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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
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*/
/** @file Defines the helper data structures for importing PLY files */
#ifndef AI_PLYFILEHELPER_H_INC
#define AI_PLYFILEHELPER_H_INC
#include "ParsingUtils.h"
#include "IOStreamBuffer.h"
#include <vector>
namespace Assimp
{
//pre-declaration
class PLYImporter;
// http://local.wasp.uwa.edu.au/~pbourke/dataformats/ply/
// http://w3.impa.br/~lvelho/outgoing/sossai/old/ViHAP_D4.4.2_PLY_format_v1.1.pdf
// http://www.okino.com/conv/exp_ply.htm
namespace PLY
{
// ---------------------------------------------------------------------------------
/*
name type number of bytes
---------------------------------------
char character 1
uchar unsigned character 1
short short integer 2
ushort unsigned short integer 2
int integer 4
uint unsigned integer 4
float single-precision float 4
double double-precision float 8
int8
int16
uint8 ... forms are also used
*/
enum EDataType
{
EDT_Char = 0x0u,
EDT_UChar,
EDT_Short,
EDT_UShort,
EDT_Int,
EDT_UInt,
EDT_Float,
EDT_Double,
// Marks invalid entries
EDT_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Specifies semantics for PLY element properties
*
* Semantics define the usage of a property, e.g. x coordinate
*/
enum ESemantic
{
//! vertex position x coordinate
EST_XCoord = 0x0u,
//! vertex position x coordinate
EST_YCoord,
//! vertex position x coordinate
EST_ZCoord,
//! vertex normal x coordinate
EST_XNormal,
//! vertex normal y coordinate
EST_YNormal,
//! vertex normal z coordinate
EST_ZNormal,
//! u texture coordinate
EST_UTextureCoord,
//! v texture coordinate
EST_VTextureCoord,
//! vertex colors, red channel
EST_Red,
//! vertex colors, green channel
EST_Green,
//! vertex colors, blue channel
EST_Blue,
//! vertex colors, alpha channel
EST_Alpha,
//! vertex index list
EST_VertexIndex,
//! texture index
EST_TextureIndex,
//! texture coordinates (stored as element of a face)
EST_TextureCoordinates,
//! material index
EST_MaterialIndex,
//! ambient color, red channel
EST_AmbientRed,
//! ambient color, green channel
EST_AmbientGreen,
//! ambient color, blue channel
EST_AmbientBlue,
//! ambient color, alpha channel
EST_AmbientAlpha,
//! diffuse color, red channel
EST_DiffuseRed,
//! diffuse color, green channel
EST_DiffuseGreen,
//! diffuse color, blue channel
EST_DiffuseBlue,
//! diffuse color, alpha channel
EST_DiffuseAlpha,
//! specular color, red channel
EST_SpecularRed,
//! specular color, green channel
EST_SpecularGreen,
//! specular color, blue channel
EST_SpecularBlue,
//! specular color, alpha channel
EST_SpecularAlpha,
//! specular power for phong shading
EST_PhongPower,
//! opacity between 0 and 1
EST_Opacity,
//! Marks invalid entries
EST_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Specifies semantics for PLY elements
*
* Semantics define the usage of an element, e.g. vertex or material
*/
enum EElementSemantic
{
//! The element is a vertex
EEST_Vertex = 0x0u,
//! The element is a face description (index table)
EEST_Face,
//! The element is a tristrip description (index table)
EEST_TriStrip,
//! The element is an edge description (ignored)
EEST_Edge,
//! The element is a material description
EEST_Material,
//! texture path
EEST_TextureFile,
//! Marks invalid entries
EEST_INVALID
};
// ---------------------------------------------------------------------------------
/** \brief Helper class for a property in a PLY file.
*
* This can e.g. be a part of the vertex declaration
*/
class Property
{
public:
//! Default constructor
Property()
: eType (EDT_Int),
Semantic(),
bIsList(false),
eFirstType(EDT_UChar)
{}
//! Data type of the property
EDataType eType;
//! Semantical meaning of the property
ESemantic Semantic;
//! Of the semantic of the property could not be parsed:
//! Contains the semantic specified in the file
std::string szName;
//! Specifies whether the data type is a list where
//! the first element specifies the size of the list
bool bIsList;
EDataType eFirstType;
// -------------------------------------------------------------------
//! Parse a property from a string. The end of the
//! string is either '\n', '\r' or '\0'. Return value is false
//! if the input string is NOT a valid property (E.g. does
//! not start with the "property" keyword)
static bool ParseProperty(std::vector<char> &buffer, Property* pOut);
// -------------------------------------------------------------------
//! Parse a data type from a string
static EDataType ParseDataType(std::vector<char> &buffer);
// -------------------------------------------------------------------
//! Parse a semantic from a string
static ESemantic ParseSemantic(std::vector<char> &buffer);
};
// ---------------------------------------------------------------------------------
/** \brief Helper class for an element in a PLY file.
*
* This can e.g. be the vertex declaration. Elements contain a
* well-defined number of properties.
*/
class Element
{
public:
//! Default constructor
Element()
: eSemantic (EEST_INVALID)
, NumOccur(0)
{}
//! List of properties assigned to the element
//! std::vector to support operator[]
std::vector<Property> alProperties;
//! Semantic of the element
EElementSemantic eSemantic;
//! Of the semantic of the element could not be parsed:
//! Contains the semantic specified in the file
std::string szName;
//! How many times will the element occur?
unsigned int NumOccur;
// -------------------------------------------------------------------
//! Parse an element from a string.
