parent_position->AnchorChildCount() - 1);
DCHECK(!rightmost_leaf->IsNullPosition());
if (abort_predicate.Run(*parent_position, *rightmost_leaf,
AXMoveType::kDescendant,
AXMoveDirection::kPreviousInTree)) {
return CreateNullPosition();
}
}
return rightmost_leaf;
}
// Creates a position using the next text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreateNextTextAnchorPosition(
const AbortMovePredicate& abort_predicate) const {
// If this is an ancestor text position, resolve to its leaf text position.
if (IsTextPosition() && AnchorChildCount())
return AsLeafTextPosition();
AXPositionInstance next_leaf = CreateNextAnchorPosition(abort_predicate);
while (!next_leaf->IsNullPosition() && next_leaf->AnchorChildCount()) {
next_leaf = next_leaf->CreateNextAnchorPosition(abort_predicate);
}
DCHECK(next_leaf);
return next_leaf->AsLeafTextPosition();
}
// Creates a position using the previous text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreatePreviousTextAnchorPosition(
const AbortMovePredicate& abort_predicate) const {
// If this is an ancestor text position, resolve to its leaf text position.
if (IsTextPosition() && AnchorChildCount())
return AsLeafTextPosition();
AXPositionInstance previous_leaf =
CreatePreviousAnchorPosition(abort_predicate);
while (!previous_leaf->IsNullPosition() &&
previous_leaf->AnchorChildCount()) {
previous_leaf =
previous_leaf->CreatePreviousAnchorPosition(abort_predicate);
}
DCHECK(previous_leaf);
return previous_leaf->AsLeafTextPosition();
}
// Creates a tree position using the next text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreateNextLeafTreePosition(
const AbortMovePredicate& abort_predicate) const {
AXPositionInstance next_leaf =
AsTreePosition()->CreateNextAnchorPosition(abort_predicate);
while (!next_leaf->IsNullPosition() && next_leaf->AnchorChildCount()) {
next_leaf = next_leaf->CreateNextAnchorPosition(abort_predicate);
}
DCHECK(next_leaf);
return next_leaf;
}
// Creates a tree position using the previous text-only node as its anchor.
// Assumes that text-only nodes are leaf nodes.
AXPositionInstance CreatePreviousLeafTreePosition(
const AbortMovePredicate& abort_predicate) const {
AXPositionInstance previous_leaf =
AsTreePosition()->CreatePreviousAnchorPosition(abort_predicate);
while (!previous_leaf->IsNullPosition() &&
previous_leaf->AnchorChildCount()) {
previous_leaf =
previous_leaf->CreatePreviousAnchorPosition(abort_predicate);
}
DCHECK(previous_leaf);
return previous_leaf;
}
// Static helpers for lambda usage.
static bool AtStartOfParagraphPredicate(const AXPositionInstance& position) {
return position->AtStartOfParagraph();
}
static bool AtEndOfParagraphPredicate(const AXPositionInstance& position) {
return position->AtEndOfParagraph();
}
static bool AtStartOfPagePredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtStartOfPage();
}
static bool AtEndOfPagePredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtEndOfPage();
}
static bool AtStartOfLinePredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtStartOfLine();
}
static bool AtEndOfLinePredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtEndOfLine();
}
static bool AtStartOfWordPredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtStartOfWord();
}
static bool AtEndOfWordPredicate(const AXPositionInstance& position) {
return !position->IsIgnored() && position->AtEndOfWord();
}
// Default behavior is to never abort.
static bool DefaultAbortMovePredicate(const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType move_type,
const AXMoveDirection direction) {
return false;
}
// AbortMovePredicate function used to detect format boundaries.
static bool AbortMoveAtFormatBoundary(const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType move_type,
const AXMoveDirection direction) {
if (move_from.IsNullPosition() || move_to.IsNullPosition())
return true;
// Treat moving to a leaf with different tags as a format break.
if ((move_to.AnchorChildCount() == 0) &&
move_from.GetAnchor()->GetStringAttribute(
ax::mojom::StringAttribute::kHtmlTag) !=
move_to.GetAnchor()->GetStringAttribute(
ax::mojom::StringAttribute::kHtmlTag)) {
return true;
}
// Treat moving to a different role as a format break
ax::mojom::Role current_role = move_from.GetRole();
ax::mojom::Role next_role = move_to.GetRole();
if (current_role != next_role) {
// Limit role breaks to headings only to emphasize text-style differences
// over role differences
if (current_role == ax::mojom::Role::kHeading ||
next_role == ax::mojom::Role::kHeading) {
return true;
}
}
// Stop moving when text styles differ.
return move_from.AsLeafTextPosition()->GetTextStyles() !=
move_to.AsLeafTextPosition()->GetTextStyles();
}
// AbortMovePredicate function used to detect paragraph boundaries.
static bool AbortMoveAtParagraphBoundary(
bool& crossed_potential_boundary_token,
const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType move_type,
const AXMoveDirection direction) {
if (move_from.IsNullPosition() || move_to.IsNullPosition())
return true;
const bool move_from_break = move_from.IsInLineBreakingObject();
const bool move_to_break = move_to.IsInLineBreakingObject();
switch (move_type) {
case AXMoveType::kAncestor:
// For Ancestor moves, only abort when exiting a block descendant.
