| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file Definition of the .b3d importer class. */ |
| |
| #ifndef AI_B3DIMPORTER_H_INC |
| #define AI_B3DIMPORTER_H_INC |
| |
| #include <assimp/types.h> |
| #include <assimp/mesh.h> |
| #include <assimp/material.h> |
| #include "BaseImporter.h" |
| |
| #include <vector> |
| |
| struct aiNodeAnim; |
| struct aiNode; |
| struct aiAnimation; |
| |
| namespace Assimp{ |
| |
| class B3DImporter : public BaseImporter{ |
| public: |
| B3DImporter() = default; |
| virtual ~B3DImporter(); |
| |
| virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; |
| |
| protected: |
| |
| virtual const aiImporterDesc* GetInfo () const; |
| virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); |
| |
| private: |
| |
| int ReadByte(); |
| int ReadInt(); |
| float ReadFloat(); |
| aiVector2D ReadVec2(); |
| aiVector3D ReadVec3(); |
| aiQuaternion ReadQuat(); |
| std::string ReadString(); |
| std::string ReadChunk(); |
| void ExitChunk(); |
| unsigned ChunkSize(); |
| |
| template<class T> |
| T *to_array( const std::vector<T> &v ); |
| |
| struct Vertex{ |
| aiVector3D vertex; |
| aiVector3D normal; |
| aiVector3D texcoords; |
| unsigned char bones[4]; |
| float weights[4]; |
| }; |
| |
| AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX; |
| AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX; |
| |
| void ReadTEXS(); |
| void ReadBRUS(); |
| |
| void ReadVRTS(); |
| void ReadTRIS( int v0 ); |
| void ReadMESH(); |
| void ReadBONE( int id ); |
| void ReadKEYS( aiNodeAnim *nodeAnim ); |
| void ReadANIM(); |
| |
| aiNode *ReadNODE( aiNode *parent ); |
| |
| void ReadBB3D( aiScene *scene ); |
| |
| unsigned _pos; |
| // unsigned _size; |
| std::vector<unsigned char> _buf; |
| std::vector<unsigned> _stack; |
| |
| std::vector<std::string> _textures; |
| std::vector<aiMaterial*> _materials; |
| |
| int _vflags,_tcsets,_tcsize; |
| std::vector<Vertex> _vertices; |
| |
| std::vector<aiNode*> _nodes; |
| std::vector<aiMesh*> _meshes; |
| std::vector<aiNodeAnim*> _nodeAnims; |
| std::vector<aiAnimation*> _animations; |
| }; |
| |
| } |
| |
| #endif |