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#ifndef YUV_VIDEO_NODE_H
#define YUV_VIDEO_NODE_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgnode.h>
#include "ui/gfx/color_space.h"
QT_FORWARD_DECLARE_CLASS(QSGTexture)
namespace QtWebEngineCore {
// These classes duplicate, QtQuick style, the logic of GLRenderer::DrawYUVVideoQuad.
// Their behavior should stay as close as possible to GLRenderer.
class YUVVideoMaterial : public QSGMaterial
{
public:
YUVVideoMaterial(QSGTexture *yTexture, QSGTexture *uTexture, QSGTexture *vTexture,
const QRectF &yaTexCoordRect, const QRectF &uvTexCoordRect, const QSizeF &yaTexSize, const QSizeF &uvTexSize,
const gfx::ColorSpace &colorspace, float rMul, float rOff);
QSGMaterialType *type() const override
{
static QSGMaterialType theType;
return &theType;
}
QSGMaterialShader *createShader() const override;
int compare(const QSGMaterial *other) const override;
QSGTexture *m_yTexture;
QSGTexture *m_uTexture;
QSGTexture *m_vTexture;
QRectF m_yaTexCoordRect;
QRectF m_uvTexCoordRect;
QSizeF m_yaTexSize;
QSizeF m_uvTexSize;
gfx::ColorSpace m_colorSpace;
float m_resourceMultiplier;
float m_resourceOffset;
};
class YUVAVideoMaterial : public YUVVideoMaterial
{
public:
YUVAVideoMaterial(QSGTexture *yTexture, QSGTexture *uTexture, QSGTexture *vTexture, QSGTexture *aTexture,
const QRectF &yaTexCoordRect, const QRectF &uvTexCoordRect, const QSizeF &yaTexSize, const QSizeF &uvTexSize,
const gfx::ColorSpace &colorspace, float rMul, float rOff);
QSGMaterialType *type() const override
{
static QSGMaterialType theType;
return &theType;
}
QSGMaterialShader *createShader() const override;
int compare(const QSGMaterial *other) const override;
QSGTexture *m_aTexture;
};
class YUVVideoNode : public QSGGeometryNode
{
public:
YUVVideoNode(QSGTexture *yTexture, QSGTexture *uTexture, QSGTexture *vTexture, QSGTexture *aTexture,
const QRectF &yaTexCoordRect, const QRectF &uvTexCoordRect, const QSizeF &yaTexSize, const QSizeF &uvTexSize,
const gfx::ColorSpace &colorspace, float rMul, float rOff);
void setRect(const QRectF &rect);
private:
QSGGeometry m_geometry;
YUVVideoMaterial *m_material;
};
} // namespace
#endif // YUV_VIDEO_NODE_H