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#ifndef QT3DEXTRAS_QMORPHPHONGMATERIAL_H
#define QT3DEXTRAS_QMORPHPHONGMATERIAL_H
#include <Qt3DExtras/qt3dextras_global.h>
#include <Qt3DRender/qmaterial.h>
#include <QtGui/QColor>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
class QMorphPhongMaterialPrivate;
class Q_3DEXTRASSHARED_EXPORT QMorphPhongMaterial : public Qt3DRender::QMaterial
{
Q_OBJECT
Q_PROPERTY(QColor ambient READ ambient WRITE setAmbient NOTIFY ambientChanged)
Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
Q_PROPERTY(float interpolator READ interpolator WRITE setInterpolator NOTIFY interpolatorChanged)
public:
explicit QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr);
~QMorphPhongMaterial();
QColor ambient() const;
QColor diffuse() const;
QColor specular() const;
float shininess() const;
float interpolator() const;
public Q_SLOTS:
void setAmbient(const QColor &ambient);
void setDiffuse(const QColor &diffuse);
void setSpecular(const QColor &specular);
void setShininess(float shininess);
void setInterpolator(float interpolator);
Q_SIGNALS:
void ambientChanged(const QColor &ambient);
void diffuseChanged(const QColor &diffuse);
void specularChanged(const QColor &specular);
void shininessChanged(float shininess);
void interpolatorChanged(float interpolator);
private:
Q_DECLARE_PRIVATE(QMorphPhongMaterial)
};
} // namespace Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QMORPHPHONGMATERIAL_H