| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| |
| /** @file MD5Loader.h |
| * @brief Definition of the .MD5 importer class. |
| * http://www.modwiki.net/wiki/MD5_(file_format) |
| */ |
| #ifndef AI_MD5LOADER_H_INCLUDED |
| #define AI_MD5LOADER_H_INCLUDED |
| |
| #include "BaseImporter.h" |
| #include "MD5Parser.h" |
| |
| #include <assimp/types.h> |
| |
| struct aiNode; |
| struct aiNodeAnim; |
| |
| namespace Assimp { |
| |
| class IOStream; |
| using namespace Assimp::MD5; |
| |
| // --------------------------------------------------------------------------- |
| /** Importer class for the MD5 file format |
| */ |
| class MD5Importer : public BaseImporter |
| { |
| public: |
| MD5Importer(); |
| ~MD5Importer(); |
| |
| |
| public: |
| |
| // ------------------------------------------------------------------- |
| /** Returns whether the class can handle the format of the given file. |
| * See BaseImporter::CanRead() for details. |
| */ |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, |
| bool checkSig) const; |
| |
| protected: |
| |
| // ------------------------------------------------------------------- |
| /** Return importer meta information. |
| * See #BaseImporter::GetInfo for the details |
| */ |
| const aiImporterDesc* GetInfo () const; |
| |
| // ------------------------------------------------------------------- |
| /** Called prior to ReadFile(). |
| * The function is a request to the importer to update its configuration |
| * basing on the Importer's configuration property list. |
| */ |
| void SetupProperties(const Importer* pImp); |
| |
| // ------------------------------------------------------------------- |
| /** Imports the given file into the given scene structure. |
| * See BaseImporter::InternReadFile() for details |
| */ |
| void InternReadFile( const std::string& pFile, aiScene* pScene, |
| IOSystem* pIOHandler); |
| |
| protected: |
| |
| |
| // ------------------------------------------------------------------- |
| /** Load a *.MD5MESH file. |
| */ |
| void LoadMD5MeshFile (); |
| |
| // ------------------------------------------------------------------- |
| /** Load a *.MD5ANIM file. |
| */ |
| void LoadMD5AnimFile (); |
| |
| // ------------------------------------------------------------------- |
| /** Load a *.MD5CAMERA file. |
| */ |
| void LoadMD5CameraFile (); |
| |
| // ------------------------------------------------------------------- |
| /** Construct node hierarchy from a given MD5ANIM |
| * @param iParentID Current parent ID |
| * @param piParent Parent node to attach to |
| * @param bones Input bones |
| * @param node_anims Generated node animations |
| */ |
| void AttachChilds_Anim(int iParentID,aiNode* piParent, |
| AnimBoneList& bones,const aiNodeAnim** node_anims); |
| |
| // ------------------------------------------------------------------- |
| /** Construct node hierarchy from a given MD5MESH |
| * @param iParentID Current parent ID |
| * @param piParent Parent node to attach to |
| * @param bones Input bones |
| */ |
| void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); |
| |
| // ------------------------------------------------------------------- |
| /** Build unique vertex buffers from a given MD5ANIM |
| * @param meshSrc Input data |
| */ |
| void MakeDataUnique (MD5::MeshDesc& meshSrc); |
| |
| // ------------------------------------------------------------------- |
| /** Load the contents of a specific file into memory and |
| * alocates a buffer to keep it. |
| * |
| * mBuffer is modified to point to this buffer. |
| * @param pFile File stream to be read |
| */ |
| void LoadFileIntoMemory (IOStream* pFile); |
| void UnloadFileFromMemory (); |
| |
| |
| /** IOSystem to be used to access files */ |
| IOSystem* mIOHandler; |
| |
| /** Path to the file, excluding the file extension but |
| with the dot */ |
| std::string mFile; |
| |
| /** Buffer to hold the loaded file */ |
| char* mBuffer; |
| |
| /** Size of the file */ |
| unsigned int fileSize; |
| |
| /** Current line number. For debugging purposes */ |
| unsigned int iLineNumber; |
| |
| /** Scene to be filled */ |
| aiScene* pScene; |
| |
| /** (Custom) I/O handler implementation */ |
| IOSystem* pIOHandler; |
| |
| /** true if a MD5MESH file has already been parsed */ |
| bool bHadMD5Mesh; |
| |
| /** true if a MD5ANIM file has already been parsed */ |
| bool bHadMD5Anim; |
| |
| /** true if a MD5CAMERA file has already been parsed */ |
| bool bHadMD5Camera; |
| |
| /** configuration option: prevent anim autoload */ |
| bool configNoAutoLoad; |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // AI_3DSIMPORTER_H_INC |