// We don't care if the ancestor is a block or not, since the
// descendant is contained by it.
crossed_potential_boundary_token |= move_from_break;
break;
case AXMoveType::kDescendant:
// For Descendant moves, only abort when entering a block descendant.
// We don't care if the ancestor is a block or not, since the
// descendant is contained by it.
crossed_potential_boundary_token |= move_to_break;
break;
case AXMoveType::kSibling:
// For Sibling moves, abort if at least one of the siblings are a block,
// because that would mean exiting and/or entering a block.
crossed_potential_boundary_token |= (move_from_break || move_to_break);
break;
}
if (crossed_potential_boundary_token && !move_to.AnchorChildCount()) {
// If there's a sequence of whitespace-only anchors, collapse so only the
// last whitespace-only anchor is considered a paragraph boundary.
if (direction == AXMoveDirection::kNextInTree &&
move_to.IsInWhiteSpace()) {
return false;
}
return true;
}
return false;
}
// AbortMovePredicate function used to detect page boundaries.
static bool AbortMoveAtPageBoundary(const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType move_type,
const AXMoveDirection direction) {
if (move_from.IsNullPosition() || move_to.IsNullPosition())
return true;
const bool move_from_break = move_from.GetAnchor()->GetBoolAttribute(
ax::mojom::BoolAttribute::kIsPageBreakingObject);
const bool move_to_break = move_to.GetAnchor()->GetBoolAttribute(
ax::mojom::BoolAttribute::kIsPageBreakingObject);
switch (move_type) {
case AXMoveType::kAncestor:
// For Ancestor moves, only abort when exiting a page break.
// We don't care if the ancestor is a page break or not, since the
// descendant is contained by it.
return move_from_break;
case AXMoveType::kDescendant:
// For Descendant moves, only abort when entering a page break
// descendant. We don't care if the ancestor is a page break or not,
// since the descendant is contained by it.
return move_to_break;
case AXMoveType::kSibling:
// For Sibling moves, abort if at both of the siblings are a page
// break, because that would mean exiting and/or entering a page break.
return move_from_break && move_to_break;
}
NOTREACHED();
return false;
}
static bool AbortMoveAtStartOfInlineBlock(const AXPosition& move_from,
const AXPosition& move_to,
const AXMoveType move_type,
const AXMoveDirection direction) {
if (move_from.IsNullPosition() || move_to.IsNullPosition())
return true;
// These will only be available if AXMode has kHTML set.
const bool move_from_is_inline_block =
move_from.GetAnchor()->GetStringAttribute(
ax::mojom::StringAttribute::kDisplay) == "inline-block";
const bool move_to_is_inline_block =
move_to.GetAnchor()->GetStringAttribute(
ax::mojom::StringAttribute::kDisplay) == "inline-block";
switch (direction) {
case AXMoveDirection::kNextInTree:
// When moving forward, break if we enter an inline block.
return move_to_is_inline_block &&
(move_type == AXMoveType::kDescendant ||
move_type == AXMoveType::kSibling);
case AXMoveDirection::kPreviousInTree:
// When moving backward, break if we exit an inline block.
return move_from_is_inline_block &&
(move_type == AXMoveType::kAncestor ||
move_type == AXMoveType::kSibling);
}
NOTREACHED();
return false;
}
static std::vector<int32_t> GetWordStartOffsetsFunc(
const AXPositionInstance& position) {
return position->GetWordStartOffsets();
}
static std::vector<int32_t> GetWordEndOffsetsFunc(
const AXPositionInstance& position) {
return position->GetWordEndOffsets();
}
AXPositionInstance CreateDocumentAncestorPosition() const {
AXPositionInstance iterator = Clone();
while (!iterator->IsNullPosition()) {
if (IsDocument(iterator->GetRole()) &&
iterator->CreateParentPosition()->IsNullPosition()) {
break;
}
iterator = iterator->CreateParentPosition();
}
return iterator;
}
// Creates a text position that is in the same anchor as the current position,
// but starting from the current text offset, adjusts to the next or the
// previous boundary offset depending on the boundary direction. If there is
// no next / previous offset, the current text offset is unchanged.
AXPositionInstance CreatePositionAtNextOffsetBoundary(
AXTextBoundaryDirection boundary_direction,
BoundaryTextOffsetsFunc get_offsets) const {
if (IsNullPosition() || get_offsets.is_null())
return Clone();
AXPositionInstance text_position = AsTextPosition();
const std::vector<int32_t> boundary_offsets =
get_offsets.Run(text_position);
if (boundary_offsets.empty())
return text_position;
switch (boundary_direction) {
case AXTextBoundaryDirection::kForwards: {
const auto offsets_iterator =
std::upper_bound(boundary_offsets.begin(), boundary_offsets.end(),
int32_t{text_position->text_offset_});
// If there is no next offset, the current offset should be unchanged.
if (offsets_iterator < boundary_offsets.end()) {
text_position->text_offset_ = int{*offsets_iterator};
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
}
break;
}
case AXTextBoundaryDirection::kBackwards: {
auto offsets_iterator =
std::lower_bound(boundary_offsets.begin(), boundary_offsets.end(),
int32_t{text_position->text_offset_});
// If there is no previous offset, the current offset should be
// unchanged.
if (offsets_iterator > boundary_offsets.begin()) {
// Since we already checked if "boundary_offsets" are non-empty, we
// can safely move the iterator one position back, even if it's
// currently at the vector's end.
