| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2013, assimp team |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file BlenderBMesh.h |
| * @brief Conversion of Blender's new BMesh stuff |
| */ |
| #ifndef INCLUDED_AI_BLEND_BMESH_H |
| #define INCLUDED_AI_BLEND_BMESH_H |
| |
| #include "LogAux.h" |
| |
| namespace Assimp |
| { |
| // TinyFormatter.h |
| namespace Formatter |
| { |
| template < typename T,typename TR, typename A > class basic_formatter; |
| typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; |
| } |
| |
| // BlenderScene.h |
| namespace Blender |
| { |
| struct Mesh; |
| struct MPoly; |
| struct MLoop; |
| } |
| |
| class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter > |
| { |
| public: |
| BlenderBMeshConverter( const Blender::Mesh* mesh ); |
| ~BlenderBMeshConverter( ); |
| |
| bool ContainsBMesh( ) const; |
| |
| const Blender::Mesh* TriangulateBMesh( ); |
| |
| private: |
| void AssertValidMesh( ); |
| void AssertValidSizes( ); |
| void PrepareTriMesh( ); |
| void DestroyTriMesh( ); |
| void ConvertPolyToFaces( const Blender::MPoly& poly ); |
| void AddFace( int v1, int v2, int v3, int v4 = 0 ); |
| void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 ); |
| |
| const Blender::Mesh* BMesh; |
| Blender::Mesh* triMesh; |
| |
| friend class BlenderTessellatorGL; |
| friend class BlenderTessellatorP2T; |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // INCLUDED_AI_BLEND_BMESH_H |