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#ifndef QT3DANIMATION_QANIMATIONCONTROLLER_H
#define QT3DANIMATION_QANIMATIONCONTROLLER_H
#include <Qt3DAnimation/qkeyframeanimation.h>
#include <Qt3DAnimation/qanimationgroup.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DAnimation/qt3danimation_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QAnimationControllerPrivate;
class Q_3DANIMATIONSHARED_EXPORT QAnimationController : public QObject
{
Q_OBJECT
Q_PROPERTY(int activeAnimationGroup READ activeAnimationGroup WRITE setActiveAnimationGroup NOTIFY activeAnimationGroupChanged)
Q_PROPERTY(float position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(float positionScale READ positionScale WRITE setPositionScale NOTIFY positionScaleChanged)
Q_PROPERTY(float positionOffset READ positionOffset WRITE setPositionOffset NOTIFY positionOffsetChanged)
Q_PROPERTY(Qt3DCore::QEntity *entity READ entity WRITE setEntity NOTIFY entityChanged)
Q_PROPERTY(bool recursive READ recursive WRITE setRecursive NOTIFY recursiveChanged)
public:
QAnimationController(QObject *parent = nullptr);
QVector<Qt3DAnimation::QAnimationGroup *> animationGroupList();
int activeAnimationGroup() const;
float position() const;
float positionScale() const;
float positionOffset() const;
Qt3DCore::QEntity *entity() const;
bool recursive() const;
void setAnimationGroups(const QVector<Qt3DAnimation::QAnimationGroup *> &animationGroups);
void addAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups);
void removeAnimationGroup(Qt3DAnimation::QAnimationGroup *animationGroups);
Q_INVOKABLE int getAnimationIndex(const QString &name) const;
Q_INVOKABLE Qt3DAnimation::QAnimationGroup *getGroup(int index) const;
public Q_SLOTS:
void setActiveAnimationGroup(int index);
void setPosition(float position);
void setPositionScale(float scale);
void setPositionOffset(float offset);
void setEntity(Qt3DCore::QEntity *entity);
void setRecursive(bool recursive);
Q_SIGNALS:
void activeAnimationGroupChanged(int index);
void positionChanged(float position);
void positionScaleChanged(float scale);
void positionOffsetChanged(float offset);
void entityChanged(Qt3DCore::QEntity *entity);
void recursiveChanged(bool recursive);
private:
Q_DECLARE_PRIVATE(QAnimationController)
};
} // Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QANIMATIONCONTROLLER_H