| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file MS3DLoader.h |
| * @brief Declaration of the MS3D importer class. |
| */ |
| #ifndef AI_MS3DLOADER_H_INCLUDED |
| #define AI_MS3DLOADER_H_INCLUDED |
| |
| #include "BaseImporter.h" |
| #include "StreamReader.h" |
| struct aiNode; |
| |
| namespace Assimp { |
| |
| // ---------------------------------------------------------------------------------------------- |
| /** Milkshape 3D importer implementation */ |
| // ---------------------------------------------------------------------------------------------- |
| class MS3DImporter |
| : public BaseImporter |
| { |
| |
| public: |
| |
| MS3DImporter(); |
| ~MS3DImporter(); |
| |
| public: |
| |
| // ------------------------------------------------------------------- |
| /** Returns whether the class can handle the format of the given file. |
| * See BaseImporter::CanRead() for details. */ |
| bool CanRead( const std::string& pFile, IOSystem* pIOHandler, |
| bool checkSig) const; |
| |
| protected: |
| |
| // ------------------------------------------------------------------- |
| /** Return importer meta information. |
| * See #BaseImporter::GetInfo for the details */ |
| const aiImporterDesc* GetInfo () const; |
| |
| |
| // ------------------------------------------------------------------- |
| /** Imports the given file into the given scene structure. |
| * See BaseImporter::InternReadFile() for details */ |
| void InternReadFile( const std::string& pFile, aiScene* pScene, |
| IOSystem* pIOHandler); |
| |
| |
| private: |
| |
| struct TempJoint; |
| void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); |
| void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd); |
| |
| template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp); |
| private: |
| |
| aiScene* mScene; |
| |
| private: |
| |
| struct TempVertex |
| { |
| aiVector3D pos; |
| unsigned int bone_id[4], ref_cnt; |
| float weights[4]; |
| }; |
| |
| struct TempTriangle |
| { |
| unsigned int indices[3]; |
| aiVector3D normals[3]; |
| aiVector2D uv[3]; |
| |
| unsigned int sg, group; |
| }; |
| |
| struct TempGroup |
| { |
| char name[33]; // +0 |
| std::vector<unsigned int> triangles; |
| unsigned int mat; // 0xff is no material |
| std::string comment; |
| }; |
| |
| struct TempMaterial |
| { |
| // again, add an extra 0 character to all strings - |
| char name[33]; |
| char texture[129]; |
| char alphamap[129]; |
| |
| aiColor4D diffuse,specular,ambient,emissive; |
| float shininess,transparency; |
| std::string comment; |
| }; |
| |
| struct TempKeyFrame |
| { |
| float time; |
| aiVector3D value; |
| }; |
| |
| struct TempJoint |
| { |
| char name[33]; |
| char parentName[33]; |
| aiVector3D rotation, position; |
| |
| std::vector<TempKeyFrame> rotFrames; |
| std::vector<TempKeyFrame> posFrames; |
| std::string comment; |
| }; |
| |
| //struct TempModel { |
| // std::string comment; |
| //}; |
| }; |
| |
| } |
| #endif |