blob: 3080fb647fd3066043891dccb8196b8b86dc4f1b [file] [log] [blame]
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#include "qpropertyupdatedchangebase.h"
#include "qpropertyupdatedchangebase_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QPropertyUpdatedChangeBasePrivate::QPropertyUpdatedChangeBasePrivate()
: QSceneChangePrivate()
, m_isIntermediate(false)
{
}
QPropertyUpdatedChangeBasePrivate::~QPropertyUpdatedChangeBasePrivate()
{
}
QPropertyUpdatedChangeBasePrivate *QPropertyUpdatedChangeBasePrivate::get(QPropertyUpdatedChangeBase *q)
{
return q->d_func();
}
/*!
* \class Qt3DCore::QPropertyUpdatedChangeBase
* \inheaderfile Qt3DCore/QPropertyUpdatedChangeBase
* \inmodule Qt3DCore
* \brief The QPropertyUpdatedChangeBase class is the base class for all PropertyUpdated QSceneChange events.
*
* The QPropertyUpdatedChangeBase class is the base class for all QSceneChange events that
* have the changeType() PropertyUpdated. You should not need to instantiate this class.
* Usually you should be using one of its subclasses such as QPropertyUpdatedChange or
* QTypedPropertyUpdatedChange.
*
* You can subclass this to create your own node update types for communication between
* your QNode and QBackendNode subclasses when writing your own aspects.
*/
/*!
* \typedef Qt3DCore::QPropertyUpdatedChangeBasePtr
* \relates Qt3DCore::QPropertyUpdatedChangeBase
*
* A shared pointer for QPropertyUpdatedChangeBase.
*/
/*!
* Constructs a new QPropertyUpdatedChangeBase with \a subjectId
*/
QPropertyUpdatedChangeBase::QPropertyUpdatedChangeBase(QNodeId subjectId)
: QSceneChange(*new QPropertyUpdatedChangeBasePrivate, PropertyUpdated, subjectId)
{
}
QPropertyUpdatedChangeBase::QPropertyUpdatedChangeBase(QPropertyUpdatedChangeBasePrivate &dd, QNodeId subjectId)
: QSceneChange(dd, PropertyUpdated, subjectId)
{
}
QPropertyUpdatedChangeBase::~QPropertyUpdatedChangeBase()
{
}
} // namespace Qt3DCore
QT_END_NAMESPACE