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#include "qscheduler_p.h"
#include <Qt3DCore/qabstractaspect.h>
#include <Qt3DCore/private/qaspectjob_p.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qabstractaspectjobmanager_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QScheduler::QScheduler(QObject *parent)
: QObject(parent)
, m_aspectManager(nullptr)
{
}
QScheduler::~QScheduler()
{
}
void QScheduler::setAspectManager(QAspectManager *aspectManager)
{
m_aspectManager = aspectManager;
}
QAspectManager *QScheduler::aspectManager() const
{
return m_aspectManager;
}
void QScheduler::scheduleAndWaitForFrameAspectJobs(qint64 time)
{
QVector<QAspectJobPtr> jobQueue;
// TODO: Allow clocks with custom scale factors and independent control
// over running / paused / stopped status
// TODO: Advance all clocks registered with the engine
// TODO: Set up dependencies between jobs as needed
// For now just queue them up as they are
const QVector<QAbstractAspect *> &aspects = m_aspectManager->aspects();
for (QAbstractAspect *aspect : aspects) {
const QVector<QAspectJobPtr> aspectJobs = QAbstractAspectPrivate::get(aspect)->jobsToExecute(time);
jobQueue << aspectJobs;
}
m_aspectManager->jobManager()->enqueueJobs(jobQueue);
// Do any other work here that the aspect thread can usefully be doing
// whilst the threadpool works its way through the jobs
m_aspectManager->jobManager()->waitForAllJobs();
for (auto &job : qAsConst(jobQueue))
QAspectJobPrivate::get(job.data())->postFrame(m_aspectManager);
for (QAbstractAspect *aspect : aspects)
QAbstractAspectPrivate::get(aspect)->jobsDone();
}
} // namespace Qt3DCore
QT_END_NAMESPACE