blob: 81f33f6251f34ca20823a64ca38747543df40c26 [file] [log] [blame]
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#ifndef QT3DCORE_QCHANGEARBITER_P_H
#define QT3DCORE_QCHANGEARBITER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/qscenechange.h>
#include <Qt3DCore/private/qscenechange_p.h>
#include <QtCore/QFlags>
#include <QtCore/QMutex>
#include <QtCore/QObject>
#include <QtCore/QPair>
#include <QtCore/QReadWriteLock>
#include <QtCore/QThreadStorage>
#include <QtCore/QVariant>
#include <QtCore/QVector>
#include <Qt3DCore/private/qlockableobserverinterface_p.h>
#include <Qt3DCore/private/qt3dcore_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QNode;
class QObservableInterface;
class QAbstractAspectJobManager;
class QSceneObserverInterface;
class QAbstractPostman;
class QScene;
class Q_3DCORE_PRIVATE_EXPORT QAbstractArbiter : public QLockableObserverInterface
{
public:
virtual QAbstractPostman *postman() const = 0;
virtual void addDirtyFrontEndNode(QNode *node) = 0;
virtual void removeDirtyFrontEndNode(QNode *node) = 0;
virtual void addDirtyFrontEndNode(QNode *node, QNode *subNode, const char *property, ChangeFlag change) = 0;
};
class Q_3DCORE_PRIVATE_EXPORT QChangeArbiter final
: public QObject
, public QAbstractArbiter
{
Q_OBJECT
public:
explicit QChangeArbiter(QObject *parent = nullptr);
~QChangeArbiter();
void initialize(Qt3DCore::QAbstractAspectJobManager *jobManager);
void syncChanges();
void registerObserver(QObserverInterface *observer,
QNodeId nodeId,
ChangeFlags changeFlags = AllChanges);
void unregisterObserver(QObserverInterface *observer,
QNodeId nodeId);
void sceneChangeEvent(const QSceneChangePtr &e) override; // QLockableObserverInterface impl
void sceneChangeEventWithLock(const QSceneChangePtr &e) override; // QLockableObserverInterface impl
void sceneChangeEventWithLock(const QSceneChangeList &e) override; // QLockableObserverInterface impl
void addDirtyFrontEndNode(QNode *node) override;
void addDirtyFrontEndNode(QNode *node, QNode *subNode, const char *property, ChangeFlag change) override;
void removeDirtyFrontEndNode(QNode *node) override;
QVector<QNode *> takeDirtyFrontEndNodes();
QVector<NodeRelationshipChange> takeDirtyFrontEndSubNodes();
void setPostman(Qt3DCore::QAbstractPostman *postman);
void setScene(Qt3DCore::QScene *scene);
QAbstractPostman *postman() const final;
QScene *scene() const;
static void createUnmanagedThreadLocalChangeQueue(void *changeArbiter);
static void destroyUnmanagedThreadLocalChangeQueue(void *changeArbiter);
static void createThreadLocalChangeQueue(void *changeArbiter);
static void destroyThreadLocalChangeQueue(void *changeArbiter);
Q_SIGNALS:
void receivedChange();
protected:
typedef std::vector<QSceneChangePtr> QChangeQueue;
typedef QPair<ChangeFlags, QObserverInterface *> QObserverPair;
typedef QVector<QObserverPair> QObserverList;
void distributeQueueChanges(QChangeQueue *queue);
QThreadStorage<QChangeQueue *> *tlsChangeQueue();
void appendChangeQueue(QChangeQueue *queue);
void removeChangeQueue(QChangeQueue *queue);
void appendLockingChangeQueue(QChangeQueue *queue);
void removeLockingChangeQueue(QChangeQueue *queue);
private:
mutable QRecursiveMutex m_mutex;
QAbstractAspectJobManager *m_jobManager;
// The lists of observers indexed by observable (QNodeId).
// m_nodeObservations is for observables in the main thread's object tree
QHash<QNodeId, QObserverList> m_nodeObservations;
// Each thread has a TLS ChangeQueue so we never need to lock whilst
// receiving a QSceneChange.
QThreadStorage<QChangeQueue *> m_tlsChangeQueue;
// We store a list of the ChangeQueue's from each thread. This will only
// be accessed from the aspect thread during the syncChanges() phase.
QList<QChangeQueue *> m_changeQueues;
QList<QChangeQueue *> m_lockingChangeQueues;
QAbstractPostman *m_postman;
QScene *m_scene;
QVector<QNode *> m_dirtyFrontEndNodes;
QVector<NodeRelationshipChange> m_dirtySubNodeChanges;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QCHANGEARBITER_P_H