--offsets_iterator;
text_position->text_offset_ = int{*offsets_iterator};
text_position->affinity_ = ax::mojom::TextAffinity::kDownstream;
}
break;
}
}
return text_position;
}
// Creates a text position that is in the same anchor as the current position,
// but adjusts its text offset to be either at the first or last offset
// boundary, based on the boundary direction. When moving forward, the text
// position is adjusted to point to the first offset boundary, or to the end
// of its anchor if there are no offset boundaries. When moving backward, it
// is adjusted to point to the last offset boundary, or to the start of its
// anchor if there are no offset boundaries.
AXPositionInstance CreatePositionAtFirstOffsetBoundary(
AXTextBoundaryDirection boundary_direction,
BoundaryTextOffsetsFunc get_offsets) const {
if (IsNullPosition() || get_offsets.is_null())
return Clone();
AXPositionInstance text_position = AsTextPosition();
const std::vector<int32_t> boundary_offsets =
get_offsets.Run(text_position);
switch (boundary_direction) {
case AXTextBoundaryDirection::kForwards:
if (boundary_offsets.empty()) {
return text_position->CreatePositionAtEndOfAnchor();
} else {
text_position->text_offset_ = int{boundary_offsets[0]};
return text_position;
}
break;
case AXTextBoundaryDirection::kBackwards:
if (boundary_offsets.empty()) {
return text_position->CreatePositionAtStartOfAnchor();
} else {
text_position->text_offset_ =
int{boundary_offsets[boundary_offsets.size() - 1]};
return text_position;
}
break;
}
}
AXPositionKind kind_;
AXTreeID tree_id_;
int32_t anchor_id_;
// For text positions, |child_index_| is initially set to |-1| and only
// computed on demand. The same with tree positions and |text_offset_|.
int child_index_;
// "text_offset_" represents the number of UTF16 code units before this
// position. It doesn't count grapheme clusters.
int text_offset_;
// Affinity is used to distinguish between two text positions that point to
// the same text offset, but which happens to fall on a soft line break. A
// soft line break doesn't insert any white space in the accessibility tree,
// so without affinity there would be no way to determine whether a text
// position is before or after the soft line break. An upstream affinity means
// that the position is before the soft line break, whilst a downstream
// affinity means that the position is after the soft line break.
//
// Please note that affinity could only be set to upstream for positions that
// are anchored to non-leaf nodes. When on a leaf node, there could never be
// an ambiguity as to which line a position points to because Blink creates
// separate inline text boxes for each line of text. Therefore, a leaf text
// position before the soft line break would be pointing to the end of its
// anchor node, whilst a leaf text position after the soft line break would be
// pointing to the start of the next node.
ax::mojom::TextAffinity affinity_;
//
// Cached members that should be lazily created on first use.
//
// In the case of a leaf position, the name of its anchor used for
// initializing a grapheme break iterator.
mutable base::string16 name_;
};
template <class AXPositionType, class AXNodeType>
const int AXPosition<AXPositionType, AXNodeType>::BEFORE_TEXT;
template <class AXPositionType, class AXNodeType>
const int AXPosition<AXPositionType, AXNodeType>::INVALID_INDEX;
template <class AXPositionType, class AXNodeType>
const int AXPosition<AXPositionType, AXNodeType>::INVALID_OFFSET;
template <class AXPositionType, class AXNodeType>
bool operator==(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() == 0;
}
template <class AXPositionType, class AXNodeType>
bool operator!=(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() != 0;
}
template <class AXPositionType, class AXNodeType>
bool operator<(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() < 0;
}
template <class AXPositionType, class AXNodeType>
bool operator<=(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() <= 0;
}
template <class AXPositionType, class AXNodeType>
bool operator>(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() > 0;
}
template <class AXPositionType, class AXNodeType>
bool operator>=(const AXPosition<AXPositionType, AXNodeType>& first,
const AXPosition<AXPositionType, AXNodeType>& second) {
const base::Optional<int> compare_to_optional = first.CompareTo(second);
return compare_to_optional.has_value() && compare_to_optional.value() >= 0;
}
template <class AXPositionType, class AXNodeType>
void swap(AXPosition<AXPositionType, AXNodeType>& first,
AXPosition<AXPositionType, AXNodeType>& second) {
first.swap(second);
}
template <class AXPositionType, class AXNodeType>
std::ostream& operator<<(
std::ostream& stream,
const AXPosition<AXPositionType, AXNodeType>& position) {
return stream << position.ToString();
}
} // namespace ui
#endif // UI_ACCESSIBILITY_AX_POSITION_H_