blob: 0836da6e7ca874d32f447a216acce7d09770da38 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** GNU Lesser General Public License Usage
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
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****************************************************************************/
#include "qnodecommand.h"
#include "qnodecommand_p.h"
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/private/qnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QNodeCommandPrivate::QNodeCommandPrivate()
: QSceneChangePrivate()
, m_commandId(createId())
, m_replyToCommandId()
{
}
QNodeCommandPrivate::~QNodeCommandPrivate()
{
}
QNodeCommand::CommandId QNodeCommandPrivate::createId()
{
static QBasicAtomicInteger<QNodeCommand::CommandId> next = Q_BASIC_ATOMIC_INITIALIZER(0);
return next.fetchAndAddRelaxed(1) + 1;
}
/*!
* \class Qt3DCore::QNodeCommand
* \inheaderfile Qt3DCore/QNodeCommand
* \inherits Qt3DCore::QSceneChange
* \inmodule Qt3DCore
* \since 5.10
* \brief The QNodeCommand class is the base class for all CommandRequested QSceneChange events.
*
* The QNodeCommand class is the base class for all QSceneChange events that
* have the changeType() CommandRequested.
*
* You can subclass this to create your own node update types for communication between
* your QNode and QBackendNode subclasses when writing your own aspects.
*/
/*!
* \typedef Qt3DCore::QNodeCommandPtr
* \relates Qt3DCore::QNodeCommand
*
* A shared pointer for QNodeCommand.
*/
/*!
* \typedef QNodeCommand::CommandId
*
* Type of the command id, defined either as quint64 or quint32
* depending on the platform support.
*/
/*!
* Constructs a new QNodeCommand with \a id.
*/
QNodeCommand::QNodeCommand(QNodeId id)
: QSceneChange(*new QNodeCommandPrivate(), CommandRequested, id)
{
}
QNodeCommand::QNodeCommand(QNodeCommandPrivate &dd, QNodeId id)
: QSceneChange(dd, CommandRequested, id)
{
}
QNodeCommand::~QNodeCommand()
{
}
/*!
* \return commandId.
*/
QNodeCommand::CommandId QNodeCommand::commandId() const
{
Q_D(const QNodeCommand);
return d->m_commandId;
}
/*!
* \return name.
*/
QString QNodeCommand::name() const
{
Q_D(const QNodeCommand);
return d->m_name;
}
void QNodeCommand::setName(const QString &name)
{
Q_D(QNodeCommand);
d->m_name = name;
}
/*!
* \return data.
*/
QVariant QNodeCommand::data() const
{
Q_D(const QNodeCommand);
return d->m_data;
}
void QNodeCommand::setData(const QVariant &data)
{
Q_D(QNodeCommand);
d->m_data = data;
}
QNodeCommand::CommandId QNodeCommand::inReplyTo() const
{
Q_D(const QNodeCommand);
return d->m_replyToCommandId;
}
void QNodeCommand::setReplyToCommandId(QNodeCommand::CommandId id)
{
Q_D(QNodeCommand);
d->m_replyToCommandId = id;
}
} // namespace Qt3DCore
QT_END_NAMESPACE