| |
| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file AssbinLoader.h |
| * @brief .assbin File format loader |
| */ |
| #ifndef AI_ASSBINIMPORTER_H_INC |
| #define AI_ASSBINIMPORTER_H_INC |
| |
| #include "BaseImporter.h" |
| |
| struct aiMesh; |
| struct aiNode; |
| struct aiBone; |
| struct aiMaterial; |
| struct aiMaterialProperty; |
| struct aiNodeAnim; |
| struct aiAnimation; |
| struct aiTexture; |
| struct aiLight; |
| struct aiCamera; |
| |
| #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER |
| |
| namespace Assimp { |
| |
| // --------------------------------------------------------------------------------- |
| /** Importer class for 3D Studio r3 and r4 3DS files |
| */ |
| class AssbinImporter : public BaseImporter |
| { |
| private: |
| bool shortened; |
| bool compressed; |
| |
| public: |
| virtual bool CanRead( |
| const std::string& pFile, |
| IOSystem* pIOHandler, |
| bool checkSig |
| ) const; |
| virtual const aiImporterDesc* GetInfo() const; |
| virtual void InternReadFile( |
| const std::string& pFile, |
| aiScene* pScene, |
| IOSystem* pIOHandler |
| ); |
| void ReadBinaryScene( IOStream * stream, aiScene* pScene ); |
| void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent ); |
| void ReadBinaryMesh( IOStream * stream, aiMesh* mesh ); |
| void ReadBinaryBone( IOStream * stream, aiBone* bone ); |
| void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat); |
| void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop); |
| void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd); |
| void ReadBinaryAnim( IOStream * stream, aiAnimation* anim ); |
| void ReadBinaryTexture(IOStream * stream, aiTexture* tex); |
| void ReadBinaryLight( IOStream * stream, aiLight* l ); |
| void ReadBinaryCamera( IOStream * stream, aiCamera* cam ); |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // !! ASSIMP_BUILD_NO_ASSBIN_IMPORTER |
| |
| #endif // AI_ASSBINIMPORTER_H_INC |