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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
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****************************************************************************/
#include "qnodecreatedchange.h"
#include "qnodecreatedchange_p.h"
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/private/qnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QNodeCreatedChangeBasePrivate::QNodeCreatedChangeBasePrivate(const QNode *node)
: QSceneChangePrivate()
, m_parentId(node->parentNode() ? node->parentNode()->id() : QNodeId())
, m_metaObject(QNodePrivate::findStaticMetaObject(node->metaObject()))
, m_nodeEnabled(node->isEnabled())
{
}
/*!
* \class Qt3DCore::QNodeCreatedChangeBase
* \inheaderfile Qt3DCore/QNodeCreatedChangeBase
* \inherits Qt3DCore::QSceneChange
* \inmodule Qt3DCore
* \brief The QNodeCreatedChangeBase class is the base class for all NodeCreated QSceneChange events.
*
* The QNodeCreatedChangeBase class is the base class for all QSceneChange events that
* have the changeType() NodeCreated. You should not need to instantiate this class.
* Usually you should be using one of its subclasses such as QNodeCreatedChange.
*
* You can subclass this to create your own node update types for communication between
* your QNode and QBackendNode subclasses when writing your own aspects.
*/
/*!
* \typedef Qt3DCore::QNodeCreatedChangeBasePtr
* \relates Qt3DCore::QNodeCreatedChangeBase
*
* A shared pointer for QNodeCreatedChangeBase.
*/
/*!
* Constructs a new QNodeCreatedChangeBase with \a node.
*/
QNodeCreatedChangeBase::QNodeCreatedChangeBase(const QNode *node)
: QSceneChange(*new QNodeCreatedChangeBasePrivate(node), NodeCreated, node->id())
{
}
QNodeCreatedChangeBase::QNodeCreatedChangeBase(QNodeCreatedChangeBasePrivate &dd, const QNode *node)
: QSceneChange(dd, NodeCreated, node->id())
{
}
QNodeCreatedChangeBase::~QNodeCreatedChangeBase()
{
}
/*!
* \return parent id.
*/
QNodeId QNodeCreatedChangeBase::parentId() const Q_DECL_NOTHROW
{
Q_D(const QNodeCreatedChangeBase);
return d->m_parentId;
}
/*!
* \return metaobject.
*/
const QMetaObject *QNodeCreatedChangeBase::metaObject() const Q_DECL_NOTHROW
{
Q_D(const QNodeCreatedChangeBase);
return d->m_metaObject;
}
/*!
* \return node enabled.
*/
bool QNodeCreatedChangeBase::isNodeEnabled() const Q_DECL_NOTHROW
{
Q_D(const QNodeCreatedChangeBase);
return d->m_nodeEnabled;
}
} // namespace Qt3DCore
/*!
* \class Qt3DCore::QNodeCreatedChange
* \inheaderfile Qt3DCore/QNodeCreatedChange
* \inherits Qt3DCore::QNodeCreatedChangeBase
* \since 5.7
* \inmodule Qt3DCore
* \brief Used to notify when a node is created.
*/
QT_END_NAMESPACE