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| |
| #include "qstaticpropertyupdatedchangebase.h" |
| |
| #include "qstaticpropertyupdatedchangebase_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| |
| QStaticPropertyUpdatedChangeBasePrivate::QStaticPropertyUpdatedChangeBasePrivate() |
| : QPropertyUpdatedChangeBasePrivate(), |
| m_propertyName(nullptr) |
| { |
| } |
| |
| QStaticPropertyUpdatedChangeBasePrivate::~QStaticPropertyUpdatedChangeBasePrivate() |
| { |
| } |
| |
| |
| /*! |
| * \class Qt3DCore::QStaticPropertyUpdatedChangeBase |
| * \inheaderfile Qt3DCore/QStaticPropertyUpdatedChangeBase |
| * \inmodule Qt3DCore |
| * \since 5.7 |
| * \brief The QStaticPropertyUpdatedChangeBase class is the base class for all static PropertyUpdated QSceneChange events. |
| * |
| */ |
| |
| /*! |
| * \typedef Qt3DCore::QStaticPropertyUpdatedChangeBasePtr |
| * \relates Qt3DCore::QStaticPropertyUpdatedChangeBase |
| * |
| * A shared pointer for QStaticPropertyUpdatedChangeBase. |
| */ |
| |
| /*! |
| * Constructs a new QStaticPropertyUpdatedChangeBase with \a subjectId |
| */ |
| QStaticPropertyUpdatedChangeBase::QStaticPropertyUpdatedChangeBase(QNodeId subjectId) |
| : QPropertyUpdatedChangeBase(*new QStaticPropertyUpdatedChangeBasePrivate, subjectId) |
| { |
| } |
| |
| /*! \internal */ |
| QStaticPropertyUpdatedChangeBase::QStaticPropertyUpdatedChangeBase(QStaticPropertyUpdatedChangeBasePrivate &dd, |
| QNodeId subjectId) |
| : QPropertyUpdatedChangeBase(dd, subjectId) |
| { |
| } |
| |
| QStaticPropertyUpdatedChangeBase::~QStaticPropertyUpdatedChangeBase() |
| { |
| } |
| |
| /*! |
| * \return name of the property. |
| */ |
| const char *QStaticPropertyUpdatedChangeBase::propertyName() const |
| { |
| Q_D(const QStaticPropertyUpdatedChangeBase); |
| return d->m_propertyName; |
| } |
| |
| /*! |
| * Sets the property change \a name. |
| */ |
| void QStaticPropertyUpdatedChangeBase::setPropertyName(const char *name) |
| { |
| Q_D(QStaticPropertyUpdatedChangeBase); |
| d->m_propertyName = name; |
| } |
| |
| } // namespace Qt3DCore |
| |
| QT_END_NAMESPACE |