//! The function will parse all properties contained in the
//! element, too.
static bool ParseElement(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, Element* pOut);
// -------------------------------------------------------------------
//! Parse a semantic from a string
static EElementSemantic ParseSemantic(std::vector<char> &buffer);
};
// ---------------------------------------------------------------------------------
/** \brief Instance of a property in a PLY file
*/
class PropertyInstance
{
public:
//! Default constructor
PropertyInstance ()
{}
union ValueUnion
{
//! uInt32 representation of the property. All
// uint types are automatically converted to uint32
uint32_t iUInt;
//! Int32 representation of the property. All
// int types are automatically converted to int32
int32_t iInt;
//! Float32 representation of the property
float fFloat;
//! Float64 representation of the property
double fDouble;
};
// -------------------------------------------------------------------
//! List of all values parsed. Contains only one value
// for non-list properties
std::vector<ValueUnion> avList;
// -------------------------------------------------------------------
//! Parse a property instance
static bool ParseInstance(const char* &pCur,
const Property* prop, PropertyInstance* p_pcOut);
// -------------------------------------------------------------------
//! Parse a property instance in binary format
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
const char* &pCur, unsigned int &bufferSize, const Property* prop, PropertyInstance* p_pcOut, bool p_bBE);
// -------------------------------------------------------------------
//! Get the default value for a given data type
static ValueUnion DefaultValue(EDataType eType);
// -------------------------------------------------------------------
//! Parse a value
static bool ParseValue(const char* &pCur, EDataType eType, ValueUnion* out);
// -------------------------------------------------------------------
//! Parse a binary value
static bool ParseValueBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
const char* &pCur, unsigned int &bufferSize, EDataType eType, ValueUnion* out, bool p_bBE);
// -------------------------------------------------------------------
//! Convert a property value to a given type TYPE
template <typename TYPE>
static TYPE ConvertTo(ValueUnion v, EDataType eType);
};
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file
*/
class ElementInstance
{
public:
//! Default constructor
ElementInstance ()
{}
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
// -------------------------------------------------------------------
//! Parse an element instance
static bool ParseInstance(const char* &pCur,
const Element* pcElement, ElementInstance* p_pcOut);
// -------------------------------------------------------------------
//! Parse a binary element instance
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstance* p_pcOut, bool p_bBE);
};
// ---------------------------------------------------------------------------------
/** \brief Class for an element instance list in a PLY file
*/
class ElementInstanceList
{
public:
//! Default constructor
ElementInstanceList ()
{}
//! List of all element instances
std::vector< ElementInstance > alInstances;
// -------------------------------------------------------------------
//! Parse an element instance list
static bool ParseInstanceList(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader);
// -------------------------------------------------------------------
//! Parse a binary element instance list
static bool ParseInstanceListBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer,
const char* &pCur, unsigned int &bufferSize, const Element* pcElement, ElementInstanceList* p_pcOut, PLYImporter* loader, bool p_bBE);
};
// ---------------------------------------------------------------------------------
/** \brief Class to represent the document object model of an ASCII or binary
* (both little and big-endian) PLY file
*/
class DOM
{
public:
//! Default constructor
DOM()
{}
//! Contains all elements of the file format
std::vector<Element> alElements;
//! Contains the real data of each element's instance list
std::vector<ElementInstanceList> alElementData;
//! Parse the DOM for a PLY file. The input string is assumed
//! to be terminated with zero
static bool ParseInstance(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader);
static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
//! Skip all comment lines after this
static bool SkipComments(std::vector<char> &buffer);
static bool SkipSpaces(std::vector<char> &buffer);
static bool SkipLine(std::vector<char> &buffer);
static bool TokenMatch(std::vector<char> &buffer, const char* token, unsigned int len);
static bool SkipSpacesAndLineEnd(std::vector<char> &buffer);
private:
// -------------------------------------------------------------------
//! Handle the file header and read all element descriptions
bool ParseHeader(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, bool p_bBE);
// -------------------------------------------------------------------
//! Read in all element instance lists
bool ParseElementInstanceLists(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, PLYImporter* loader);
// -------------------------------------------------------------------
//! Read in all element instance lists for a binary file format
bool ParseElementInstanceListsBinary(IOStreamBuffer<char> &streamBuffer, std::vector<char> &buffer, const char* &pCur, unsigned int &bufferSize, PLYImporter* loader, bool p_bBE);
};
// ---------------------------------------------------------------------------------
template <typename TYPE>
inline TYPE PLY::PropertyInstance::ConvertTo(
PLY::PropertyInstance::ValueUnion v, PLY::EDataType eType)
{
switch (eType)
{
case EDT_Float:
return (TYPE)v.fFloat;
case EDT_Double:
return (TYPE)v.fDouble;
case EDT_UInt:
case EDT_UShort:
case EDT_UChar:
return (TYPE)v.iUInt;
case EDT_Int:
case EDT_Short:
case EDT_Char:
return (TYPE)v.iInt;
default: ;
};
return (TYPE)0;
}
} // Namespace PLY
} // Namespace AssImp
#endif // !! include guard