| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file 3DSExporter.h |
| * 3DS Exporter Main Header |
| */ |
| #ifndef AI_3DSEXPORTER_H_INC |
| #define AI_3DSEXPORTER_H_INC |
| |
| #include <map> |
| #include <memory> |
| |
| #include "StreamWriter.h" |
| #include <assimp/material.h> |
| |
| struct aiScene; |
| struct aiNode; |
| struct aiMaterial; |
| struct aiMesh; |
| |
| namespace Assimp |
| { |
| |
| // ------------------------------------------------------------------------------------------------ |
| /** |
| * @brief Helper class to export a given scene to a 3DS file. |
| */ |
| // ------------------------------------------------------------------------------------------------ |
| class Discreet3DSExporter { |
| public: |
| Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene); |
| ~Discreet3DSExporter(); |
| |
| private: |
| void WriteMeshes(); |
| void WriteMaterials(); |
| void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags); |
| void WriteFaceMaterialChunk(const aiMesh& mesh); |
| int WriteHierarchy(const aiNode& node, int level, int sibling_level); |
| void WriteString(const std::string& s); |
| void WriteString(const aiString& s); |
| void WriteColor(const aiColor3D& color); |
| void WritePercentChunk(float f); |
| void WritePercentChunk(double f); |
| |
| private: |
| const aiScene* const scene; |
| StreamWriterLE writer; |
| |
| std::map<const aiNode*, aiMatrix4x4> trafos; |
| |
| typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap; |
| MeshesByNodeMap meshes; |
| |
| }; |
| |
| } // Namespace Assimp |
| |
| #endif // AI_3DSEXPORTER_H_INC |