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/****************************************************************************
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#ifndef QT3DANIMATION_ANIMATION_MANAGERS_P_H
#define QT3DANIMATION_ANIMATION_MANAGERS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGlobal>
#include <Qt3DAnimation/private/handle_types_p.h>
#include <Qt3DAnimation/private/animationclip_p.h>
#include <Qt3DAnimation/private/clock_p.h>
#include <Qt3DAnimation/private/blendedclipanimator_p.h>
#include <Qt3DAnimation/private/clipanimator_p.h>
#include <Qt3DAnimation/private/channelmapping_p.h>
#include <Qt3DAnimation/private/channelmapper_p.h>
#include <Qt3DAnimation/private/skeleton_p.h>
#include <Qt3DCore/private/qresourcemanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
class ClipBlendNode;
class AnimationClipLoaderManager : public Qt3DCore::QResourceManager<
AnimationClip,
Qt3DCore::QNodeId>
{
public:
AnimationClipLoaderManager() {}
};
class ClockManager : public Qt3DCore::QResourceManager<
Clock,
Qt3DCore::QNodeId>
{
public:
ClockManager() {}
};
class ClipAnimatorManager : public Qt3DCore::QResourceManager<
ClipAnimator,
Qt3DCore::QNodeId>
{
public:
ClipAnimatorManager() {}
};
class BlendedClipAnimatorManager : public Qt3DCore::QResourceManager<
BlendedClipAnimator,
Qt3DCore::QNodeId>
{
public:
BlendedClipAnimatorManager() {}
};
class ChannelMappingManager : public Qt3DCore::QResourceManager<
ChannelMapping,
Qt3DCore::QNodeId>
{
public:
ChannelMappingManager() {}
};
class ChannelMapperManager : public Qt3DCore::QResourceManager<
ChannelMapper,
Qt3DCore::QNodeId>
{
public:
ChannelMapperManager() {}
};
class Q_AUTOTEST_EXPORT ClipBlendNodeManager
{
public:
ClipBlendNodeManager();
~ClipBlendNodeManager();
bool containsNode(Qt3DCore::QNodeId id) const;
void appendNode(Qt3DCore::QNodeId id, ClipBlendNode *node);
ClipBlendNode *lookupNode(Qt3DCore::QNodeId id) const;
void releaseNode(Qt3DCore::QNodeId id);
private:
QHash<Qt3DCore::QNodeId, ClipBlendNode *> m_nodes;
};
class SkeletonManager : public Qt3DCore::QResourceManager<
Skeleton,
Qt3DCore::QNodeId>
{
public:
SkeletonManager() {}
};
} // namespace Animation
} // namespace Qt3DAnimation
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::AnimationClip, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ClipAnimator, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::BlendedClipAnimator, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ChannelMapping, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::ChannelMapper, Q_REQUIRES_CLEANUP)
Q_DECLARE_RESOURCE_INFO(Qt3DAnimation::Animation::Skeleton, Q_REQUIRES_CLEANUP)
QT_END_NAMESPACE
#endif // QT3DANIMATION_ANIMATION_MANAGERS_P_H